What's a rapid review you may ask? Or may you're not asking. I'm going to tell you anyway! It's a review of a game that I only spent a short time in and thus a full review isn't prudent. It can either be that I only played a demo, or, the game is a chore to play, for whatever variety of possible reasons, and I had to stopped playing it. With the free games we get with Xbox Live, PS+ and EA Access, etc., I'm able to sample quite a few games I would have otherwise passed up and I felt giving some quick reviews to gamers can help their game purchase decisions a little easier.
Tricky Towers (PS4)
There are a few different levels that gradually get harder, duh! The first is trying to build your tower above the finish line. Better build a stable base or that tower is going to come down with the speed of Usain Bolt. Another is trying to use all the pieces before time runs out. The difficulty of these levels seem to progress faster than the others. At the end you begin to just slam down pieces in hopes of getting luck. Another level is trying to build your tower short. Unlike the standard level where you want to pass the finish line, in this one you have to keep it below the line. It's basically a puzzle and it takes thought, and trial and error, to not break that line.
Tricky Towers is fun. You can play for a few minutes or an hour. It's a true pick up and play game. It's free on PS+ right now and I suggest you get it before it goes away. It's free, but I would have paid money for it, easily.
Rory McIlory PGA Tour Golf (Xbox One)
I think I heard EA was taking a year off and retooling the engine. For their sake, I hope they do. The game is one of the poorest sports games I've played. It's really that bad. NBA Live became a disaster and it looks like their PGA franchise is heading down the same path. For EA, they better hope those paths deviate because NBA Live is still poor.
WWE 2K16 (Xbox One)
'Oh, how do I play the game' I asked? Here's some on screen prompts to show you. 'Missed it, too bad. Become a button masher!' The developers seem to care more about content, and a vast amount of it, rather than gameplay. When the gameplay is as bad as it is in WWE 2K16 you have to try and get potential buyers somehow. 2K looks to have tried it with including massive content. It doesn't save the game though.
Long gone are the days of AKI making wresting games and they were, by far, the best to ever to make a wrestling game. I was stoked to see it free on Xbox Live Games With Gold. After playing WWE 2K16, now I see why it was free even though it's a bigger name title. It's not fun to play.
We Happy Few (Xbox One)
We Happy Few has a story I want to know and finish. I cannot speak highly enough about the style of the game as well. I only played the demo thus far, which most have seen in videos on the net by now. While the story is more engaging than Contrast's, which was awesome in its own right, the actual game play is a step below Contrast.
We Happy Few is a sandbox game that draws inspiration from Fallout and a little from Grand Theft Auto. I'm not a fan of those genres hence I'm not drawn to it like I was with Contrast. Contrast is more of a platformer and I like those types of games far more than open world sandbox games where you have to collect a large inventory.
People will enjoy the gameplay of We Happy Few, it's just not for me, but I will finish the game because the shortcomings in the gameplay are overshadowed by the interesting story. In the case of We Happy Few, I'll step outside my gaming comfort zone to complete the game when it's fully available. That's how much I liked the story and the potential story telling.