Phil Ok With ABK Devs Going Back To Older IP

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Sep 11, 2013
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  • Phil Spencer joined the Official Xbox Podcast today to discuss the Activision Blizzard acquisition.
  • Host Jeff Rubenstein asked if Spencer would dip into Activision's catalog of IPs to revive popular franchises.
  • Spencer replied that he doesn't have a plan in place to force any studio to revive an IP, but that he would be "all in" if teams wanted to go back and revisit a franchise.



Phil also said in the podcast that he will be going to every individual ABK studio over the next couple weeks and asking them what they’re passionate about and what they want to make before deciding what games they will make.



“If teams want to go back and revisit some of the things that we have —and do a full focus on it— I'm going to be all in.”

With regard to Infinity Ward, Spencer said, "I just don't think that a team working on something that isn't their passion leads to the best result." However, when it comes to games like Hexen, which many fans speculated would see a revival after Spencer appeared wearing a Hexen t-shirt on a showcase stage, Spencer stated there was no plan in place to revive it. However, he also added that Xbox would be "all in" on a revival if it was a project that a dev team would like to revisit on their own.
 
It is funny because you would think the COD teams would kill to do something other than COD, but what really is the likely hood of Spencer letting them at the possible risk of slowing down a cash cow like COD.

What does "a full focus" even mean? A quick remaster. A small team remake. A sequel. A full on Reboot??
 
It is funny because you would think the COD teams would kill to do something other than COD, but what really is the likely hood of Spencer letting them at the possible risk of slowing down a cash cow like COD.

What does "a full focus" even mean? A quick remaster. A small team remake. A sequel. A full on Reboot??
Maybe let key devs do their own thing….they do have like thousands of devs working on cod alone, not including the contractors or those working through agencies.
 
Hard to imagine spending 69 billion dollars and not having plans in place on how to use what they paid for. Xbox needs someone with actual ideas instead of asking their employees what they'd like to do. How about ask the people who are paying for their games what they'd like to play? So many cool franchises from the early days of Xbox completely abandoned when many are asking for them to be brought back. They don't care at all.
 
Hard to imagine spending 69 billion dollars and not having plans in place on how to use what they paid for. Xbox needs someone with actual ideas instead of asking their employees what they'd like to do. How about ask the people who are paying for their games what they'd like to play? So many cool franchises from the early days of Xbox completely abandoned when many are asking for them to be brought back. They don't care at all.
Easy saying that, but do these studios have the experience to make them. I mean is Ninja Theory going to make a good Crimson Skies? Would The Coalition make a good Links 2026?
 
Hard to imagine spending 69 billion dollars and not having plans in place on how to use what they paid for. Xbox needs someone with actual ideas instead of asking their employees what they'd like to do. How about ask the people who are paying for their games what they'd like to play? So many cool franchises from the early days of Xbox completely abandoned when many are asking for them to be brought back. They don't care at all.
You can have ideas and still ask your employees. Those aren't mutually exclusive.
 
Bungie wanted to retire Halo, MS didn't want to stop the money train, and then lost Bungie.

Lionhead wanted to make Fable 4, MS wanted Kinect games, Lionhead didn't gel with it, failed, and closed down.

It's a great idea to let creatives pick their projects, but there needs to be guidelines. Whatever the hell has been happening at Rare for years, for instance, requires immediate attention.

The value Call of Duty would have brought Microsoft was diminished significantly after it was legally mandated as a multiplatform game for the next ten years. Microsoft could take a gamble, remove one Call of Duty studio from the mines, and allow them to work on an existing (or even new) IP.

Suppose Hexen 3 releases and actually becomes the next Doom Eternal, or a Soldier of Fortune reboot becomes the next Rainbow Six. In those cases, the gamble pays off. Any project can go to hell in an instant, but management within MS and the studios themselves will have to weigh the pros and cons.
 
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Bungie wanted to retire Halo, MS didn't want to stop the money train, and then lost Bungie.

Lionhead wanted to make Fable 4, MS wanted Kinect games, Lionhead didn't gel with it, failed, and closed down.

It's a great idea to let creatives pick their projects, but there needs to be guidelines. Whatever the hell has been happening at Rare for years, for instance, requires immediate attention.

The value Call of Duty would have brought Microsoft was diminished significantly after it was legally mandated as a multiplatform game for the next ten years. Microsoft could take a gamble, remove one Call of Duty studio from the mines, and allow them to work on an existing (or even new) IP.

Suppose Hexen 3 releases and actually becomes the next Doom Eternal, or a Soldier of Fortune reboot becomes the next Rainbow Six. In those cases, the gamble pays off. Any project can go to hell in an instant, but management within MS and the studios themselves will have to weigh the pros and cons.


The value of COD is the same now as it was before the purchase. It was never going to be Xbox exclusive for obvious reasons.

Simple thing is Xbox has changed a lot from the Xbox One era.

- Fads like VR gaming are not being jumped on.
- Peripherals are not a one gen and done purchase.
- Creative freedom now seems a company wide mandate.
- Even the whole GaaS stuff seems to be at a minimum.
- large investment into first party studios/games.

To name a few things good for us end users.

Has it been issue free? Nope. Halo Infinite & Redfall were pretty big disasters, but Halo Infinite actually had great gameplay but the F2P highly monetised GaaS change ultimately screwed it. Redfall was actually fun, but the change to an unfamiliar engine caused a lot of issues. Took XGS about a year too long to get going.

But what about the good stuff?

- Starfield: A fun space romp with some great quests and the most polished Bethesda RPG.
- MS Flight Sim: Visually stunning and technologically mind blowing.
- Hi Fi Rush: A superb surprise release with top tier polish, Fun gameplay. Cool soundtrack.
- Age of Empire 2 & 4: Two fantastic RTS ports from PC with a great controller revamp.

+more

Xbox's wins far outweighs their losses this gen. The great news is they have only just started.
 
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The value of COD is the same now as it was before the purchase. It was never going to be Xbox exclusive for obvious reasons.

Simple thing is Xbox has changed a lot from the Xbox One era.

- Fads like VR gaming are not being jumped on.
- Peripherals are not a one gen and done purchase.
- Creative freedom now seems a company wide mandate.
- Even the whole GaaS stuff seems to be at a minimum.
- large investment into first party studios/games.

To name a few things good for us end users.

Has it been issue free? Nope. Halo Infinite & Redfall were pretty big disasters, but Halo Infinite actually had great gameplay but the F2P highly monetised GaaS change ultimately screwed it. Redfall was actually fun, but the change to an unfamiliar engine caused a lot of issues. Took XGS about a year too long to get going.

But what about the good stuff?

- Starfield: A fun space romp with some great quests and the most polished Bethesda RPG.
- MS Flight Sim: Visually stunning and technologically mind blowing.
- Hi Fi Rush: A superb surprise release with top tier polish, Fun gameplay. Cool soundtrack.
- Age of Empire 2 & 4: Two fantastic RTS ports from PC with a great controller revamp.

+more

Xbox's wins far outweighs their losses this gen. The great news is they have only just started.
I feel that hifi rush is the biggest win with the purchase of Bethesda, sure SF is great (to me), but HFR like came out of nowhere, there were no rumors, the leak came just moments before it was shown at the showcase, and it shows that a team left to its own devices can really make something magical.
 
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Hard to imagine spending 69 billion dollars and not having plans in place on how to use what they paid for. Xbox needs someone with actual ideas instead of asking their employees what they'd like to do. How about ask the people who are paying for their games what they'd like to play? So many cool franchises from the early days of Xbox completely abandoned when many are asking for them to be brought back. They don't care at all.
f*** that. Don't ask gamers jack s***. They wouldn't know a good game from a second butt crack. Gamers are the worst to ask. Let devs decide what games they want to make, create it, release it, then go from gamers feedback from there. Anything aside from that is complete suicide for ANY publisher or developer. Gamers are waaay too fickle.
 
I feel that hifi rush is the biggest win with the purchase of Bethesda, sure SF is great (to me), but HFR like came out of nowhere, there were no rumors, the leak came just moments before it was shown at the showcase, and it shows that a team left to its own devices can really make something magical.
There are plenty of special games from camp Green. HFR shadow dropped and avoided media bias and over thinkers. That's why there was no narrative bias to over come. Gamers were given the experience first. Then journalists.

Wish they could do that all the time. Not feasible, but still...
 
There are plenty of special games from camp Green. HFR shadow dropped and avoided media bias and over thinkers. That's why there was no narrative bias to over come. Gamers were given the experience first. Then journalists.

Wish they could do that all the time. Not feasible, but still...
Oh I know, but some just hit ya more, maybe cos it reminds me of jet set radio on the DC/Xbox….nostalgia can be a big factor too, hit that and things just resonate different
 
I feel that hifi rush is the biggest win with the purchase of Bethesda, sure SF is great (to me), but HFR like came out of nowhere, there were no rumors, the leak came just moments before it was shown at the showcase, and it shows that a team left to its own devices can really make something magical.
I will say it gives credibility to the idea that publishers/Devs need to stop announcing games so early. HFR had no stigma or expectation attached to it and that most surely is a positive.
 
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f*** that. Don't ask gamers jack s***. They wouldn't know a good game from a second butt crack. Gamers are the worst to ask. Let devs decide what games they want to make, create it, release it, then go from gamers feedback from there. Anything aside from that is complete suicide for ANY publisher or developer. Gamers are waaay too fickle.
Devs seem too ignorant these days. Take Forza Motorsport: T10 were told this car levelling upgrade system sucked when they announced it. What did they do with that feedback? Nothing. So it got sh!t on in reviews. Sh!t on at launch, and people are still sh!ting on it 2 patches later.

That is a problem that never should have existed. T10 had years upon years of feedback and yet added something no gamer would have asked for.