What's the earliest example of downgrading that you can think of?

aceattorney

TXB Join Date: 02/2002
Sep 11, 2013
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I think the whole Killzone debacle in 2007 is one of the first times I remember hearing a lot of complaints about downgrades. What about you?
 
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Wasn't there a lot of controversy around the graphics of Halo 2?
 
Wasn't there a lot of controversy around the graphics of Halo 2?
Yeah, the reveal had features that didn't make it into the final game. It's actually the game that made me not give devs a hard time about downgrades, actually. I remember watching a vidoc where they had the demo running (it was real), and that was the vision they had for it. It turns out that they couldn't get the shadow casting to work without crashing the game because the engine couldn't do it on a scale larger than that very tight, directed demo. They weren't trying to mislead- that was what they thought they could do.

I do remember the Original Fight night 3 demo that had these amazing facial expressions in it that never appeared in the final. It wasn't even that expressions didn't make it in game, but that the ones they showed in the reveal bout were far more realistically modeled and implemented (especially the dazed face, lol).

I wouldn't put the Motorstorm or Killzone reveal trailers as "downgrades" because they were never, ever at that level. Those weren't slices from working demos that had to be downsized because of the realities faced during development and layering more and more stresses on the system.
 
Here it is. I was so sad to see the emotion dissapear in the final release. I wonder why this- which is what made this demo so intriguing- didn't make it.


compared to



Which is much more robotic. I still loved it though. Round 4 was much smoother with some great tech as well.


On a side note- it's interesting to see Tsudo here, considering where he is now, lol.
 
Fighting Force, the demo level was better than the final game's same level.
 
First thought was the Halo 3 E3 trailer, but as shown there were apparently many before.

I'm still disappointed, the trailer promised so much more than "BANSHEEEES, FAST AND LOW"
 
Aliens Colonial Marines

Edit: oops missed the 'earliest' part. Oh well either way this game was a joke.
 
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As I remember, bullshots go back to the early PC days. You'd get screens that were pre-rendered and/or were running on some supercomputer that was out of the price range of most gamers.
 


Yeah, the Madden Vid was amazing. That was a major disappointment, same with the Motorstorm vid- that game vid blew my mind, lol... to bad the final game was a far from the vid as the madden game was. The mud sticking on the cars....

I actually thought Alan Wake looked better than that reveal trailer. It probably was a better game for ditching the open world idea as well. The thing that irritated me most was the facial expressions. The worst part is that they actually ended up as facial captured, but the company and tech they hired to do it sucked hard.

I still remember looking them up and seeing their examples of what they could do, and it was just as s***ty as the faces in AW were. I don't blame remedy, really, as they were probably expecting those guys to deliver. I doubt they had the budget to do it over with someone else.
 
Halo 2 was bad. They were the first to do what Naughty Dog is now completely infamous for...

...Render something in-engine at non-real-time frame rates, and play back at 30fps making everyone believe that level of fidelity is possible on the system, when it's patently not.

Halo 2 Announce trailer:
http://www.bing.com/videos/search?q...&mid=6EDD771510480DFB1CAA6EDD771510480DFB1CAA

Halo 2 cinematic that shipped:
http://www.bing.com/videos/search?q...&mid=E231310BFEDB7D27E935E231310BFEDB7D27E935

Also NOTE: Everything that Naughty Dog said of the UC4 trailer would be completely true of the original Halo 2 announce teaser as well. It was rendered on a "real " Xbox, rendered "in-engine", and it was rendered in "real-time" (of course, the rendering may have happened in real-time, but not at the frame rate they displayed the ultimate trailer in)...
 
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Halo 2 was bad. They were the first to do what Naughty Dog is now completely infamous for...

...Render something in-engine at non-real-time frame rates, and play back at 30fps making everyone believe that level of fidelity is possible on the system, when it's patently not.

Halo 2 Announce trailer:
http://www.bing.com/videos/search?q...&mid=6EDD771510480DFB1CAA6EDD771510480DFB1CAA

Halo 2 cinematic that shipped:
http://www.bing.com/videos/search?q...&mid=E231310BFEDB7D27E935E231310BFEDB7D27E935

Also NOTE: Everything that Naughty Dog said of the UC4 trailer would be completely true of the original Halo 2 announce teaser as well. It was rendered on a "real " Xbox, rendered "in-engine", and it was rendered in "real-time" (of course, the rendering may have happened in real-time, but not at the frame rate they displayed the ultimate trailer in)...

They recently had a Halo vidDoc, and They (Joseph Staten and that other guy- I call him "hoodie guy") were recounting presenting Halo 2 back then, and he said they were actually playing it, but that it was so unstable, that if they deviated at all it would crash. He talked about how nail biting it was.