as a huge splinter cell fan i figured this series was entirely dead in the water after the latest two efforts, but since reading some positive reports here and there i decided to give this a go. well i'm 3 missions in and can say blacklist is definitely not a replication of the original splinter cell style as it instead focuses on faster paced 'action stealth' mantra; it's sort of akin to conviction whilst actually acknowledging stealth elements — half and half ain't bad i suppose
something that continues to stand-out to me is how ridiculously cumbersome ubisoft make their games. the whole interface of sam's gadgets is so confusing and is just thrown at the player with no introduction, and then there is the bombardment of nonsensical cutscenes (which i repeatedly skip even though i rarely ever do that), and then there's more dinky tasks like upgrading planes and completely artitbrary items and managing your credit. it always seems like ubisoft are intent on imitating the popular games but have nothing fresh to bring to the aspects their copying
anywayyy, gameplay is what is important here, and overbearing cutscenes and forced rpg elements aren't standing in the way of that. i'm enjoying the game so far
something that continues to stand-out to me is how ridiculously cumbersome ubisoft make their games. the whole interface of sam's gadgets is so confusing and is just thrown at the player with no introduction, and then there is the bombardment of nonsensical cutscenes (which i repeatedly skip even though i rarely ever do that), and then there's more dinky tasks like upgrading planes and completely artitbrary items and managing your credit. it always seems like ubisoft are intent on imitating the popular games but have nothing fresh to bring to the aspects their copying
anywayyy, gameplay is what is important here, and overbearing cutscenes and forced rpg elements aren't standing in the way of that. i'm enjoying the game so far