PlayStation 4 discussion v2.0

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So what's everyone's next PS4 game? I'm planning on picking up Tomb Raider: Definitive Edition since I didn't get to play it on the PS3/360 and because of the drought.
 
Probably inFamous or DriveClub, whichever comes out first. Although if I find Knack for a good price I may get it before those.
 
So what's everyone's next PS4 game? I'm planning on picking up Tomb Raider: Definitive Edition since I didn't get to play it on the PS3/360 and because of the drought.

Same here preordered the art book packaging version on amazon.
 
Japan needs that PS4 to release. We can't get niche Japanese games without niche Japanese developers.
 
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I opened my extra controller boxes today and found out that they don't come with a charge cord. You have to use the one that comes with the PS4. Way to go the EXTREME cheap route Sony. I heard the controllers cost like $11 or something to make. You telling me you couldn't add a $5 cord in there? And of course the cord that does come with the PS4 is short as all hell.
 
Need for speed, Injustice and maybe Tomb Raider, then infamous when it comes out in March.
 
Extremetech: Power consumption analysis points to Sony advantage and future efficiency gains

A new report from the Natural Resources Defense Council put the PS4 and Xbox One under the power efficiency microscope and came back with less than glowing things to say about the new devices. According to the organization, both consoles draw more power than they should despite heavy investment in power-saving technologies.

The long-term impact? ”Over five years, the Xbox One’s 250 kilowatt hours per year usage represents roughly $150 in electricity costs, enough to buy two or three new games!”

True. But the tone of the original blog piece is a bit overdramatic — particularly given that these are figures we could generate for virtually any non-critical appliance that runs on a daily basis.


Image by the Natural Resources Defense Council

First, the NRDC does have a point: The Xbox One and PS4 use significantly more power than their predecessors. Data from various sources, including NRDC, suggests that power consumption is far higher than it ought to be, at 80W for Blu-ray playback for the Xbox One and 90W for the PS4. Blu-ray players from 2009 (Samsung’s BD-P3600) was tested by CNET and found to consume 22W against the PS3 Slim’s 81W. Not much improvement there.

The PS4 consumes more power than the Xbox One in every mode except Connected Standby, where the Xbox One chews threw 18W compared to Sony’s 8.8W. Since both consoles are expected to spend much of their time in this mode, the Xbox One ends up actually using more electricity than Sony’s system. In other words, the PS4′s higher performance and power consumption in gaming is more than offset.


Image by NRDC

Improving energy efficiency
Where I think the NRDC goes wrong, however, is to assume that this generation’s console power consumption will only improve by 25%. The report also makes some rather questionable assertions about charging power on the PS4.

For starters, let’s talk about that 80-90W Blu-ray decode consumption on both consoles — that’s ridiculous. It made sense for the PS3 to draw that much power because Nvidia’s video decode block doesn’t appear to have been capable of full video offload, which meant the Cell processor was likely handling some of the task as well. AMD’s video decoder, in contrast, can handle the entire process with relatively little effort and for a fraction the power.

Here’s what this suggests: All of the optimization work that went into the Xbox One and PS4 went into making them run properly, with comparatively little tuning for low-power operation when playing video. If you think about it, this makes sense. Load balancing and figuring out which parts of the SoC can be deactivated without impacting the user experience takes a great deal of testing compared to flipping a switch and running full out. Future updates should be capable of improving this by more than the 25% the NRDC estimates. I’d hope for something more along the lines of 40-50W.

The report goes a bit off base when it suggests that Sony must improve battery charge efficiency, noting that “Sony’s PS4 uses 8 watts of power in connected standby when USB charging is enabled… laptops perform this function for only 1 watt.” Presumably this is when a device is actually plugged in and charging. Unless there’s an enormous low-level software issue, this has more to do with charge speed than charge time. You cannot draw 1W from the wall and charge a device as quickly as you can drawing 8W from the wall unless Sony deliberately used a charger with miserable efficiency. Even if it did, fixing it would take a hardware swap.

Finally, there’s the cost figure. The NRDC expects that running your Xbox for five years will cost $150. “Enough to buy two or three new games!” We are further told that consoles could use as much as 500MW of power, or the entire power consumption of Houston.

Total generating capacity of the United States? Approximately 1TW. What percentage of 1TW is 500MW? That’s just 0.05%.

So, to put this in perspective, yes, consoles draw power, and yes, consumers should be aware of that. But while consumer use of resources is an important part of the US total, it’s only a modest amount. In 2011, residential use accounted for 22% of total power, compared to 28% for transportation, 31% industrial, and 19% commercial. Furthermore, since many console buyers will be previous owners of other consoles who will presumably retire those devices, the net impact on US energy consumption due to console production will be negligible.

We still want to see Sony and Microsoft improve the power consumption of their products, but don’t buy the fear-mongering. If you retire a PS3 or Xbox 360 and replace it with the modern version, the impact on your power bill is going to be a few dollars per month, at most.
 
Additional ‘inFamous: Second Son’ European collector’s edition images revealed

The French branch of Amazon has revealed several new images for the European collector’s edition of the upcoming PS4 exclusive video game, “inFamous: Second Son.” According to a listing update from the shopping website on Dec. 16, the packaging for the bundle (as well as another image featuring the contents) was shown off.

The European collector’s edition features a distinctive game case based of Delsin’s jacket. The other physical extras include a bottle opener, collectible coin, replica beanie and a few badges. Customers will also receive Cole’s Legacy Legendary Vest for use in the open-world action-adventure video game. You can check out the new images of the special bundle, as well as some screenshots from the latest installment from the “inFamous” series, in the slideshow to the left of this article.

“inFamous: Second Son” features a new main character with the aforesaid Delsin. The rebellious young man has the ability to use neon, smoke and other superpowers. An exclusive DLC bonus will explain what happened to the previous protagonist, Cole, as well as showing the events that are going to lead into the plot for the forthcoming title.

Sony Computer Entertainment will be releasing “inFamous: Second Son” for Europe and North America on March 21. The software product is currently in development at Sucker Punch Productions, the same studio responsible for the previous installments in the series.
 
On that power damns good thing I use a roku for most of my streaming. Only media I'd use PS4 on is BR.
 
a7mad power comparison stuff like that should probably be in multiplatform, just saying.

 
The Order: 1886 Gets New Story and Background Details

Today Sony Computer Entertainment Japan and Asia released not only a version of the cinematic trailer of The Order: 1886 voice acted in Japanese, but also a new background summary that includes a few new details about the story behind the game. Below you can find a full translation.

It is said that everything began around the 7th or 8th century.

Suddenly mutations appeared in the human genetic code. While the change wasn’t immediately visible, some began to show traits similar to beasts. This turned them into a species different from humanity, and marked the birth of the half-breed (half man, half beast).

Over time the people started to call the half-breed with the names of the monsters of legend. Conflict and confrontation against the monster has upset the history of manking.

Although mankind had the advantage in sheer numbers, it was inferior to the half breed because of their resilience and ovrwhelming regenerative powers.

At last, after a few centuries passed, humanity is presented with a chance to retaliate. Brave men and women viwed to devote their life to the war against the half-breed and became knights. Those knights were named “the Order”

Since then, over the centuries, many knights lost their lives in battle, but the Order never perished.

If a knight is killed, a new successor to his name appears, and throws himself into battle on behalf of Humanity.

In the London of 19th Century the conflict between mankind and the half-breed continued, even in the terrible district of Whitechapel, one of the many districts that will be remembered by the posterity. This area has become a major turning point in the battle over the years.

The development of science and the industrial revolution has become a mighty assets for the human race.

Enormous airships patrol the sky of london, and at times they are at anchor at enormous mooring towers to monitor the city center. The railway powered by electricity has become the blood flow of the city, connecting each district. With their technology humanity has the advantage over the half-breed for the first time.

In this time, when the threat of the half-breed begins to decline, a new threat attacks the knights: A full-scale insurrection in the British Empire. Suffering the poverty brought by the industrial revolution and the disparity between classes, angry citizens take arms and rebel.

And there’s more than those two “enemies” to cause trouble for the knights…

The more I hear about Ready at Dawn’s upcoming game, the more I find it interesting. Not only its graphics look really top-notch from what we’ve seen so far, but the story behind it seems really deep, not to mention the fact that I love Arthurian lore and legends. Hopefully we’ll see a full gameplay reveal soon enough.
 
Mark Cerny finally comes out and comments on Knack's review scores.

http://www.playstationlifestyle.net...s4s-best-titles-are-still-well-in-the-future/

Mark Cerny Comments on Mixed Knack Reviews, Says PS4′s Best Titles are “Still Well in the Future”
December 20, 2013 Written by Jason Dunning

When it comes to the reception of Knack from critics (we gave it a 6, Metacritic has it at 55), it hasn’t been overly positive, with Shuhei Yoshida saying shortly after PS4 launch, “It’s disappointing to see some of the low scores” and “I was hoping Knack could score in the mid 70s.”

Addressing the Knack reviews now is Game Director Mark Cerny, who said in an interview with Gamasutra, “I’m very proud of the team for creating an original launch title. It takes extraordinary effort to be out on the same day as the hardware and to do with a new brand speaks to the dedication of everyone at the Japan Studio.” But when it comes to the critical response, he replied:

There was definitely a very mixed response to the title. On the plus side, there is some appreciation of the core concept of a creature made from parts – at the same time of course one can see the desire that this concept had been explored further.

Cerny then explained what he thinks lead to this:

Expectations are very high for next-gen titles, and rightfully so! Everyone is looking to see how that factor of ten improvement in performance, or the more connected nature of gaming, is going to change or enhance the core gaming experience. At the same time, it’s pretty clear that the titles that unmistakably take advantage of that performance or connectivity are still well in the future.
Looking into the future, Mark revealed how he’s “looking forward to Ubisoft’s new two IPs, Watch Dogs and The Crew,” with Cerny believing that The Crew’s drop-in drop-out features will work really well with the social aspects of next-gen.
 
I think many of us anticipated that Knack was no system seller before the PS4 release.

As bad as it was, it was no Haze or Fighter Within.
 
I was hoping it would be similar to Crash Bandicoot, Ratchet & Clank, etc., in its fun factor. Seems like it fell short of that. Oh well, they can't all be gems, eh Cerny? Maybe next time. Or maybe the rumors about a new Crash will come true. That Mario Kart 8 trailer makes me wish for more games on the PS4 or X1 that are like that -- just good old childish fun, you know?
 
Knack was pretty disappointing, mainly because he only had like 5 moves the entire game. The 55 metacritic was justified. At least Killzone was decent, and looked great.
 
I think many of us anticipated that Knack was no system seller before the PS4 release.

As bad as it was, it was no Haze or Fighter Within.

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I think many of us anticipated that Knack was no system seller before the PS4 release.

As bad as it was, it was no Haze or Fighter Within.
It better not be as bad as it was Mark Cerny's baby.
 
I played Knack at the demo booth. It sucks.

Anyway, could be the abuse at the booth by people, but I feel the controller for PS4 is flimsy, particularly the triggers, with minimal haptic feel. I am surprise, as I heard how the controller is so much better. Also, not sure if its normal, I notice the touchpad can be push back.
 
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