I am a sinner.
- Sep 11, 2013
I pay 11,99€ for the Photopackage. Its not super expensive compare to *cough* Autodesk that charged me 25€ for MayaLT. I wanted to consider switch to free Blender (must relearn ) but got auto renew from Autodesk for a year. LOL.Since I’m back in school I was able to get student discount. $20 a month for full suite.
Mostly, but I barely need to use it. I prefer most time clip art studio for the paintng part which I do most time. I m too lazy to edit Travel photos.Were you just using photoshop?
Wait, you paid 15 euros, a month for the suite? It’s 50 dollars a month hereMostly, but I barely need to use it. I prefer most time clip art studio for the paintng part which I do most time. I m too lazy to edit Travel photos.
I purpsoely bought Affinity photo so I can stop pay monthly fee for photoshop. The one advnatage photoshop has over Affinity/CLip art is the art filter, that easily convert photo to painting
11,99€ (maybe its 12,99) include photoshop, bridge, Adobe cloud, Lightroom & some other I never bother to have a look.Wait, you paid 15 euros, a month for the suite? It’s 50 dollars a month here
I guess I gotta finally try clip, I hear tons of good things, I do have procreate but mainly use sketchbook, I think it’s adobe lol
Hmmm, is it perhaps Adobe illustrator (for vector art)? How much is Maya? Did you ever use Max? Or does autodesk own them all, including a 3D CAD program that’s very similar to 3D Studio Max?11,99€ (maybe its 12,99) include photoshop, bridge, Adobe cloud, Lightroom & some other I never bother to have a look.
Maybe the 50€ has some package I do not have like Adobe Premiere or something, Not sure. I do not need Premiere since I can use free Davinci Resolve.
The reason I still use Autodesk Maya LT is I am already very proficient in Maya (even learned the scripting language MEL) & the native file formats are not transferable to Blender unlike aDobe file format which can be read/edit by other software, I have like hundreds of files in MayaLT format of various models I done over the years for my game & more.
MAX & Maya are all under Autodesk. They used to be from different company, but Autodesk bought them both. That and mudbox which probably died by now. TheHmmm, is it perhaps Adobe illustrator (for vector art)? How much is Maya? Did you ever use Max? Or does autodesk own them all, including a 3D CAD program that’s very similar to 3D Studio Max?
It was bought a while ago.Is that rotating stand new?
It was bought a while ago.
Here is a link to the product on Amazon
Anyway, here is an update, I am almost to the end of the finishing line. I need to make a turn table video, & prepare the files & documents for upload to 3D printing sites. Do some promotional stuff.
Its done. If anyone has interest in figures, minature or Diablo, please help share it, That will help my side business.
Links to download
STL Scale is in mm. Height is 12cm, width is 6.5cm & depth is 11cm with the base. See the roundtable on youtube. https://youtu.be/MtvvmGYWK0k The model is split into pieces for easy painting and printing for most resin & FDM printers. There are 2 shields options, Pick ArmLeftMonarch if...cults3d.com
I spent 10 hours on last Sat on this. 2 hours on actual work and 8 hours on making the video.
Going forward, I will record my work so people can maybe more appreciate the amount of work, as well as learn something.
I constantly get dismissals from people thinking all I do is use a generic character template from the Internet & add a few things & change a few colors.
But to be fair, its also flattering, as they think the level of detail on what I made is beyond created of from the ground up.
This is my longest video ever. The video runs about 21 mins, & I trimmed a lot of fat, & spend up many parts. But core details need to be in. Its a balancing game.
This is a fairly comprehensive guide, not a 3 mins how to video. Let see how well it do. As usual, liking the video wil help me a lot to grow.
I am starting to have ads on my videos, which is a good size, but I need to hit 1000 subs before consideration for monetisation & I am a long way to go.
In any case, I would super appreciate if anyone can critique my videos & how to improve them.