That's right. An entire studio.. just to deliver the guns. And one of the best studios for realistic weapons as well. Gdddamn this game is ambitious.
via Total Xbox
via Total Xbox
Ubisoft's The Division recruits Far Cry 3 and Rainbow Six dev Red Storm
Third studio added to help create artwork for the game's weapons
Ubisoft's beautiful-looking, post-apocalyptic MMO title The Division now has a third team working on it. Red Storm joins Ubisoft Massive and Reflections, and are charged with creating a potent arsenal of weapons for the game.
The UbiBlog explains that while Massive are leading the project - building the proprietary Snowdrop engine, designing the world and gameplay systems, as well as writing the story - they called in Red Storm who have a weapons team ready to go. Red Storm was founded in 1996, and was the creator of the Rainbow Six and Ghost Recon games.
You could say they're specialists at building digital guns and weaponry. "I, personally, have been doing it for about six years now," says Lead Weapons Designer JD Cragg on the blog. "One of the guys on my team has been doing it for almost nine. This is pretty much all I do - authentic military weapons, vehicles and that sort of thing."
"We know that that we can build absolutely the most authentic piece of equipment, right down to the millimeter," says Red Storm Producer Tony Sturtzel. "And the guys who are coming in from the gameplay side maybe want to push the envelope a bit, which is a great jumping off point to push the collaboration, because we have to get together regularly and talk about it from both sides."
Massive had been looking for extra help since Northern Hemisphere Autumn last year, with Reflections also working The Division. "We're working on all systems of the game" claims Reflections MD Pauline Jacquey, "Main characters, enemies, RPG pillars, building Manhattan, our Core technology, online components, and so on. It gives us a very broad and wide input on the game, but it's not as limited as doing the naval battles on Assassin's Creed III."
The Division's release date is rumoured to slip from 2014 to next year, with technical director Anders Holmquist saying "Instead of just throwing more people at a problem, you need to look at ways to help everyone that works on the game get more done, be more empowered, and be more creative without increasing their workload. This is very hard, but by having great tools and procedural systems with fast and easy workflows, it becomes much more realistic to create these incredible games."
In the meantime, wrap your eyes around this lush behind-the-scenes footage. Thanks VG24/7.
Third studio added to help create artwork for the game's weapons
Ubisoft's beautiful-looking, post-apocalyptic MMO title The Division now has a third team working on it. Red Storm joins Ubisoft Massive and Reflections, and are charged with creating a potent arsenal of weapons for the game.
The UbiBlog explains that while Massive are leading the project - building the proprietary Snowdrop engine, designing the world and gameplay systems, as well as writing the story - they called in Red Storm who have a weapons team ready to go. Red Storm was founded in 1996, and was the creator of the Rainbow Six and Ghost Recon games.
You could say they're specialists at building digital guns and weaponry. "I, personally, have been doing it for about six years now," says Lead Weapons Designer JD Cragg on the blog. "One of the guys on my team has been doing it for almost nine. This is pretty much all I do - authentic military weapons, vehicles and that sort of thing."
"We know that that we can build absolutely the most authentic piece of equipment, right down to the millimeter," says Red Storm Producer Tony Sturtzel. "And the guys who are coming in from the gameplay side maybe want to push the envelope a bit, which is a great jumping off point to push the collaboration, because we have to get together regularly and talk about it from both sides."
Massive had been looking for extra help since Northern Hemisphere Autumn last year, with Reflections also working The Division. "We're working on all systems of the game" claims Reflections MD Pauline Jacquey, "Main characters, enemies, RPG pillars, building Manhattan, our Core technology, online components, and so on. It gives us a very broad and wide input on the game, but it's not as limited as doing the naval battles on Assassin's Creed III."
The Division's release date is rumoured to slip from 2014 to next year, with technical director Anders Holmquist saying "Instead of just throwing more people at a problem, you need to look at ways to help everyone that works on the game get more done, be more empowered, and be more creative without increasing their workload. This is very hard, but by having great tools and procedural systems with fast and easy workflows, it becomes much more realistic to create these incredible games."
In the meantime, wrap your eyes around this lush behind-the-scenes footage. Thanks VG24/7.
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