No one wants Amalur IP

"No acceptable offers made". I wonder what the minimum bid has to be for the franchise. I think it sold decently well and scored decent too.
 
"No acceptable offers made". I wonder what the minimum bid has to be for the franchise. I think it sold decently well and scored decent too.

This. Considering the state of RI has been a d!ck with this, I guess the minimum bid was quite higher than the recent cases from THQ and Atari.
 
"No acceptable offers made". I wonder what the minimum bid has to be for the franchise. I think it sold decently well and scored decent too.

They sold less than half of what was needed to at least break even. Financially, it was a flop.
 
Not too surprised. I don't think people want to be associated with failure on a massive scale -- not the game itself, but the whole enterprise. It's hard to think of Amalur without immediately thinking of the whole huge debacle.
 
Not shocking, game had potential but kinda blew in the whole "cohesive" part (though to be fair, many of my issues with the game can be fixed).
 
Not too surprised. I don't think people want to be associated with failure on a massive scale -- not the game itself, but the whole enterprise. It's hard to think of Amalur without immediately thinking of the whole huge debacle.
True. A shame.

The game got decent ratings (80 on meta). When I played the demo, I thought it was decent too. Not the greatest ever or anything, but despite being very picky about games I thought it wasn't too bad. A pretty good first game for 38 Studios.

Sad thing is that $75M loan by the government got eaten up fast. In about 2 years from the loan date to the bankruptcy it was gone. The game sold (according to Schilling) 1.2M copies by the 90 day mark. Who knows what the margin is, but if each game had a product margin of let's say $25, that's another ~$25M. So add that to the $75M loan and they had a pool of $100M to play with. In two years, it was basically gone and they couldn't make further $1M periodical repayments to the gov't.

I think Schilling said he also put in lots of his own money he made from baseball to keep it going a bit too.

Something is fishy about the whole thing. There seems to be a ton of cash tat got blown fast.
 
I remember being excited about the game at one point, but it kind of fell to the backburner. Looks like that's the general consensus based on this article.
 
I remember being excited about the game at one point, but it kind of fell to the backburner. Looks like that's the general consensus based on this article.
Not very good timing. Skyrim came out 3 months before.
 
It was a decent game and there was a lot of potential for a sequel (or an MMO which is what I think they were making at the time of closing) so I'm kind of disappointed, but from a financial standpoint this is expected. No one wants to be associated with such a huge financial flop.
 
True. A shame.

The game got decent ratings (80 on meta). When I played the demo, I thought it was decent too. Not the greatest ever or anything, but despite being very picky about games I thought it wasn't too bad. A pretty good first game for 38 Studios.

Sad thing is that $75M loan by the government got eaten up fast. In about 2 years from the loan date to the bankruptcy it was gone. The game sold (according to Schilling) 1.2M copies by the 90 day mark. Who knows what the margin is, but if each game had a product margin of let's say $25, that's another ~$25M. So add that to the $75M loan and they had a pool of $100M to play with. In two years, it was basically gone and they couldn't make further $1M periodical repayments to the gov't.

I think Schilling said he also put in lots of his own money he made from baseball to keep it going a bit too.

Something is fishy about the whole thing. There seems to be a ton of cash tat got blown fast.

I'm looking forward to the postmortem similar to the one that I read (but I don't remember where to link to it) about Silicon Knights. Another studio that had a pretty good game (sorry, I liked Too Human) that wasn't quite what it was originally promised to be that had questionable at best business practices at the top and ended up going down the crapper. Not sure I view Schilling quite so negatively as I do Dyack, though - I sort of equate him right now with Michael Scott of the Office (US version), wanting to make his people happy and having the business IQ of tepid vomit.
 
Schilling had absolutely no business aptitude. At least Silicon Knights existed as a company for at least 10 years (it was formed in 92). Schilling was putting relocating and putting his employees up in houses and s***, that the employee was stuck with when the company went belly up. Dude is a dumbass.
 
Not too surprised. I don't think people want to be associated with failure on a massive scale -- not the game itself, but the whole enterprise. It's hard to think of Amalur without immediately thinking of the whole huge debacle.

A lot of gamers probably don't know about it.
 
I wonder what the state thought an acceptable offer should have been. Shame cause I still play the game now and again. I would love if someone picked it up.