PS4 framerate issues? (vs. X1)

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mrtapout

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Sep 12, 2013
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So I played Knack, contrast, and Octodad and it seemed to me that the framerate was not smooth in any of those games (Fifa 14 was however). Knack seemed to be 20-40, Contrast 60-25, and Octodad though not as noticeable, was like knack, 40-20. Add this to the fact that Killzone multiplayer is not locked at 60, and COD ghosts has serious fps issues, I think the focus has been so much on x1's resolution, that this has been overlooked. I know they're demos and launch titles, but why arent these framerates getting locked?

The same hasn't been reported about x1 games.

Thoughts?


****ooops, meant to post this in multi thread, not here. Sorry!***
 
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I am sure this will get moved to the right forum, but this certainly is interesting. Framerate dips from 60 to 20 sounds like serious business, even if they are demos, that is going to noticed right away. I expect more sites to be over this then, just like they were over CoD 720p and BF4 too. Gonna be even more interesting if CoD on X1 performs smooth as hell with no hiccups. I'd like to see that one certain forum when that happens, ha.
 
So I played Knack, contrast, and Octodad and it seemed to me that the framerate was not smooth in any of those games (Fifa 14 was however). Knack seemed to be 20-40, Contrast 60-25, and Octodad though not as noticeable, was like knack, 40-20. Add this to the fact that Killzone multiplayer is not locked at 60, and COD ghosts has serious fps issues, I think the focus has been so much on x1's resolution, that this has been overlooked. I know they're demos and launch titles, but why arent these framerates getting locked?

The same hasn't been reported about x1 games.

Thoughts?


****ooops, meant to post this in multi thread, not here. Sorry!***
Killzone is 60 fps and most 60fps games like it on consoles ie COD,BF4 aren't a solid 60fps.
They said the 720p X1 version of COD dips even more then the PS4 version.
DR3 on X1 is 720p and 30fps with dips...
 
They said the 720p X1 version of COD dips even more then the PS4 version.

I'm not doubting what you've read, but the one preview I perused regarding the Xbox One's version of Ghosts states just the opposite.

http://www.destructoid.com/call-of-duty-ghosts-performs-smoothly-on-xbox-one-265074.phtml

"So being that the game was running on Xbox One hardware, I'm sure the first thing that might spring to mind is the game's native 720p resolution. To be honest, I had known about the resolution going in, but it barely occurred to me while playing. If I hadn't known, I honestly would have never guessed. Instead, I was far more impressed with the game's smooth performance, owed in large part to its solid 60 frames-per-second. That is to say, I experienced no drops in frame-rate similar to those you might have experienced when activating multiple kill-streaks in prior installments of the series."

Performance issues are to be expected among the first batch of games on a brand new system; PS4 isn't immune, nor is its competition. It has nothing to do with the hardware or its capabilities. No, it has more to do with developers that are still unfamiliar with the systems and their respective development environments. In time, said developers will acquire a knowledge of what they need to know and the first-generation game issues will be something we hopefully won't talk about until the next batch of consoles release.

While this isn't the place, I'm going to reserve judging Dead Rising 3 until the "production" version of the game is reviewed.
 
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Killzone is 60 fps and most 60fps games like it on consoles ie COD,BF4 aren't a solid 60fps.
They said the 720p X1 version of COD dips even more then the PS4 version.
DR3 on X1 is 720p and 30fps with dips...
DR3 is locked at 30
http://www.eurogamer.net/articles/2...-more-to-do-with-what-you-do-with-those-specs

Josh Bridge, executive producer, Capcom Vancouver

Dead Rising 3 has suffered high-profile performance issues since E3. How have you improved the game in the months since?

Josh Bridge: Well, first I'm really proud to say we were running on hardware at E3. We had the kits there and we were running it behind closed doors for press. I was really proud, and I had no shame in saying this is where we're at - this is preview code. Ever since then, and it was happening during that time, content needs to be completed, and then optimisation is the focus. And that's what happened - you've seen it through E3, through Gamescom, through now - the frame-rate's been going up and up. And now we're at locked 30 - and that's just been purely the effort of all aspects of the team, the engineering team and our team all trying to optimise. And that's always what happens as the last step of the development of a product.

What native resolution is Dead Rising 3?

Josh Bridge: 720p. And I'm really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that's just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we're a 720p game locked at 30fps.
 
According to Sony Knack and Killzone are both 60 with drops to 30. We have direct feed of Killzone multiplayer here and there's practically no FPS drops.

I've seen lots of Knack footage. We don't have any 60 FPS footage of Knack that I know of but it's not supposed to drop below 30, and none of the 30 fps footage I've seen had drops below that. Why is it not locked at 30 instead of 60-30? Probably to make a bullet point about 60 fps.

CoD has framerate issues on every system but 360 (apparently), even PCs with SLI Titans have framedrops. It's an old game engine that should have been retired. According to Manabyte (the guy who correctly leaked CoD 720p on XB1), the XB1 version has even worse framerate issues. It's not a game that's indicative of system performance on either console or PC.

The guy in the destructoid "impressions" couldn't even tell the difference between 720p and 1080p, I doubt he's an accurate source for frame drops. I don't think we have footage of CoD on either console, just impressions.

Octodad is an indie game with like 1 programmer working on it or something, enough said.

I also invite you to watch the BF4 60 FPS footage where you'll see almost no framedrops, and the XB1 version has worse drops despite being 720p and PS4 900p.
 
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I'm not doubting what you've read, but the one preview I perused regarding the Xbox One's version of Ghosts states just the opposite.

http://www.destructoid.com/call-of-duty-ghosts-performs-smoothly-on-xbox-one-265074.phtml

"So being that the game was running on Xbox One hardware, I'm sure the first thing that might spring to mind is the game's native 720p resolution. To be honest, I had known about the resolution going in, but it barely occurred to me while playing. If I hadn't known, I honestly would have never guessed. Instead, I was far more impressed with the game's smooth performance, owed in large part to its solid 60 frames-per-second. That is to say, I experienced no drops in frame-rate similar to those you might have experienced when activating multiple kill-streaks in prior installments of the series."

Performance issues are to be expected among the first batch of games on a brand new system; PS4 isn't immune, nor is its competition. It has nothing to do with the hardware or its capabilities. No, it has more to do with developers that are still unfamiliar with the systems and their respective development environments. In time, said developers will acquire a knowledge of what they need to know and the first-generation game issues will be something we hopefully won't talk about until the next batch of consoles release.

While this isn't the place, I'm going to reserve judging Dead Rising 3 until the "production" version of the game is reviewed.
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talking about both the ps4 and the x1 versions...
 
According to Sony Knack and Killzone are both 60 with drops to 30. We have direct feed of Killzone multiplayer here and there's practically no FPS drops.

I've seen lots of Knack footage. We don't have any 60 FPS footage of Knack that I know of but it's not supposed to drop below 30, and none of the 30 fps footage I've seen had drops below that. Why is it not locked at 30 instead of 60-30? Probably to make a bullet point about 60 fps.

CoD has framerate issues on every system but 360 (apparently), even PCs with SLI Titans have framedrops. It's an old game engine that should have been retired. According to Manabyte (the guy who correctly leaked CoD 720p on XB1), the XB1 version has even worse framerate issues. The guy in the destructoid "impressions" couldn't even tell the difference between 720p and 1080p, I doubt he's an accurate source for frame drops. It's not a game that's indicative of system performance on either console or PC.

Octodad is an indie game with like 1 programmer working on it or something, enough said.

I also invite you to watch the BF4 60 FPS footage where you'll see almost no framedrops, and the XB1 version has worse drops despite being 720p and PS4 900p.

Then I guess it all comes down to who you believe. Nothing in the Destructoid article lead me to believe the author was incompetent, nor did I come away with the feeling that the guy was unaware as to the differences between 720p and 1080p. I believe the reason for the mention was to point out the lower resolution doesn't inhibit the experience one iota. Ultimately, I'll just wait until Xbox One Ghosts footage is released but and judge for myself, though, I agree that this game isn't exactly indicative of the respective systems' capabilities.

I watched Digital Foundry's head-to-head and noticed both versions had frame rate drops, though it didn't seem to be much of a hindrance in either regard. From the 1:08 mark until 1:14, the PS4 version's frame rate drops below the Xbox One and its supposedly old build (at the very least, it wasn't a finished copy of the game). I personally think both versions of the game look great and, IMO, you can't go wrong either way you go.



At any rate, I stand by my earlier comments. I believe the performance issues we're noting on both sides can be chalked up to the first game of a new generation blues, nothing more.
 
GtyRR7h.jpg


talking about both the ps4 and the x1 versions...

Like I said, I suppose it comes down to who you want to believe at this point. Not wanting to leave anything to chance, I'll judge for myself when Xbox One footage is released.
 
Try downloading the 2GB footage files that run at 60 FPS.

The OP was trying to beg the question/imply that 'framerate issues' were proof of PS4 being weaker hardware by comparing framerates on CoD PS4 to XB1. This despite no footage of either version being available and the footage we do have of multiplat games like BF4 giving a framerate lead to PS4 despite running at a higher resolution. Just silly misterx style logic and question begging that goes against the facts, evidence, and reliable leakers.

I'll go by the most reliable insider/leaker on CoD, who plainly said the 720p version has the worse framerate, and was right about it being 720p to begin with.
 
BF4 has frame drops on any set up (PC included) and in the df bf4 fps video, there were times that x1 had higher frames than the ps4. The big explosion that everyone compares the point where x1 was less frames than ps4 were not at equal timing of the explosion.

1080p>720p only if you have a big enough set or sit close enough to recognize a difference, even then, an upscaled 1080p from 8ft away will nearly identical.

Most 3rd party games announced for next year are announced at 1080p on x1 also.

Ryse and forza still look better than any ps4 game

Knack never hit 60fps in the demo I played, not even close.
 
Try downloading the 2GB footage files that run at 60 FPS.

The OP was trying to beg the question/imply that 'framerate issues' were proof of PS4 being weaker hardware by comparing framerates on CoD PS4 to XB1. This despite no footage of either version being available and the footage we do have of multiplat games like BF4 giving a framerate lead to PS4 despite running at a higher resolution. Just silly misterx style logic and question begging that goes against the facts, evidence, and reliable leakers.

I'll go by the most reliable insider/leaker on CoD, who plainly said the 720p version has the worse framerate, and was right about it being 720p to begin with.

I did download them and both versions looked nice and seemed to run smoothly to me. I personally thought the Xbox One had the more vibrant colors and looked more "clear" (for a lack of a more-descriptive adjective), despite featuring the lower native resolution, though I suppose it could have been the methods of capturing the video at play here. Also germane to this topic is, again, the X1 version of Battlefield 4 was purportedly an old build; I'm curious to see if the frame rate will get better and/or whether the aliasing will be fixed for the production version. I guess we'll know in a couple weeks.
 
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console only gamers have a different meaning to PC gamers when it comes to locking framerates. Why do console users think locking a game at 30FPS means it stays at 30? It shouldn't go over 30 but it can go under 30 at anytime.
 
BF4 has frame drops on any set up (PC included) and in the df bf4 fps video, there were times that x1 had higher frames than the ps4. The big explosion that everyone compares the point where x1 was less frames than ps4 were not at equal timing of the explosion.

1080p>720p only if you have a big enough set or sit close enough to recognize a difference, even then, an upscaled 1080p from 8ft away will nearly identical.

Most 3rd party games announced for next year are announced at 1080p on x1 also.

Ryse and forza still look better than any ps4 game

Knack never hit 60fps in the demo I played, not even close.
PS4 had higher avg framerates and faster framerate recovery according to DF's own analysis. If PS4 had drops in parts XB1 didn't, it's because it's pushing ~50% more pixels onto the screen, because it's a more powerful system. Higher resolution, higher avg framerate, more IQ.

Depends on the display size, but generally people will notice from that distance (need to find one of those res distance charts). It's not hard to notice 720p mosaic patterns and shimmering from far away on things like roof tiles and grated floors, because those are "big scale" artifact patterns.

CoD, Ryse, KI, and other XB1 games were also initially announced as 1080p. After the slew of downgrades and Penello/Hyrb's deceptive "it's displayed in 1080p!" PR nonsense that tried to blur the difference between native and upscaled, I don't trust any XB1 resolution claim until it's verified by footage. It's their fault for sowing distrust.

"Ryse and forza still look better than any ps4 game" Your subjective impressions of what "looks better" doesn't mean anything in regards to the tech facts and evidence.

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Impressions from others "The only game that was smooth as butter that I played was probably Knack and even that still had a few small noticeable dips when a lot of action is going on"

Both Killzone and Knack were initially announced as 30 fps games but were later upgraded to 60 w/ drops, so maybe you were playing an unfinished demo build of knack.
 
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Here's a new Knack trailer.. see any framerate issues? Unfortunately no 60 FPS footage yet.

 
Add this to the fact that Killzone multiplayer is not locked at 60, and COD ghosts has serious fps issues, I think the focus has been so much on x1's resolution, that this has been overlooked.

Thoughts?

Thoughts? It's pretty transparent you're you're building up a loose argument to trying to knock the PS4.

Killzone mp is not locked at 60. So? Most games that advertise 60f/s aren't "locked" either. If it dipped 5 or 10 frames when things got REALLY hectic, would people honestly care? Cause I kow CoD on 360 drops frames from it's advertised 60f/s too.
"COD ghosts has SERIOUS FPS ISSUES" - being a little dramatic here. The story most people are referring to is dips in framerate in the single player campaign. Heard other reports that people have experienced NO fps drops at all on PS4.
Let's just wait until the game are out into the wild, the consoles have had their Day1 patches, and a reputable 3rd party has ran tests & comparisons.
Honestly, if an oldass game like CoD has framerate issues on PS4, then there's something wrong with the game.
 
I played knack today and honestly it felt like the frame rate, level design and the jump and dive attack method all put me off; this was a game I was looking forward to playing too, so maybe I was being a bit hard on it. Normally I would chalk it up to it being a launch title, but it Cerny's launch title so I will give no benefit of the doubt per se.
 
Knack demo: from an old build and will be updated. The actual game does not have frame rate issues.

COD: does not have "serious frame rate issues." If you read the reviews, SOME of the reviews say it can dip below 60 during heavy action/explosions, but no review says this is "serious" or in any way affects gameplay. The reason you don't see this reported on the X1 is because there is a review embargo on COD X1 until Nov 12. Tweets of those who have played the X1 version say that the frame rate issues are "even worse" on the X1 version.

BF4: Digital Foundry reports that between both versions there is a "constant gap" of "2-4fps" during cutscenes, and a gap in frame rate that "widens significantly above this" during gameplay, with both instances the X1 version being worse with the lower frame rate (and running at the lower resolution no less). Digital Foundry also reports the frame rate dips even lower on the X1 version and "recovers more slowly."

So actually right now it is the Xbox that is having more frame rate issues and the OP title should be renamed accordingly.
 
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Really? You can't tell anything from that Knack gameplay trailer? It looks like real gameplay footage to me. There's a lot of action going on in that co-op trailer and no drops below 30 at least.

The trailers you can't tell much from are cinematic ones rendered "in-engine" on a quad Titan PC, or "in-game but in the photomode/replay mode", like the latest Forza 5 trailer, which aren't indicative of actual gameplay footage. Or you know, the trailers that use footage from other systems altogether (cough Watch Dogs, BF4 tournament).

Sort of reminds me of misterx's bizarro world where PS4 is weaker and less popular, and Sony is putting out wrong info, deceptive PR, and misleading trailers, instead of the exact opposite.
 
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Can we get past the first wave of games before we start using words like "issues"?

Seriously.
 
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Really? You can't tell anything from that Knack gameplay trailer? It looks like real gameplay footage to me. There's a lot of action going on in that co-op trailer and no drops below 30 at least.

The trailers you can't tell much from are cinematic ones rendered "in-engine" on a quad Titan PC, or "in-game but in the photomode/replay mode", like the latest Forza 5 trailer, which aren't indicative of actual gameplay footage. Or you know, the trailers that use footage from other systems altogether (cough Watch Dogs, BF4 tournament).

Sort of reminds me of misterx's bizarro world where PS4 is weaker and less popular, and Sony is putting out wrong info, deceptive PR, and misleading trailers, instead of the exact opposite.

The latest forza trailer, which I believe is the launch trailer you are referring too includes plenty of gameplay. Did you not see the last 5 seconds at least?

Lots of action in the knack trailer you posted? you mean the one where there is no more than 3 enemies on screen?
 
Thoughts? It's pretty transparent you're you're building up a loose argument to trying to knock the PS4.

Killzone mp is not locked at 60. So? Most games that advertise 60f/s aren't "locked" either. If it dipped 5 or 10 frames when things got REALLY hectic, would people honestly care? Cause I kow CoD on 360 drops frames from it's advertised 60f/s too.
"COD ghosts has SERIOUS FPS ISSUES" - being a little dramatic here. The story most people are referring to is dips in framerate in the single player campaign. Heard other reports that people have experienced NO fps drops at all on PS4.
Let's just wait until the game are out into the wild, the consoles have had their Day1 patches, and a reputable 3rd party has ran tests & comparisons.
Honestly, if an oldass game like CoD has framerate issues on PS4, then there's something wrong with the game.

This is a game forum, where people are encouraged to discuss random topics, hence the reason for this thread. Ive owned every sony system, I am no fanboy. I based my COD ghosts serious fps issues statement off several reviews that Ive read online, one of which states that the FPS "slows down to a crawl." Thats pretty serious if you ask me, and that was MP. If I recall correctly, it may have been on destructoid or giant bomb.

I was just surprised that the demo's I played were not rock solid like I expected, and they weren't games that had a whole lot going on.
 
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