Sony has purchased Bungie - Their Final Shape

Wouldn't be surprised if every studio is laying someone off to get ready for the looming recession.

That is the correct answer. Love of record profits blinded many tech companies to the signs of an oncoming recession.
 
With all the issues Bungie has had over the years, I'm starting to come around that some of the issues that have popped up consistently may not have been MS, Activision or Sony but management at Bungie itself.
 
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Kind of sketchy.
With all the issues Bungie has had over the years, I'm starting to come around that some of the issues that have popped up consistently may not have been MS, Activision or Sony but management at Bungie itself.

Their former community manager seems to hint at that (and he left on his own before all this).

Plus, this is a 6 year old game, and apparently it takes a lot to keep adding to it. They get on this brutal content schedule and always under-deliver.

 
Sony chopping them all...



She designed the Halo logo apparently.
 
Bungie is a has been developer where most of their success and popularity came from Halo 1, 2 and 3. Everything else they have put out since then has been mediocre at best. They 100 percent lost that magic that gave us halo 1, 2 and 3.
 
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They plummeted with ODST.
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Destiny was a success. I played dozens of hours of vanilla destiny, it had several problems ie waves of horde sections and repetitive gameplay loop... but it still had something magical about it. They lost me with the first greedy dlc scheme and the r******d answers they gave Eurogamer in that interview (Eurogamer really was a real media site at that point).
I'd say they didn't really lost it until destiny dlc and destiny 2 imo.
Halo didn't really lose anything and reach and odst was fine, but they didn't innovate much after 3 and the gaming audience moved on with other online shooters.

Can't be many left of the original developers anyway?
 
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Destiny was a success. I played dozens of hours of vanilla destiny, it had several problems ie waves of horde sections and repetitive gameplay loop... but it still had something magical about it. They lost me with the first greedy dlc scheme and the r******d answers they gave Eurogamer in that interview (Eurogamer really was a real media site at that point).
I'd say they didn't really lost it until destiny dlc and destiny 2 imo.
Halo didn't really lose anything and reach and odst was fine, but they didn't innovate much after 3 and the gaming audience moved on with other online shooters.

Can't be many left of the original developers anyway?
I loved Destiny when I played it. But then I fell behind at the time they were adding paid expansions while removing expansions I had paid for that I hadn't even got to play yet due to being busy.
 
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Destiny House of Wolves was peak Destiny for both PVP and PVE. It kind of all went downhill after that.

It went on for too long and they kept making the gameplay balance worse and worse.