I'll bet you didn't realize this released Friday (6/20). In Europe, anyway, on PS4 and PC. It's coming to the states in September, supposedly to PS4, PS3, Vita, 360, and PC. It's not coming to the X1, at least it hasn't been announced yet.
Here's a review from Eurogamer, who gave it 8 out of 10:
http://www.eurogamer.net/articles/2...er&utm_medium=social&utm_campaign=socialoomph
Here's a review from Eurogamer, who gave it 8 out of 10:
http://www.eurogamer.net/articles/2...er&utm_medium=social&utm_campaign=socialoomph
Thankfully, MotoGP 14 on the PlayStation 4 is a marked improvement over its technically accomplished yet visually bland predecessors. It's never going to challenge the likes of Forza or Gran Turismo, but what Milestone has achieved on its tighter budget is still worthy of praise. The bikes cast multiple shadows as you hurtle down the main Losail straight at the dead of night. The rider animations extend to some epic highside saves when you gun it too quickly out of a corner. And the tracks - while far from showstoppers - feel noticeably less static.
Add the graphical overhaul, refined handling and experimental modes together and you end up with a racer that feels much more competitive that its immediate predecessors. Milestone has a habit of releasing motorcycling sequels that hold little distinction outside of the yearly livery changes, but in MotoGP 14, it's not relying solely on the draw of the licence and the pull of its physics. That doesn't mean it's comparable to Márquez in terms of getting everything right, but if ever there was a game made by MotoGP fans for MotoGP fans, this is definitely it.
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