Restaurant environment created using Unreal Engine 4

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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https://forums.unrealengine.com/showthread.php?4849-Interior-Space-Visualization-Using-UE4

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meh

the lighting is alright.. the shaders, not so much.
 
Looks just about like the 'Realistic' rendering I ran on my rig when they released the demo. The lighting and the shaders pretty much the same.
RealisticRendering2014-04-2822-59-39-639.png~original
 
UE4 is impressive, hence I am jumping on board. Hope I can show my scenes soon. :D

I am focusing this month on brushing on my programming, & learning Unrealscript (never mind its outdated already, but its good to get the general programming workflow used in Unreal engine), after that, I will download & start playing with UE4. Once I get comfy, full development work will commence.

I will be disappointed if my scene didn't look better than the restaurant scene, & at least compatible to the living room scene.
 
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All they need in those screens now is the Yakuza shooting it out in an all out destructive bullet storm.
 
Hmm, maybe it's just the screen shot but I honestly don't think it looks that great. That apartment though looks really good.
 
Hmm, maybe it's just the screen shot but I honestly don't think it looks that great. That apartment though looks really good.
The apartment is also a screenshot. I have the demo it downloaded as well. This is proper next gen engine.

Believe the hype, UE4 is the real deal. The demos that they released recently are prove.

As for the resturant, I would say the magic is withUE4, more the the modeling (which is decent, but not OMG!). Having said that, I think the scene can be better optimise with more AA, as well as less noise on the lighting etc. Anyway, once I get my hands on UE4, I should be able to describe more.
 
Cool, I was wondering if the new unreal engine could handle nexgen restaurants.
Waiting on that McDonald's simulator. Or maybe just a "Restaurant Simulator" game. In the beginning you work for McDonald's but you can work all the way up to being a waiter at a 5 star Italian place in NYC.
 
If this is the best UE4 can do, yikes. None of the shots look convincingly real. Plasticky textures, blanket lighting and reflections on book spines, even that big long white restaurant booth has an arm that is angular with pointy ends.

Anything that is wooden.... floors, doors, table all look plastic and smooth with dark brown paint on it to fake wood grain.

Looks like a hi-res render from 2007.