Official Thread Sea of Thieves

Rate this Game

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    Votes: 4 36.4%
  • ☆☆☆☆

    Votes: 4 36.4%
  • ☆☆☆

    Votes: 2 18.2%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 1 9.1%

  • Total voters
    11
Also, the interactive map would have been a great use of the ill-fated SmartGlass feature.
 
LMAO. Recently me and my friends have basically just found exclusive fun in trolling galleons that are attempting to do the Skeleton fort raids. We will sink their ships while they are on the island fighting the skeletons, either with explosive barrels or by getting on the tower cannons and blasting them. Over the past 2 days we have sunk over 10 ships.

Then that brings me to this post I stumbled upon on the SoT forums, which made me laugh way too hard:




Charity Diary
Insider
8



There is a huge problem with the incentives here. It seems that the entire purpose of the game's PvE is to provide fodder for the PvP players, but the loot is so worthless that people just ignore it.

The "fun" of ganking and the feeling of having power over someone else are becoming the entire reason a huge percentage of the player base plays this game. This needs to be remedied, and quick.

Either the loot needs to be made more valuable, so that PvP players are incentivized to occasionally go find their own chests instead of just stealing everyone else's (more chest-getters, fewer chest-takers), or spending time on the quests needs to be less risky, so the PvE players waste less of their time. Currently there is about an 80% chance that I'll be ganked by a 4-man galleon at an outpost after spending 60 minutes gathering three chests that are worth 70 gold each, and they won't even take the chests because they're that worthless.

Also, the griefing crew has more "fun" in the 3 minutes it takes to kill me three times and sink my ship than I had the entire hour I was doing "quests".

The incentives are all wrong. This game is headed in the wrong direction. Please reevaluate.

Good stuff. Honestly though, only an amateur team ignores an incoming galleon to the point where you an destroy it like that so yeah, they need a lesson in pirate-olgy. We've only managed to sink 3 galleons so far but all the battles were in direct ship to ship combat. Best time to sink is around 20 minutes I think at the moment. The longest battle we've had has been well over an hour.

On the ganking stuff, to me thats just the game. Sure it can be abused a little but it is a game about playing a bunch of people whose actual past time in real life was literally ganking. lol
 
Good stuff. Honestly though, only an amateur team ignores an incoming galleon to the point where you an destroy it like that so yeah, they need a lesson in pirate-olgy. We've only managed to sink 3 galleons so far but all the battles were in direct ship to ship combat. Best time to sink is around 20 minutes I think at the moment. The longest battle we've had has been well over an hour.

On the ganking stuff, to me thats just the game. Sure it can be abused a little but it is a game about playing a bunch of people whose actual past time in real life was literally ganking. lol

We approach them in a 2 man sloop.
 
Not only that but apparently there are already hackers in the game world.

https://www.windowscentral.com/sea-...s-offering-compelling-case-against-cross-play

Yup. Glad Sony is staying away from cross play in that case. Keep the cheating scum on PC. I have no idea why anyone would really care about cross play to begin with. There's plenty of people to play with on each platform. If you want to play with friends, buy the platform...

And now i hear that Microsoft is going to supposedly ban people for "inappropriate language" or whatever. Good luck with that. If you thought one guy losing his PSN account for having a decade old username against the rules was bad wait until this takes effect. Witch hunts for days.
 
Yup. Glad Sony is staying away from cross play in that case. Keep the cheating scum on PC. I have no idea why anyone would really care about cross play to begin with. There's plenty of people to play with on each platform. If you want to play with friends, buy the platform...

And now i hear that Microsoft is going to supposedly ban people for "inappropriate language" or whatever. Good luck with that. If you thought one guy losing his PSN account for having a decade old username against the rules was bad wait until this takes effect. Witch hunts for days.
Um, wasn't the goofy reason someone at Sony gave about no crosss play, the fact that they (Sony) couldn't assure enough safety for their players? Anyway, I think Microsoft must be aiming for racial slurs and stuff like that. I don't think they really care if you blurt out the F word occasionally. Your really reaching, IMO.

Anyway, this is very off topic, as this is a first party game anyway. Why would you bring out up here?
 
Yup. Glad Sony is staying away from cross play in that case. Keep the cheating scum on PC. I have no idea why anyone would really care about cross play to begin with. There's plenty of people to play with on each platform. If you want to play with friends, buy the platform...

And now i hear that Microsoft is going to supposedly ban people for "inappropriate language" or whatever. Good luck with that. If you thought one guy losing his PSN account for having a decade old username against the rules was bad wait until this takes effect. Witch hunts for days.
what are you talking about bro, SONY is doing crossplay with PC AS WELL
 
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This is incredible. :laugh:



He says he's really disappointed, but it sure looks like he's enjoying himself. He's in his element, laughing and ranting at games. It's what he does best.

Well, I hope Rare gets on the ball and provides content fast. They need to hook players into continuing. They can't afford to attract a bunch of people, and then lose them because they get bored and wander off. The whole idea is to hook them and keep them hooked.
 
They had planned to implement a death cost. A fee in gold to be reduced each time you died. It’s not coming now which is great. I can’t see anything good coming from a mechanic like that.
 
They had planned to implement a death cost. A fee in gold to be reduced each time you died. It’s not coming now which is great. I can’t see anything good coming from a mechanic like that.

Atleast it would have added a risk element to the currently pointless PvP. Would also add a risk to the Forts.

In its current state there is no risk or reward, just empty encounters. If the progression or reward system had meaningful things then a natural byproduct is a sense of risk vs reward.
 
Wonder how long it'll take for them to add a better progression system... Seeing the backlash I'm sure both Rare and MS is making it a high priority.
 
Atleast it would have added a risk element to the currently pointless PvP. Would also add a risk to the Forts.

In its current state there is no risk or reward, just empty encounters. If the progression or reward system had meaningful things then a natural byproduct is a sense of risk vs reward.

I don’t think it added any risk personally. Only a griefer mechanic.
 
Wonder how long it'll take for them to add a better progression system... Seeing the backlash I'm sure both Rare and MS is making it a high priority.

I hope they do something good with it but honestly I can’t see them changing how the progression works . I think they’ll just add more comestic gear and maybe another event or large creature or two.
 
I don’t think it added any risk personally. Only a griefer mechanic.
It did. You die and you lose gold. Is it a great mechanic, no. Is it a massive risk, no.

It isn't a griefer mechanic either, unless the person doing the killing gets a cut of the death penalty. If anything, having no penalty is a far greater griefing promoter.

But they need to do something. As it is right now there is no risk vs reward and it makes everything unrewarding and unsatisfying.
 
Wonder how long it'll take for them to add a better progression system... Seeing the backlash I'm sure both Rare and MS is making it a high priority.

It is just one of the big problems the game has, though. IMO the 3 big things are no meaningful progression, serious lack of content/activities/events, and real sense of exploration.
 
It did. You die and you lose gold. Is it a great mechanic, no. Is it a massive risk, no.

It isn't a griefer mechanic either, unless the person doing the killing gets a cut of the death penalty. If anything, having no penalty is a far greater griefing promoter.

But they need to do something. As it is right now there is no risk vs reward and it makes everything unrewarding and unsatisfying.

I disagree on the risk/reward. It’s very risky taking on a skull fort and then getting your not insubstantial loot back to an output. Equally if you’ve got 5 or 6 skills or chests to transport there is a good element of risk.

The pirate v pirate combat has little risk if you aren’t defending a treasure haul though. That’s fine with me to.
 
From Rare:

"The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation. Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10.

"We have been listening to your feedback, so please stay tuned for an upcoming update where we will talk about what we have heard from the community and how Sea of Thieves will evolve based on our vision and player feedback."

More here:
https://news.xbox.com/en-us/2018/03/28/community-thank-you-sea-of-thieves/