Development hell is a term that is thrown around quite often. It should be used on projects that changed their core idea or scope mid-dev and can’t adjust to. That doesn’t apply to our products for the most part. In our case, a lot of mistakes were made and will make more in the future, but it’s a normal process for a new, inexperienced team. Everything that was done up until the middle of 2018 has been reworked, 90% of it completely scrapped. It’s about making it what we want it to be, not releasing it just because we gave some arbitrary release date. If it’s not ready, it’s not ready. Why would people want to play something that the developers think it’s still not up to par?
For the record, yes, the game has slipped into 2022 and we will have an official confirmation of the delay on the 10th of December. It was supposed to be announced in October, but circumstances out of our control postponed it. If it turns out not to be on the 10th by our or someone else’s will, don’t hold it too much against us.
And for the end, a bit of friendly advice: If lack of communication is so bothersome just ask for a refund and be done with it. It’s just a game. You can play it when it’s out if you are still interested.
Hello everyone,
My name is Ljubomir Peklar and I’m the CEO of Ebb Software and also the creative director of the game. I take full responsibility for the last update that you received from our KS yesterday. I quickly and haphazardly read through the draft of the update and in all my wisdom approved it. Reading through again it was clear that the hostile tone it was written in should not be how we should express ideas or plans to people that help us out. We may be tired, confused and frustrated at our own ineptitude, but there is no reason to lash out at you. For that I personally apologise. I will do my best for this kind of outburst not to happen again.
We will do a proper update regarding all the raised concerns on Monday,
Thank you.