Halo 3 was the biggest selling Halo game not 4, if you want to go by MS PR which moves the goalposts every time a Halo game comes out, first they use NA only numbers, then NA and UK, then they start including themed hardware etc. As far as copies sold each game in the franchise since 3 has sold fewer than the one before it.
4>3>Reach>ODST>CEA. 4 was bigger globally, but that often gets lost in the kerfuffle because its Bungie Sacrilidge and acknowledges that Xbox has a market outside the US which is a big nono.
Those studios you mentioned weren't all bad studios, some were poorly run and I still think closing Lionhead was a mistake, they should never have tried to change what fable was they should have just made a true new gen fable game instead of putting the fable name on a typical generic MP fantasy game. .
No, they weren't originally s***. Back in the PSone days Psygnosis made s*** tons of games I liked (Colony Wars, Gpolice, Wipeout) then next gen happens and production values rise. Less games per generation? But its OK, 1 game a year is still good.
Then next gen happens again, but its OK, one game every 3 year is OK. Then next gen happens is not ok and one game every 6 years is not OK. Then nothing. Video game production values exceed their competence...maybe this can be offset by building larger teams, but if they haven't staffed up by now, when are they?
Minecraft is a bit silly, MS bought that AFTER it was already released on every platform under the sun, that doesn't change the fact that they own it but they sure as hell did make it what it is. As far as GT needing to sell 20 million copies that's just stupid and no exclusive game is going to sell that many copies no matter how well the console has sold.
Well if PD want to make fewer games this gen the games this gen then they had better have loads more content then their last games to please the players and sell loads more copies to justify 4 year dev times.
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