Numbers Discussion Thread

Are You Buying...

  • All Physical

    Votes: 0 0.0%
  • All Digital

    Votes: 5 50.0%
  • 50/50

    Votes: 1 10.0%
  • Mostly Physical

    Votes: 4 40.0%
  • Mostly Digital

    Votes: 0 0.0%
  • Gamepass all the Way!

    Votes: 0 0.0%

  • Total voters
    10
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I am facing a lot of stress at work and iRL. If I continue like this, I will soon not be able to make bald people jokes.

So I figure taking life a little easier. Take a break with my not too sucessful 3D print business , & spend some time doing painting & no hard sechdule modeling work, & non stress activities, like gaming.

Dispite constantly being called troll & Pony, I actually look forward to playing redfall & of course I will gpo nuts when Diablo4 launch in June. Its one of my favorite game series, after GOAT, that is Fortnite.

I retunred to Fortnoite last evening & play with my usual friends. Its still Fun AF. I think we won 65% or so of match. To be fair, we have a semi pro player in team.
 
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Huge numbers for PlayStation for March.




Estimates from install base forum

PS5
January : ~430K
February: ~570K
March : ~660K

Switch
January: ~270K
February: ~290K
March: ~310K

XSX+S
January: ~200K
February: ~250K
March: ~270K
 
*singing voice* “I’m the master of SPIN!”

It's fact. Didn't chart on any top sales charts. Only time I have heard of it was opening week on steam rankings. But no actual numbers. Meanwhile Feb and March NPD didn't show it in top 20 , UK I don't remember if it did or not.
 
It's fact. Didn't chart on any top sales charts. Only time I have heard of it was opening week on steam rankings. But no actual numbers. Meanwhile Feb and March NPD didn't show it in top 20 , UK I don't remember if it did or not.
The fact you responded to my original joking post is all I needed. Thanks for continually proving my point about you. Just can’t help yourself….
 
Yuss Wo Long

Koei Tecmo did not release sales numbers in their recent PR, likely a sign didn't do very well or up to expectations


According to the press release, the whole company achieved 78,417 million yen in net sales ((up 7.8% year-on-year) and 39,133 million yen in operating income (up 13.3% year-on-year). This is defined as a record performance for Koei Tecmo on both metrics.

We also get some sales data: Atelier Ryza 3: Alchemist of the End & the Secret Key shipped over 290,000 units in a little more than a week between its release on March 23 and the end of the fiscal year on March 31. This brings the total for the Ryza trilogy to 1.6 million copies.

On the other hand, Fatal Frame: Mask of The Lunar Eclipse shipped over 120,000 units. No specific sales data was provided for Wo Long: Fallen Dynasty and Wild Hearts.

The documents also reiterated the tenets of the medium-term management plan that will end in the fiscal year 2024. Koei Tecmo aims to reach 40 billion yen in annual business profit by 2024, and as you can see above, they're definitely close.

They also plan to release a new IP that will sell in the range of five million copies, over 2 million units in packaged game sales every year, over 2 billion yen in monthly net sales for mobile games, and possibly multiple mobile games achieving 1 billion yen in monthly net sales.

The developer also intends to further improve the global appeal of the Atelier, and Warriors series, and its historical games, on top of challenging growing genres like Battle Royale and location-based mobile games and nurturing its IPs.

More aims for the medium-term plan include expanding the global business, improving the quality of global games, solidifying Koei Tecmo's proprietary "Katana" engine, expanding in China with a base of operations in Shanghai, augmenting the strategy based on collaborations with other companies, and the establishment of an IP division.
 
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