Talking in the latest issue of EDGE, Straley confirmed that the team locked Uncharted 4's frame rate at 30fps for last month's demo, but revealed that the game is actually running "above 30" frames per second.
"We're actually above 30, but we locked it [for the demo], Straley explained. "We're going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player's experience, then it's our choice as developers to say, 'Well, we're going to go for the experience over the 60 frames.'"
EDGE states that a debug station visible on the floor showed that the game was running at 37fps.
http://www.videogamer.com/ps4/uncha...0fps_if_it_compromises_player_experience.html
Yet another point I tried to make on NeoGAF that led to my banning. If the demo was locked at 30fps, that meant they were already well below 60fps unlocked. It was almost a guarantee that the game would be 1080p/30fps. I equated it with most other games already out that are limited to 30fps.
In any case, this will soften the blow to PS4 owners when they officially state the game is locked to 30fps.