splinter cell: blacklist

Joon

the clouds
Sep 11, 2013
767
108
829
as a huge splinter cell fan i figured this series was entirely dead in the water after the latest two efforts, but since reading some positive reports here and there i decided to give this a go. well i'm 3 missions in and can say blacklist is definitely not a replication of the original splinter cell style as it instead focuses on faster paced 'action stealth' mantra; it's sort of akin to conviction whilst actually acknowledging stealth elements — half and half ain't bad i suppose

something that continues to stand-out to me is how ridiculously cumbersome ubisoft make their games. the whole interface of sam's gadgets is so confusing and is just thrown at the player with no introduction, and then there is the bombardment of nonsensical cutscenes (which i repeatedly skip even though i rarely ever do that), and then there's more dinky tasks like upgrading planes and completely artitbrary items and managing your credit. it always seems like ubisoft are intent on imitating the popular games but have nothing fresh to bring to the aspects their copying

anywayyy, gameplay is what is important here, and overbearing cutscenes and forced rpg elements aren't standing in the way of that. i'm enjoying the game so far :txbsmile:
 
I enjoyed Conviction, but for some reason I've been hesitant to try this thinking it may disappoint.

I appreciate gadgets, but some of the art makes Sam look like a tricked out Bionic guy almost. I dunno maybe i should give it a rental.
 
Sounds like the game is hovering just over 1 million units in sales. Kind of a shame. This franchise used to be massive.
 
I want to get this but Ubi games usually drop in price really fast so I'm waiting. With the next gen less than 2 months away, I'm watching my pennies.
 
half way through. pretty impressed so far, there is actual stealth in this game. sam is quite the badass and the gameplay delivers lots of sudden jolts of panic compared to the original games which relied on suspense and tension due to his vulnerability. i find myself much more inclined to use force because of this, whereas in the older games i would pretty much force myself to act as a total ghost (no alerts/takedowns)
 
this games side missions (at least the ones i have played so far) are a dose of the original splinter cell: no cutscenes, no checkpoints, no alerts, no bulls***; just medium-sized sandboxes that require fisher to infiltrate and extract. beautiful!
 
I really enjoyed this game and my only gripe was Michael Ironside not being Sam Fisher anymore. The new guy was okay but he didn't feel,sound, or look like Sam Fisher to me.
 
I liked the game, but sold it immediately after finishing the SP campaign. There's just wasn't enough replay incentive for me to keep it.
 
I liked the game, but sold it immediately after finishing the SP campaign. There's just wasn't enough replay incentive for me to keep it.

dude, you didn't play any of the side missions?! they are the best part of the game! it feels like ubisoft made them for the pure splinter cell fan, whilst the campaign is more 'casual' orientated
 
the game is definitely a big step up from the previous two iterations. ubisoft have managed a workable balance between conviction and the originals, enough to at least satisfy the hardcore fans in my opinion. the confluence does make fisher seem less like a spy and more of an assassin, but it's workable

the grim side missions are the highlight. they're an obvious throw back to simple sand-box in-and-out approach from chaos theory, it's just too bad there are only 3 levels of these (and an extra as DLC for like £5/$10...)