The Order: 1886

This is exactly why my hype for this game has never existed. A small, unknown developer is making this game. The game looks good visually but only because Santa Montica constructed an engine for them. And one thing I have noticed is that the character models feel meh and with flat hair. Games like The Order 1866 are the reason why I don't buy a game for the graphics anymore. Graphics are overrated in the end.

For someone who demands links when someone else passes along some information you sure don't seem to mind presenting your own assumptions as fact ;)
 
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The linearity that some people complain about (as well as QTEs) don't bother me at all. Provided the story and/or atmosphere is there.

Plus I'm sucker for the lore of these types of themes, and combine that with the next/current-gen defining graphics, this is a Day1 buy.
 
I really want to see some more gameplay, some variety in the mission structure. I get that its gothic, lycans, ok I like that, but show some of the game besides cover and shooting dudes in a 3 ft wide hallway.
 
Lol at Intelli scouring the internet for some obscure negative article about the game amidst a clearly positive buzz coming out of E3.

I wouldn't call the buzz this game's getting at e3 "positive". I've heard plenty of complaints about the gameplay from people who played it at E3. Seems like most people are saying it's some sort of derivitive of Uncharted. A series that, imo, is a derivitive piece of garbage. Not good. Not good at all.
 
http://ps4daily.com/2014/06/e3-2014-the-order-impressions/

"Ready At Dawn’s PlayStation 4 exclusive, The Order: 1886 has drummed up a lot of attention from various media outlets. Its superb graphics and stellar gameplay have been praised over and over but I feel like, at the moment, it’s all hype without too much substance. Before you get out your pitchforks and duct tape (because who doesn’t love duct tape?) let me explain myself.

You see, I had the chance to play The Order: 1886 yesterday afternoon during my first day at E3. After waiting in line for around 45 minutes and hearing so much about the game, I was more than ready to take the plunge into the world ofVictorian-era London and see what Ready At Dawn had crafted as their spin on the time period.

What I found wasn’t as exciting as I could have hoped, but there’s certainly something more there once The Order: 1886 launches. I just don’t think the developer showed off the correct sequence to truly bring that something out for those who played the demo.

If you’ve seen the gameplay footage of The Order: 1886, then you know what we played, or at least part of it. The demo I tried had that initial section before leading off into another shootout just outside the building. This next portion was filled with enemies who tried to dispose of my team and I but with the power of my thermite rifle’s secondary fire, I was able to take them out… which bothered me immensely.

You see, The Order: 1886 puts too much focus on using your gun’s secondary fire. Throughout the first part of the demo, that’s practically all you need to do to progress to the next part. As you can see from the video, on numerous occassions I attempted to shoot the enemies outright with the thermite rifle, but the spread of the bullets prevented me from doing any meaningful damage, thereby forcing me to resort to my secondary fire once more.

In all the game looks great and plays well enough for me to be interested in its arrival at some point next year, but I feel Ready at Dawn has a lot of work ahead of them if they want to craft a lasting experience more than just a one-off fling. Be sure to have a look at our time with the demo from E3 2014 in the video above."
 
http://ps4daily.com/2014/06/e3-2014-the-order-impressions/

"Ready At Dawn’s PlayStation 4 exclusive, The Order: 1886 has drummed up a lot of attention from various media outlets. Its superb graphics and stellar gameplay have been praised over and over but I feel like, at the moment, it’s all hype without too much substance. Before you get out your pitchforks and duct tape (because who doesn’t love duct tape?) let me explain myself.

You see, I had the chance to play The Order: 1886 yesterday afternoon during my first day at E3. After waiting in line for around 45 minutes and hearing so much about the game, I was more than ready to take the plunge into the world ofVictorian-era London and see what Ready At Dawn had crafted as their spin on the time period.

What I found wasn’t as exciting as I could have hoped, but there’s certainly something more there once The Order: 1886 launches. I just don’t think the developer showed off the correct sequence to truly bring that something out for those who played the demo.

If you’ve seen the gameplay footage of The Order: 1886, then you know what we played, or at least part of it. The demo I tried had that initial section before leading off into another shootout just outside the building. This next portion was filled with enemies who tried to dispose of my team and I but with the power of my thermite rifle’s secondary fire, I was able to take them out… which bothered me immensely.

You see, The Order: 1886 puts too much focus on using your gun’s secondary fire. Throughout the first part of the demo, that’s practically all you need to do to progress to the next part. As you can see from the video, on numerous occassions I attempted to shoot the enemies outright with the thermite rifle, but the spread of the bullets prevented me from doing any meaningful damage, thereby forcing me to resort to my secondary fire once more.

In all the game looks great and plays well enough for me to be interested in its arrival at some point next year, but I feel Ready at Dawn has a lot of work ahead of them if they want to craft a lasting experience more than just a one-off fling. Be sure to have a look at our time with the demo from E3 2014 in the video above."
So wait, his complaint is that he had to use the thermite rifle to actually set off the thermite? Makes sense. I think he is a bit confused on the weapons intended function. It's not a standard primary/secondary fire weapon as both are intended to be used together.
 
http://ps4daily.com/2014/06/e3-2014-the-order-impressions/

"Ready At Dawn’s PlayStation 4 exclusive, The Order: 1886 has drummed up a lot of attention from various media outlets. Its superb graphics and stellar gameplay have been praised over and over but I feel like, at the moment, it’s all hype without too much substance. Before you get out your pitchforks and duct tape (because who doesn’t love duct tape?) let me explain myself.

You see, I had the chance to play The Order: 1886 yesterday afternoon during my first day at E3. After waiting in line for around 45 minutes and hearing so much about the game, I was more than ready to take the plunge into the world ofVictorian-era London and see what Ready At Dawn had crafted as their spin on the time period.

What I found wasn’t as exciting as I could have hoped, but there’s certainly something more there once The Order: 1886 launches. I just don’t think the developer showed off the correct sequence to truly bring that something out for those who played the demo.

If you’ve seen the gameplay footage of The Order: 1886, then you know what we played, or at least part of it. The demo I tried had that initial section before leading off into another shootout just outside the building. This next portion was filled with enemies who tried to dispose of my team and I but with the power of my thermite rifle’s secondary fire, I was able to take them out… which bothered me immensely.

You see, The Order: 1886 puts too much focus on using your gun’s secondary fire. Throughout the first part of the demo, that’s practically all you need to do to progress to the next part. As you can see from the video, on numerous occassions I attempted to shoot the enemies outright with the thermite rifle, but the spread of the bullets prevented me from doing any meaningful damage, thereby forcing me to resort to my secondary fire once more.

In all the game looks great and plays well enough for me to be interested in its arrival at some point next year, but I feel Ready at Dawn has a lot of work ahead of them if they want to craft a lasting experience more than just a one-off fling. Be sure to have a look at our time with the demo from E3 2014 in the video above."

Love the seamless transition from cutscene to gameplay. So smooth.
 
Love the seamless transition from cutscene to gameplay. So smooth.

Definitely cool. I think the problem is people are expecting something more like Gears when it sounds like it's going to be a more cinematic game like Ryse. Or maybe the demo itself is just misleading, and they just need to show more direct gameplay.

But I haven't played the demo so I'm just going by impressions I've read.
 
I realized the reason certain posters are dumping cherry picked negative "impressions" of The Order, and no impressions of Driveclub.

There's basically no negative impressions of Driveclub.
 
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I realized the reason certain posters are dumping cherry picked negative "impressions" of The Order, and no impressions of Driveclub.

There's basically no negative impressions of Driveclub.


Drive Club has come a long way since its delay. Before that the impressions were pretty poor. Since then it seems they found some focus and really polished it up.

As for the Order, I think it looks good. Nothing mind-blowing, but good. Certainly a game I will pick up when I get a PS4.
 
Every hands on impression article from E3 2014 on Driveclub (that I could find) was positive. Most/all called it the best looking console racer and that the controls felt decent or good.
 
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The reason people are "cherry picking" negative impressions if The Order is because there are a ton out there.

Go try cherry picking negative impressions of Evolve or No Mans Sky. That's just a wee bit harder to do.

The Order may turn out to be a fun game but it's been getting tarnished at every showing since its 2013 reveal.
 
Quite a few of them I've read are neutral and give the game the benefit of the doubt considering how little of it has been shown off. And developers claiming to show more gameplay variety and mechanics soon.

You know those guys are just here to troll.
 
The Order looks like an ultra pretty on rails shooter. I just don't understand the hype for this one. Well, I understand it from a PS4 fan boy perspective, considering the dearth of exclusives on the platform to this point, but all indications in previews point to this game being nothing special. Graphics whores are just latching on to this one with dear life. Not a single clip that has been shown for the game to this point has been impressive in terms of game play.
 
I reserve my judgement, but so far my impression is a pretty looking linear shooting with some QTEs in between.

You can't blame me, if its more, than the developers must have shown the wrong part. Too much CGs vs gameplay. Environments seems very restricted, narrow.
 
The success or failure of this game will hinge on its storytelling. If it can pull off half of what an Uncharted, TLOU, or any Telltale game managed to do in linear narrative with minimal gameplay sprinkled in, then it should be a huge hit. It won't be the type of game I will enjoy, but there seems to be millions out there who do.
 
They need to get on with showing some promised gameplay "variety". A lot of people aren't willing to give it any benefit of the doubt.
 
I wouldn't call the buzz this game's getting at e3 "positive". I've heard plenty of complaints about the gameplay from people who played it at E3. Seems like most people are saying it's some sort of derivitive of Uncharted. A series that, imo, is a derivitive piece of garbage. Not good. Not good at all.

I haven't seen a single connection to Uncharted in everything I have seen of the game.

Every hands on impression article from E3 2014 on Driveclub (that I could find) was positive. Most/all called it the best looking console racer and that the controls felt decent or good.

Yup, it has been positive. The beta impressions were pretty bad though. Glad they have improved the game. I hope there is still a chance they can add more cars than just 50, increase the club size, and go to 60fps.
 
I haven't seen a single connection to Uncharted in everything I have seen of the game.

What? Really?

Both are linear cover based third person action games with a large emphasis on narration.

It's like Ready at Dawn said "How can we do Uncharted without doing Uncharted?"
 
What? Really?

Both are linear cover based third person action games with a large emphasis on narration.

It's like Ready at Dawn said "How can we do Uncharted without doing Uncharted?"

I am not following here. There are games out there, apart from Uncharted, that have incorporated a 3rd person cover system with a large emphasis on narration.

This isn't towards you This_Hard_Land. I could see this thread going bad and I want to point out that calling people trolls for stating their differing opinions will not be tolerated. One particular poster in this thread knows what I am talking about. Just don't do it.
 
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I am not following here. There are games out there, apart from Uncharted, that have incorporated a 3rd person cover system with a large emphasis on narration.

Are those games linear, 8 - 12 hour single player experiences, that are graphical showcases for a Sony system?

I'm surprised at how many people aren't making the connection between The Order and Uncharted. I could be wrong but I think the gameplay experiences are going to be very similar at this point.
 
Are those games linear, 8 - 12 hour single player experiences, that are graphical showcases for a Sony system?

I'm surprised at how many people aren't making the connection between The Order and Uncharted. I could be wrong but I think the gameplay experiences are going to be very similar at this point.

The lack of climbing and "platforming" comes to mind as a pretty big differentiator. There are some stark game-play differences. There are similarities sure, but hardly any that go beyond what most story based games do. The stories don't look to be anything at all alike, and the gameplay, aside from shooting are different. I see more "Gears" in the perspective( close to over the shoulder) and general movement, and Two Souls in the QTEs (IE, a bit more involved than just pounding one button).
 
Sounds very auspicious.
I like that that they have added these cool steam-punk flavour without overdoing it. The weapons sound mighty interesting too. That thermite weapon sounds great, but one thing that struck me was it seems like a weapon well suited for CO-OP.

The only worry I have is that a weapon like that may not be very fun to use as a main weapon. It's sounds like an area effect weapon that wouldn't require much skill to use- Be a bit like having a grenade launcher, despite the multi-pronged use. Maybe that's why some people weren't really blown away. The skill involved in aiming and moving is what makes the game-play fun.