The Coalition And Epic Games Showcase UE5 With Alpha Point Demo At GDC July 20, 2021 - Tech Demos Up

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"Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Games - Unreal Engine)

The Coalition will debut a UE5 Technical Demo “Alpha Point” on Xbox Series X, created to internally evaluate UE5. The talk will cover the learnings the team had while creating Nanite-resolution assets and incorporating them into a fully real-time lighting scenario with Lumen and Virtual Shadow Maps. Performance and memory observations will be covered for Xbox Series X and S, as well as VFX, Blueprint, material setup, Temporal Super Resolution, and Virtual Texture findings. The Coalition will also cover some preliminary findings on next-gen character creation and MetaHumans integration, demoing a next-generation character test running on Xbox Series X.

Takeaway
Attendees will learn more about the inner workings of UE5’s new visual systems. They will learn viable workflows that have been proven in a technical demo for UE5 including Nanite, Lumen, Megascans, and MetaHumans.

Intended Audience
Unreal Engine licensees or anyone interested in getting a sneak peek at next-gen game workflows and visuals.
 
I was told that this was not possible due to split RAM inefficiency.
I thought the ram was unified, just not created equal in size…. Does unified mean everything needs to be the same? Does “unified we stand” been a lie all this time? Should I get fat burger or zakys?
 
Didn’t Gears start off as a UE demo? Maybe we’ll see the infancy of a new IP?
In a sense. Gears of War assets were used heavily with the unveiling and subsequent demonstrations of the Unreal 3 engine. Gears of War began development as more of an old-fashioned Ghost Recon type of experience. Over time, Epic really wanted to emphasize the graphical capabilities of the engine and didn't feel that sniping at enemies very far away, where they'd be rendered with relatively few pixels, did the renderer justice.

Apparently the "Samaritan" Unreal Engine demo was also using assets from a game that sadly ended up being canceled.

 
In a sense. Gears of War assets were used heavily with the unveiling and subsequent demonstrations of the Unreal 3 engine. Gears of War began development as more of an old-fashioned Ghost Recon type of experience. Over time, Epic really wanted to emphasize the graphical capabilities of the engine and didn't feel that sniping at enemies very far away, where they'd be rendered with relatively few pixels, did the renderer justice.

Apparently the "Samaritan" Unreal Engine demo was also using assets from a game that sadly ended up being canceled.


I thought Samaritan looked awesome and really think it could be done justice now (when that demo hit, no way existing hardware at the time was going to do that in game). I'd love to see Epic or another dev take that up...

Also would love to see a new IP out of The Coalition....Gears getting stale IMO.
 
In a sense. Gears of War assets were used heavily with the unveiling and subsequent demonstrations of the Unreal 3 engine. Gears of War began development as more of an old-fashioned Ghost Recon type of experience. Over time, Epic really wanted to emphasize the graphical capabilities of the engine and didn't feel that sniping at enemies very far away, where they'd be rendered with relatively few pixels, did the renderer justice.

Apparently the "Samaritan" Unreal Engine demo was also using assets from a game that sadly ended up being canceled.


Didn't that match batman Arkham knight fairly well, or am I remembering this wrong?
 
Didn't that match batman Arkham knight fairly well, or am I remembering this wrong?
You may actually be more correct than you might think. While this demo was unveiled at GDC 2011, about four years before Batman: Arkham Knight's release, it was intended to show what Epic believed would be possible on next-generation hardware, using current Unreal Engine 3 technology.

Fast forward four years, and Arkham Knight came out looking very similar in terms of visual fidelity and environmental design, on Unreal Engine 3 no less.

One last point of similarity, "Samaritan" was going to be an open-world game with vertical traversal and melee combat being two of the main pillars of gameplay. It was going to be more "Assassin's Creed meets Deus Ex (in terms of biotech character RPG upgrades, not just art style)" than a Batman game. Development hell, plus the growing demands of Gears of War 3's development, resulted in the game's cancellation and Epic returning to focus on more familiar shooter-focused designs.