Numbers Discussion Thread

Are You Buying...

  • All Physical

    Votes: 0 0.0%
  • All Digital

    Votes: 5 50.0%
  • 50/50

    Votes: 1 10.0%
  • Mostly Physical

    Votes: 4 40.0%
  • Mostly Digital

    Votes: 0 0.0%
  • Gamepass all the Way!

    Votes: 0 0.0%

  • Total voters
    10
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Halo 3 was the biggest selling Halo game not 4, if you want to go by MS PR which moves the goalposts every time a Halo game comes out, first they use NA only numbers, then NA and UK, then they start including themed hardware etc. As far as copies sold each game in the franchise since 3 has sold fewer than the one before it.

4>3>Reach>ODST>CEA. 4 was bigger globally, but that often gets lost in the kerfuffle because its Bungie Sacrilidge and acknowledges that Xbox has a market outside the US which is a big nono.

Those studios you mentioned weren't all bad studios, some were poorly run and I still think closing Lionhead was a mistake, they should never have tried to change what fable was they should have just made a true new gen fable game instead of putting the fable name on a typical generic MP fantasy game. .

No, they weren't originally s***. Back in the PSone days Psygnosis made s*** tons of games I liked (Colony Wars, Gpolice, Wipeout) then next gen happens and production values rise. Less games per generation? But its OK, 1 game a year is still good.

Then next gen happens again, but its OK, one game every 3 year is OK. Then next gen happens is not ok and one game every 6 years is not OK. Then nothing. Video game production values exceed their competence...maybe this can be offset by building larger teams, but if they haven't staffed up by now, when are they?

Minecraft is a bit silly, MS bought that AFTER it was already released on every platform under the sun, that doesn't change the fact that they own it but they sure as hell did make it what it is. As far as GT needing to sell 20 million copies that's just stupid and no exclusive game is going to sell that many copies no matter how well the console has sold.

Well if PD want to make fewer games this gen the games this gen then they had better have loads more content then their last games to please the players and sell loads more copies to justify 4 year dev times.
 
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Gears 4 is first I've purchased in that series since the first. Main reasons for getting back into it is Play Anywhere and the fact they gave you the entire series for free. Never much cared for the multiplayer but it's a blast coop and horde mode.
 
4>3>Reach>ODST>CEA. 4 was bigger globally, but that often gets lost in the kerfuffle because its Bungie Sacrilidge and acknowledges that Xbox has a market outside the US which is a big nono.



No, they weren't originally s***. Back in the PSone days Psygnosis made s*** tons of games I liked (Colony Wars, Gpolice, Wipeout) then next gen happens and production values rise. Less games per generation? But its OK, 1 game a year is still good.

Then next gen happens again, but its OK, one game every 3 year is OK. Then next gen happens is not ok and one game every 6 years is not OK. Then nothing. Video game production values exceed their competence...maybe this can be offset by building larger teams, but if they haven't staffed up by now, when are they?



Well if PD want to make fewer games this gen the games this gen then they had better have loads more content then their last games to please the players and sell loads more copies to justify 4 year dev times.

PD has around 150 people on staff, it's big but not something that's going to break the company, especially when they make them so much money with each release. I would guess the size of the studio saves them from any cuts but when you look on the other side according to Wikipedia the team at 343 is about three times that size so if Halo starts to drop sales even more the next time around that could end up being a problem. The type of game you are making matters, something that has a story mode and a MP mode requires a lot more than a racing game does I'm sure, especially if you have them on an every 2 year release schedule.

Last time on this part, Halo 4 was NOT the best selling Halo, it was likely the most given away for free though, hell I count for 3 copies but only actually purchased one. I bought one, one was included in a bundle when I traded my old model for a slim and MS gave me another free download code for beta testing something with XBL. We don't need to argue this point anymore, we clearly aren't going to agree on which did better but the info I've seen is global info and says that 3 sold over 2 million copies more than 4.
 
vgchartz does not retroactively edits their numbers to reflect official statements. Lies aren't helping you.

True half the time... too lazy to fix their mistakes.

Vgchartz has been known to be well off for many years which it's why most don't use it. Nothing to do worth this being a 'pro Xbox site' most sites just don't use them because they aren't a reliable source for physical sales.

For example this was after Sony announced the numbers oub December but it apparently hasn't sold a single copy since......

http://www.vgchartz.com/game/77189/uncharted-4-a-thiefs-end/UK/

Not to mention they can't track bundles or digital making it pointless anyways.
 
I still think Gran Turismo is Sony's biggest franchise. It's not uncharted, god of war, ratchet & clank, etc.

s*** last gen GT 5, 6, Prologue and GT PSP outsold the whole Forza franchise (1,2,3,4,5,6,Horizon 1,2,3) combined.

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The Wolf King how many millions of people did they pay off to keep quiet about their post-editing of their numbers? Did you have a link or article that mentions any of this?
 
So basically, you don't even have a screencap proving this or any articles ever mentioning this number-editing fiasco. You're a compulsive liar with an agenda to make the dumbest post in the history of forever.

No I'm just laughing at knowing we now have 2 people who actually trust that site which is wrong so often.

Not lied once so you can cut that s*** out. I've provided links you have provided Jack.
 
No I'm just laughing at knowing we now have 2 people who actually trust that site which is wrong so often.

Not lied once so you can cut that s*** out. I've provided links you have provided Jack.
You never provided links regarding any number editing. You just link a vgchartz page and started complaining "see how accurate these numbers are?? This is suspicious!!" So you are still a liar.
 
You never provided links regarding any number editing. You just link a vgchartz page and started complaining "see how accurate these numbers are?? This is suspicious!!" So you are still a liar.

So you truly believe UC4 hasn't sold anything since December and that site is right?
Its simply well known to over our under track games.
Even MS and Sony can't get exact numbers for what they sell due to all the ways gamers can buy them and vg can't track digital sales.
 
"For example this was after Sony announced the numbers oub December but it apparently hasn't sold a single copy since......

http://www.vgchartz.com/game/77189/uncharted-4-a-thiefs-end/UK/"

Your own link shows they've sold 170,000 since December 2016, assuming vgchartz didn't under-predict the numbers. Sony announced 8.7 million sales as of late Dec 2016. Looks totally normal, you paranoid tin foil hat.
 
Tracking stops at July on my phone
OMG really? here, let me show you what you are doing wrong. You're reading the "First Ten Week (Units)" chart. All their games do that. VGchartz is legit. No half-cocked conspiracy theory will change that.

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Read the links I posted.

Spin/ what ever... I'm actually arguing about that site being considered reliable... it's theseekar all over again when he used them on TxB
 
Ok one more and actually my favourite example


They claimed UMvC3 only sold 30k when the leaderboards were over 200k

Making Capcom say "lolvgchartz" when revealing the real number was 600k
 
Read the first one. Quoting a forum poster complaining "VGChartz could have easily updated it in the past months, but they didn't. " So there's no one but you again claiming they retroactively edit their numbers. Do you ever read what you post? It's also funny how you try posting someone else's argument but don't double check to see if it's a valid argument.
 
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That one shows them wrong the 2nd shows them changing numbers for being well off but only read the bits you want.

On both cases they are wrong.

Did you recently buy shares in the site? Is that what this about?
 
That one shows them wrong the 2nd shows them changing numbers for being well off but only read the bits you want.

On both cases they are wrong.

Did you recently buy shares in the site? Is that what this about?
He says "VGChartz only got one of the games correct (GT3), and all the others are wrong" even tho both VGChartz and Polygon got 11 million for GT4. So he's like you, he didn't bother to read what he posted. You posted a broken argument to defend your argument lol.
 
It says 10.57m in the pic he posted not 11m

They under tracked it.
11.10 million vs 10.57 million is a 5% margin of error. Your idea of complete trash is hilarious. I guess Quantum Break actually sold 720,000 instead of the VGChartz estimate of 680,000. What laughably inaccurate sales predictions.
 
Iron Man & Retrofitting

One of the most unexpected results in the recent NPD charts for May was the appearance of the poorly reviewed Iron Man game for PlayStation 2 in the Top 10 of the charts, with 130,000 copies sold.

Thinking about it carefully, with the movie rocketing to unexpected success during the month, it would make sense that the game would sell well. But it's not the kind of game that you're likely to estimate in the Top 10 - and indeed VGChartz did not, estimating 53,000 units in sales, according to VGChartz staffers.

But what's surprising is that Iron Man for PlayStation 2 has been adjusted in its official VGChartz page so that its first four weeks of sales (encompassing May) add up to 111,000 units.

Clearly, these numbers have been changed after NPD debuted, showing a couple of things. Firstly, if you were a journalist, you could have cited VGChartz as saying Iron Man was a flop on PS2, selling half as many units - when NPD vibrantly disagrees. In addition, and more interestingly, it shows that VGChartz trusts NPD over their own prediction data by retroactively changing things to better match

Apparently, this has happened before, because in a FAQ about North American VGChartz numbers, Brett Walton addresses this precise subject:

"Do we adjust our data? Not as such. Do we adjust our methods then? Yes - which will of course alter some data. On what basis? If we believe that a particular data set differs significantly from other sources of data (data released into the public domain by tracking firms, manufacturers, analysts) then we do re-check our data and make adjustments to the methods / scaling factors used.

This happens on a fairly infrequent basis - less often than we adjust due to internal data changes - and is something that every tracking firm and analyst does. I personally have no issues with "benchmarking" our data from time to time against other sources of data - as long as it has been made public."


In other words, if they are sufficiently out, then VGChartz will retrofit their results - either weekly or monthly - to conform to the more 'official' data. But they won't credit those firms as the source of the retrofitting - they'll just bump their numbers around without saying why on the site.

As a result, we get to what VGChartz actually is - a strange mixture of a prediction market (as consensus prediction site TheSimExchange is) and a retroactive, but non-credited reflection of charts that have historically been known for having more concrete data.
 
11.10 million vs 10.57 million is a 5% margin of error. Your idea of complete trash is hilarious. I guess Quantum Break actually sold 720,000 instead of the VGChartz estimate of 680,000. What laughably inaccurate sales predictions.

They have Horizon at 2.36 million despite it being at 2.6 over a month ago.

They have Rocket League at under 2. It sold over 10.

They have Nioh at 600k. It was over 1 million after a few weeks.
 
They have Horizon at 2.36 million despite it being at 2.6 over a month ago.

They have Rocket League at under 2. It sold over 10.

They have Nioh at 600k. It was over 1 million after a few weeks.
Rocket League is 10 million downloads. Not the same as sales. And Horizon: Zero Darn has a 10% margin of error, which still isn't bad. So NiOh just looks like a black sheep.
 
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