Unity plan pricing and packaging updates | Unity Blog
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
blog.unity.com
TLDR:
* Unity will charge a one-time fee per player based on them installing (and initializing) the game
* Fee scaling is dependent on revenue thresholds. $200k/200k installs for Personal, $1M/1M for Pro
* For Pro/Enterprise, the cost scales downwards to $0.02/$0.01 per install, but for Personal it remains at $0.20
* Unity Plus is getting retired, the 100k rev limit on Unity Personal is being replaced with the payments above