Official Thread PlayStation Hardware

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I don't care about the tussle. I just thought his comment was funny in the current situation.

I don't think Sony takes bigger risks anymore either. On the hardware side they are similar. On the software side Sony just had more studios to do it with.

I agree on graphics. Gameplay is ultimately what keeps us playing. Don't really get the static gameplay point relative to the discussion. Neither sides big exclusives really broke a mold or took risks in that department. Perhaps you mean more like VR, which is fine, but its limiting tech and fairly low popularity make it more nich and not really a massive boon or loss either way...that could change nest gen, though.

It goes beyond that. For example, remember when the analogue sticks were first introduced? This is when we first switched to 3D gaming, which also meant that more buttons were required. But imagine if the risk had not been taken and we still relied on the same controls from the 2D era with better looking graphics. What about the DVD disc? With the 3D era, worlds became massive in scale and detail. Imagine if games were still on CDs or even cartridges. Worlds would remain so much smaller and basic even. From here do we move into things such as cameras and motion controls. This is where everything else attached to that starts to fall into place since you are now dealing with a level of immersion. It is the new era of realism, and what comes along with "immersion" is personality. So, to put it blunt, static gameplay of the 3D era is beginning to take a backseat to that. This is what i mean by innovation. Nintendo sees this just as much as the PC market. Gaming is changing and the controls are becoming more complex as the whole graphics era closes to a crawl.

This market thrives on constant innovation. There is no room to simply stand still and be a formidable player. This is what Sony means by waiting for the numbers. That proof determines how nimble you are at paving your own path
 
I rest my case it's been a disaster since they done those 2 things and this is why Sony won't follow them into that ditch.

But Sony doesn't make nearly as much money off of exclusives as they do from third party software, since although they only get 10 vs 59.99, it also didn't cost them tens of millions to develop and there are so many more third party games that release each year. And I can't figure out the other part - if Sony made s***ty games, keeping them off PC wouldn't make them sell more because they were exclusive.

I am agreeing that having the exclusives on console is good business, but it's because of the money made from third party games.
 
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But Sony doesn't make nearly as much money off of exclusives as they do from third party software, since although they only get 10 vs 59.99, it also didn't cost them tens of millions to develop and there are so many more third party games that release each year. And I can't figure out the other part - if Sony made s***ty games, keeping them off PC wouldn't make them sell more because they were exclusive.

I am agreeing that having the exclusives on console is good business, but it's because of the money made from third party games.

You are right that more money is brought in by third party, the volume of 3rd party games released each year alone and fees from in game purchases etc makes that obvious, that's why PSN alone can make more money for Sony than ALL of Xbox does for Microsoft, having a giant userbase means more overall 1st and 3rd party sales.. Putting their exclusives on PC could be tricky, if that cuts into potential console sales that also ends up cutting into PS+ memberships and royalties from 3rd party games sales. I guess it depends on how many PC gamers out there really want to play Sony 1st party stuff and how many potential console sales they could lose by giving people another platform to play on.
 
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I wish they had used a different font for the “studios”....I get it the focus is supposed to be on the embedded logo in the square/positive-space but the uniformity is just meh. Guess the squarecicle and circle are already taken :p still dig it tho
I feel like its misplaced, honestly. Like it's off balance in the square. I thinks its the litt ln e trade mark that's doing it.
 
Doesn't sales equate to more support, though? Not trying to be the wise guy here, but usually if you have the units and, of course, the hardware to support it, you are likely to secure a level of support by third parties. Where third parties are, generally the consumer will follow as it is so much your first party are able to do as far as a consecutive stream of content. I'm sure this is what Sony is looking at. So yes, in a sense do i think we can agree that hardware numbers don't physically have a relation to fun factor in a game, but it does have an influence on what ends up either on that hardware and, most importantly, in that particular game.

On another note, watch the digital sector. Hardware can be just as much of an influence as the servers running the games.
 
Doesn't sales equate to more support, though? Not trying to be the wise guy here, but usually if you have the units and, of course, the hardware to support it, you are likely to secure a level of support by third parties. Where third parties are, generally the consumer will follow as it is so much your first party are able to do as far as a consecutive stream of content. I'm sure this is what Sony is looking at. So yes, in a sense do i think we can agree that hardware numbers don't physically have a relation to fun factor in a game, but it does have an influence on what ends up either on that hardware and, most importantly, in that particular game.

On another note, watch the digital sector. Hardware can be just as much of an influence as the servers running the games.
Sales are the most important but we can't use them.
We can use review scores though.
 
Sony is going to blow the doors off the media. People are so underestimating what these guys can cook up on the side.
 
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Curious as to what their launch lineup could look like. Demon's Souls? Ratchet and Clank? Gran Turismo 7?
 
Sony is going to blow the doors off the media. People are so underestimating what these guys can cook up on the side.

i don’t think anyone’s questioning what they’re capable of, look at what naughtydog has been able to do last gen and this gen with their initial and final swan songs to each gen.


Any guesses?



HZD 2???
 
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i don’t think anyone’s questioning what they’re capable of, look at what naughtydog has been able to do last gen and this gen with their initial and final swan songs to each gen.




HZD 2???

Just because Sony isn't saying anything, it doesn't mean that they have nothing to show and aren't well prepared. They will show their hand when they are ready. :)
 
Its early yet. I thought I read an interview where they said they didn't have a dev kit yet.

So now that we have seen the Unreal Engine 5 demo we know that the temporal upsampling is actually a part of their engine. Epic certainty would have had access to dev kits. Epic always has the most forward looking engine. It's very telling that they aren't using the AI upscaling tech in their engine.

Nobody knows about the load times of the XSX yet with their custom NVME and Velocity.

I think we know now what the bar is after seeing that Unreal Engine 5 demo. Since they said that both the Lumen and Nanite would be fully supported on Xbox Series X I think that means that the SSD is fast enough.



I think the people who dismiss the PS5's SSD speed as just meaning shorter load times are really underselling what Sony has done, they wouldn't have spent the time and money to do this just to shave a few more seconds off of loading than MS does.


He said "a high end pc with an SSD, especially an Nvme". He said that as if an Nvme was not mandatory for the engine. I'm surprised the engine would scale all the way down to SATA SSD drives.

Another thing that I realized looking at this demo is that it would be seemingly impossible to run it on a the 4 tflop lockhart that MS is supposedly coming out with. The demo was already running at 1440p/30 on hardware that has more than double the power of lockhart.

Part of the reason why they are moving to global illumination is because they want to cut development cost for developers. Having to bake lighting just for lockhart would increase development costs for developers considerably.
 
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So now that we have seen the Unreal Engine 5 demo we know that the temporal upsampling is actually a part of their engine. Epic certainty would have had access to dev kits. Epic always has the most forward looking engine. It's very telling that they aren't using the AI upscaling tech in their engine.



I think we know now what the bar is after seeing that Unreal Engine 5 demo. Since they said that both the Lumen and Nanite would be fully supported on Xbox Series X I think that means that the SSD is fast enough.





He said "a high end pc with an SSD, especially an Nvme". He said that as if an Nvme was not mandatory for the engine. I'm surprised the engine would scale all the way down to SATA SSD drives.

Another thing that I realized looking at this demo is that it would be seemingly impossible to run it on a the 4 tflop lockhart that MS is supposedly coming out with. The demo was already running at 1440p/30 on hardware that has more than double the power of lockhart.

Part of the reason why they are moving to global illumination is because they want to cut development cost for developers. Having to bake lighting just for lockhart would increase development costs for developers considerably.


The demo was only really meant to show off two features one of which doesn't seem to be very practical to run at that level, some other people were saying that a game made that way would be hundreds of Gigs of data, I have no idea if that's true or not but 8K assets seems to be a bit of overkill.
 
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Just because Sony isn't saying anything, it doesn't mean that they have nothing to show and aren't well prepared. They will show their hand when they are ready. :)

I don't think anyone honestly believes they don't have a lot to show. They are also in a much better position than last time because they didn't blow their load of game releases to the same degree as in 2013.
 
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So now that we have seen the Unreal Engine 5 demo we know that the temporal upsampling is actually a part of their engine. Epic certainty would have had access to dev kits. Epic always has the most forward looking engine. It's very telling that they aren't using the AI upscaling tech in their engine.



I think we know now what the bar is after seeing that Unreal Engine 5 demo. Since they said that both the Lumen and Nanite would be fully supported on Xbox Series X I think that means that the SSD is fast enough.





He said "a high end pc with an SSD, especially an Nvme". He said that as if an Nvme was not mandatory for the engine. I'm surprised the engine would scale all the way down to SATA SSD drives.

Another thing that I realized looking at this demo is that it would be seemingly impossible to run it on a the 4 tflop lockhart that MS is supposedly coming out with. The demo was already running at 1440p/30 on hardware that has more than double the power of lockhart.

Part of the reason why they are moving to global illumination is because they want to cut development cost for developers. Having to bake lighting just for lockhart would increase development costs for developers considerably.

Inregards to lockheart, not really. For starters lockhart is likely 1080p, sio there is some power back. Secondly no game next gen is going that extreme with GI. Tye amount of bounces will be far less and thus less power intensive.

The geometry/ textures i'm less sure how that will play out for any macchine. It dikdn't sound like it helped performance wise, it sounded more like it helps cut dev time.
 
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So now that we have seen the Unreal Engine 5 demo we know that the temporal upsampling is actually a part of their engine. Epic certainty would have had access to dev kits. Epic always has the most forward looking engine. It's very telling that they aren't using the AI upscaling tech in their engine.



I think we know now what the bar is after seeing that Unreal Engine 5 demo. Since they said that both the Lumen and Nanite would be fully supported on Xbox Series X I think that means that the SSD is fast enough.





He said "a high end pc with an SSD, especially an Nvme". He said that as if an Nvme was not mandatory for the engine. I'm surprised the engine would scale all the way down to SATA SSD drives.

Another thing that I realized looking at this demo is that it would be seemingly impossible to run it on a the 4 tflop lockhart that MS is supposedly coming out with. The demo was already running at 1440p/30 on hardware that has more than double the power of lockhart.

Part of the reason why they are moving to global illumination is because they want to cut development cost for developers. Having to bake lighting just for lockhart would increase development costs for developers considerably.

The engine will run on Lockhart. They said it is extremely scalable and will even run on phones
 
Tye engine will but that is obvious. He isn't wrong though, that exact demo on lockhart would most likely be unplayable, if doable at all.

I was thinking that developers would have to go back to baking lighting and not be able to use global illumination at all on lockhart. The way I understand it developers are looking to save time and money next gen by abandoning stuff like baked lighting. The way you explained it all they would have to do is tune it down for the lowerend Xbox Sku.
 
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I was thinking that developers would have to go back to baking lighting and not be able to use global illumination at all on lockhart. The way I understand it developers are looking to save time and money next gen by abandoning stuff like baked lighting. The way you explained it all they would have to do is tune it down for the lowerend Xbox Sku.
Yeah, you could downgrade by reducing sample count like with shadow maps, or even limit bounces.
 
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