The Order: 1886

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Looks like it's getting some Best of E3 stickers already.



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Some very nice impressions from those who's played it @ E3:

Originally Posted by msdstc

like others said its the thermite gun section. that gun is ridiculously fun, and the damage really isn't indrect since to ignite the thermite, you have to hit the enemies with a for missile/bullet. the soft cover system is great similar to tlou but a little more stick so somewhere between tlou and uc. Its surreal when your playing it looks so incredible in person, definitely the most impressive game I've seen visually.

the voice acting seems good from the little there was and the gunplay feels and controls so great. was getting headshots during the pistol sequence with ease. i was concerned with how it would feel having watched since vids, it looked clumsy, but that wasnt the case at all.

there was some feature similar to deadeye in rdr or bullett time, but i didn't quite grasp it in the short time i got to try it seems like it could be good. overall i think this game will be outstanding.

Originally Posted by Shining Sunshine

Do showfloor impressions go here?

The game is definitely pretty cool. The shooting is solid, although the part I played isn't traditional shooting, as I will further divulge.

First, the showfloor demo is the same as that short video they shown a couple weeks back. I even asked them why did they show such a short video, and the guy said they were told to have that sort of length even thought they had way more to show.

Anyway, I'll only talk about the gun as the level I was playing was still pretty brief (I heard it took people 15mins to beat it even though it took me like 3 minutes). The gun was pretty damn cool. So you go and try to shoot the enemies, but it doesn't kill them. What the gun is supposed to be is like a molotov cocktail rifle. It fires rounds that creates a phosphorous cloud, and then you shoot a secondary fire to ignite it. So I spray the general area of the enemy, ignite it, then I continue shooting to make sure they completely burn to death.

I think what's drawing me into this game is all the fancy tech that seems futuristic, yet is Victorian style.

Originally Posted by mrbingbong


I'll post my impressions here as well.

First the good stuff:

The game is gorgeous. The image quality is pristine and the frame rate is rock solid. I never felt it dip once. There are moments during the game where I couldn't tell whether it was cut scene or gameplay. It was incredibly seamless.

The thermite gun. A really interesting concept and definitely cool to use. I'm sure plenty of people know that the primary shoots flammable gas and the secondary fire ignites it. It shoots in bursts and I thought it was a nice to touch that when you shoot the gas directly at the enemy, they choke on it. About halfway through the demo, I inadvertently created a trail of fire by shooting the primary fire after the flammable gas was ignited. Starting at the base of the flame, you could make it go across your screen by leading it further along. Definitely an awesome experience.

The feedback of the guns, in my opinion, was really well done. Granted, I was only able to use the pistol and the thermite gun, but the recoil after firing each shot was refreshing; each shot causes you to recollect your aim, which is a serious departure from no recoil shooters like COD and Titanfall.

The blackwater mechanic was pretty damn cool. As many of you probably saw, once activated, you just flick the right stick to automatically aim at the next enemy. The animation is just great to look at. It's like something straight from a western.

Now, the bad:

The scenario was doing no favors in selling the game. The demo was the same as the previews that were shown a while back. You're hiding behind cover, drag the guy into the house, go to the next alleyway and it ends there. The problem was that it suffers from being too much of a cover shooter. You sit behind cover and basically play shooting gallery until the next segment. In the first segment, I thought I'd try to snap out of cover and play more aggressively, but since the enemies were placed where you couldn't reach them, you're basically forced to stay behind cover.

Another gripe was the so called soft cover system. From the previews, I thought it would follow the cover systems like Tomb Raider and The Last of Us, but it was closer to Gears of War. Circle was to snap into cover and Cross was to exit out of it. You could also push back to exit, but I still thought it wasn't as intuitive as it could be. For a game that preaches seamless transitions, I thought the cover could've been much better.

All in all, my hype went down a bit. I'm still pretty excited for the lore and story of the game, but I really hope they add more variety to the gameplay bc the demo was shallow.
 
Between this and the Witcher 3 I'm going to be very busy in February lol.
 
The impressions sound good.And I'm glad that they will be focusing on gameplay finally. And that's good too because at the moment, I'm not really feeling what the game is about. The lore and all that is interesting though.
 
http://www.nerdacy.com/2014/06/11/t...4-it-is-the-most-linear-game-ive-ever-played/

‘The Order 1886′ Hands-On: Its the Most Linear Game I’ve Ever Played
By Mansoor | 11 June, 20140 Comments

Ready At Dawn’s The Order 1886 is a graphically amazing game—let’s not disagree on that, because whatever anti-aliasing they’re using, is working—but that is where the excitement stops.

At E3 2014 I was given a 10-minute “gameplay” demo, and I’m saying gameplay in quotation marks because out of the 10 minutes I was playing I maybe had approximately 3 minutes of actual playtime. That is playtime in which I was simply taking out enemies, not really using my own brain. Most of the time I am essentially guided like a tutorial to go in a particular direction, even when I am in a closed off room! Seriously.

At one point in the demo I was in a room listening to the other people in my order talk. I could not interact with anything in the room or anyone I am with. Then, suddenly, I am allowed to interact with a piece of parchment. It shows me the direction I need to take to reach my destination, then suddenly (again) I am allowed to interact with a metal object that I wasn’t able to interact with just 30 seconds ago. I had to explode the metal object, which I knew before I was told to do so. My point is—this is by far the most linear game I have ever played. There is hardly any form of freedom in the game; but from what I was told, that is the point.

The story, which is set in 19th century London is quite interesting in itself, and it would be very fun to play if I was actually given the chance to play it. Based off the things I was shown and played, this game is simply an interactive movie, but that’s not necessarily a bad thing. The developers want to tell a story their way, so we are playing the game their way. As much as the game looks amazing—which in all honesty is breathtaking—my gripe is with the core of the game itself.

Other than that, combat was a bit cool. Combo-ing the missile launcher-type weapon with the flammable pellets makes for one nasty explosion. I personally liked the pistol. It was the most accurate and took down the enemies with two to three shots on average. I unfortunately did not get to finish the demo since my hero got stuck on a staircase. The game’s in development so there were bound to be some issues like that.

Be sure to check out our interview with Ready At Dawn later this week.
 
http://www.nerdacy.com/2014/06/11/t...4-it-is-the-most-linear-game-ive-ever-played/

‘The Order 1886′ Hands-On: Its the Most Linear Game I’ve Ever Played
By Mansoor | 11 June, 20140 Comments

Ready At Dawn’s The Order 1886 is a graphically amazing game—let’s not disagree on that, because whatever anti-aliasing they’re using, is working—but that is where the excitement stops.

At E3 2014 I was given a 10-minute “gameplay” demo, and I’m saying gameplay in quotation marks because out of the 10 minutes I was playing I maybe had approximately 3 minutes of actual playtime. That is playtime in which I was simply taking out enemies, not really using my own brain. Most of the time I am essentially guided like a tutorial to go in a particular direction, even when I am in a closed off room! Seriously.

At one point in the demo I was in a room listening to the other people in my order talk. I could not interact with anything in the room or anyone I am with. Then, suddenly, I am allowed to interact with a piece of parchment. It shows me the direction I need to take to reach my destination, then suddenly (again) I am allowed to interact with a metal object that I wasn’t able to interact with just 30 seconds ago. I had to explode the metal object, which I knew before I was told to do so. My point is—this is by far the most linear game I have ever played. There is hardly any form of freedom in the game; but from what I was told, that is the point.

The story, which is set in 19th century London is quite interesting in itself, and it would be very fun to play if I was actually given the chance to play it. Based off the things I was shown and played, this game is simply an interactive movie, but that’s not necessarily a bad thing. The developers want to tell a story their way, so we are playing the game their way. As much as the game looks amazing—which in all honesty is breathtaking—my gripe is with the core of the game itself.

Other than that, combat was a bit cool. Combo-ing the missile launcher-type weapon with the flammable pellets makes for one nasty explosion. I personally liked the pistol. It was the most accurate and took down the enemies with two to three shots on average. I unfortunately did not get to finish the demo since my hero got stuck on a staircase. The game’s in development so there were bound to be some issues like that.

Be sure to check out our interview with Ready At Dawn later this week.

Not necessarily a bad thing considering its genre. 3rd person cover-based shooters are pretty linear in general unless it's an open world game.
 
http://www.nerdacy.com/2014/06/11/t...4-it-is-the-most-linear-game-ive-ever-played/

‘The Order 1886′ Hands-On: Its the Most Linear Game I’ve Ever Played
By Mansoor | 11 June, 20140 Comments

Ready At Dawn’s The Order 1886 is a graphically amazing game—let’s not disagree on that, because whatever anti-aliasing they’re using, is working—but that is where the excitement stops.

At E3 2014 I was given a 10-minute “gameplay” demo, and I’m saying gameplay in quotation marks because out of the 10 minutes I was playing I maybe had approximately 3 minutes of actual playtime. That is playtime in which I was simply taking out enemies, not really using my own brain. Most of the time I am essentially guided like a tutorial to go in a particular direction, even when I am in a closed off room! Seriously.

At one point in the demo I was in a room listening to the other people in my order talk. I could not interact with anything in the room or anyone I am with. Then, suddenly, I am allowed to interact with a piece of parchment. It shows me the direction I need to take to reach my destination, then suddenly (again) I am allowed to interact with a metal object that I wasn’t able to interact with just 30 seconds ago. I had to explode the metal object, which I knew before I was told to do so. My point is—this is by far the most linear game I have ever played. There is hardly any form of freedom in the game; but from what I was told, that is the point.

The story, which is set in 19th century London is quite interesting in itself, and it would be very fun to play if I was actually given the chance to play it. Based off the things I was shown and played, this game is simply an interactive movie, but that’s not necessarily a bad thing. The developers want to tell a story their way, so we are playing the game their way. As much as the game looks amazing—which in all honesty is breathtaking—my gripe is with the core of the game itself.

Other than that, combat was a bit cool. Combo-ing the missile launcher-type weapon with the flammable pellets makes for one nasty explosion. I personally liked the pistol. It was the most accurate and took down the enemies with two to three shots on average. I unfortunately did not get to finish the demo since my hero got stuck on a staircase. The game’s in development so there were bound to be some issues like that.

Be sure to check out our interview with Ready At Dawn later this week.
That doesn't sound good, and doesn't bode well. However, based on the Twitter quotes above, the team will be focusing on actual gameplay in the upcoming months. So the sections that were previewed might have just been graphical show cases.
 
Not necessarily a bad thing considering its genre. 3rd person cover-based shooters are pretty linear in general unless it's an open world game.

I agree to a point. But we have examples of linear third person shooters that have open levels with which to do battle in like Gears or even the Uncharted games. But so far, all the vids I've seen for this game are in very tight spaces funneling the enemies down a pipe. Granted they haven't shown much game play yet so its too early to tell.
 
They have 8 months to ramp up the marketing and showcase more gameplay. Time for Sony to stop drip feeding us on this game.
 
I agree to a point. But we have examples of linear third person shooters that have open levels with which to do battle in like Gears or even the Uncharted games. But so far, all the vids I've seen for this game are in very tight spaces funneling the enemies down a pipe. Granted they haven't shown much game play yet so its too early to tell.

Yeah, that'd be nice. Hopefully it's not corridor shooting the WHOLE game.
 
Seems the gameplay is the main issue here, but hopefully they crank it up a bit before launch:

http://fextralife.com/the-order-1886-hands-on-gameplay-impressions/


During Sony’s E3 press conference, Ready at Dawn showed off some new footage from their highly anticipated PS4 exclusive The Order 1886.

The game is set in alternate history London, and surrounds an ancient order of knights who struggle to protect the world against lycanthropes. The world had struggled against these bestial half-breeds for centuries, until King Arthur formed his Knights of the Round Table and discovered Black Water – a mystical liquid that prolongs one’s life and gifts supernatural healing abilities.

The knights of The Order, though generations removed from the original Knights of the Round Table, still adopt the names of the original knights. Grayson, the protagonist depicted in the gameplay trailer, is the third knight to bear the name Sir Galahad.

The Industrial Revolution marked a dramatic turning point in the war, with technologically advanced weaponry providing the means for the Knights to finally push back hard against the lycanthrope menace.


The new footage opened with the game’s protagonist, Galahad, walking through the dark corridors of what appears to be an asylum, inexplicably lighting the way with a traditional lantern while communicating with his comrades on some advanced radio communications device.

The atmosphere is grim and oppressive, and the lighting and graphics are absolutely superb. I was particularly impressed with the way the lantern’s flickering light bounced off the damp walls of the sanitarium.

Galahad then rounds a corner, and comes face-to-face with a figure hunched over an eviscerated body, chowing down like it’s coupon day at the Golden Corral. The figure’s head snaps up when Galahad’s presence interrupts his meal, with its face drenched in the victim’s blood – a scene fairly reminiscent of the first zombie encounter in the Playstation classic Resident Evil.

The creature then stands up and transforms into some sort of grotesque werewolf, and begins charging at Galahad – which in turn leads into an amazingly well-choreographed, cinematic fight sequence.

However, I was rather dubious of how accurate the trailer depicted the gameplay we would end up getting when The Order launches next February.

Fortunately Fextralife got some hands-on time with the demo, and we can honestly say that the trailer accurately represents the gameplay. The transitions between action and cinematic cut-scenes is absolutely seamless, and truly remarkable. Sometimes it’s hard to even tell when a scene is over and you’re back in the driver’s seat, because nothing is pre-rendered.

The game also uses a unique filmic presentation, designed to emulate the texture of a motion picture film in order to achieve a more genuine cinematic feel.

Unfortunately the gameplay itself feels clunky and awkward. During the demo you’re dropped into a gunfight with some steampunk-styled automatic weapon called the M86/FL Thermite Rifle. The firearm was incredible inaccurate and unwieldy. Additionally, the bullets themselves (fired in bursts with R2) are ineffective against enemies; you have to ignite enemies using flares (controlled by the R1 trigger).



The Order also utilizes a cover system that feels equally clunky. Using the circle button to take cover feels unintuitive, and there are no cover prompts so moving in and out of cover feels inconsistent. When you do succeed in taking cover, the camera moves closer in, focusing on the targets immediate in front of you – which would be a great feature if it weren’t so frustrating taking cover in the first place.

Plus, as you know from watching the trailer, it appears that The Order will feature some quick-time events – a gameplay mechanic that I absolutely abhor.

Ready at Dawn has stated that they don’t plan on including multiplayer because they wanted to focus on making the best possible single-player experience possible. We asked them what sort of variety we can expect from enemy types in the game, and were told that enemies were more “focused,” indicating less diversity.

The Order 1886 has a compelling atmosphere and truly breathtaking graphics. Hopefully Read at Dawn can tune up the gameplay enough before launch to compliment the visual fidelity, else I fear this may end up being the PS4’sRyse: Son of Rome.
 
Seems the gameplay is the main issue here, but hopefully they crank it up a bit before launch:

http://fextralife.com/the-order-1886-hands-on-gameplay-impressions/


During Sony’s E3 press conference, Ready at Dawn showed off some new footage from their highly anticipated PS4 exclusive The Order 1886.

The game is set in alternate history London, and surrounds an ancient order of knights who struggle to protect the world against lycanthropes. The world had struggled against these bestial half-breeds for centuries, until King Arthur formed his Knights of the Round Table and discovered Black Water – a mystical liquid that prolongs one’s life and gifts supernatural healing abilities.

The knights of The Order, though generations removed from the original Knights of the Round Table, still adopt the names of the original knights. Grayson, the protagonist depicted in the gameplay trailer, is the third knight to bear the name Sir Galahad.

The Industrial Revolution marked a dramatic turning point in the war, with technologically advanced weaponry providing the means for the Knights to finally push back hard against the lycanthrope menace.


The new footage opened with the game’s protagonist, Galahad, walking through the dark corridors of what appears to be an asylum, inexplicably lighting the way with a traditional lantern while communicating with his comrades on some advanced radio communications device.

The atmosphere is grim and oppressive, and the lighting and graphics are absolutely superb. I was particularly impressed with the way the lantern’s flickering light bounced off the damp walls of the sanitarium.

Galahad then rounds a corner, and comes face-to-face with a figure hunched over an eviscerated body, chowing down like it’s coupon day at the Golden Corral. The figure’s head snaps up when Galahad’s presence interrupts his meal, with its face drenched in the victim’s blood – a scene fairly reminiscent of the first zombie encounter in the Playstation classic Resident Evil.

The creature then stands up and transforms into some sort of grotesque werewolf, and begins charging at Galahad – which in turn leads into an amazingly well-choreographed, cinematic fight sequence.

However, I was rather dubious of how accurate the trailer depicted the gameplay we would end up getting when The Order launches next February.

Fortunately Fextralife got some hands-on time with the demo, and we can honestly say that the trailer accurately represents the gameplay. The transitions between action and cinematic cut-scenes is absolutely seamless, and truly remarkable. Sometimes it’s hard to even tell when a scene is over and you’re back in the driver’s seat, because nothing is pre-rendered.

The game also uses a unique filmic presentation, designed to emulate the texture of a motion picture film in order to achieve a more genuine cinematic feel.

Unfortunately the gameplay itself feels clunky and awkward. During the demo you’re dropped into a gunfight with some steampunk-styled automatic weapon called the M86/FL Thermite Rifle. The firearm was incredible inaccurate and unwieldy. Additionally, the bullets themselves (fired in bursts with R2) are ineffective against enemies; you have to ignite enemies using flares (controlled by the R1 trigger).



The Order also utilizes a cover system that feels equally clunky. Using the circle button to take cover feels unintuitive, and there are no cover prompts so moving in and out of cover feels inconsistent. When you do succeed in taking cover, the camera moves closer in, focusing on the targets immediate in front of you – which would be a great feature if it weren’t so frustrating taking cover in the first place.

Plus, as you know from watching the trailer, it appears that The Order will feature some quick-time events – a gameplay mechanic that I absolutely abhor.

Ready at Dawn has stated that they don’t plan on including multiplayer because they wanted to focus on making the best possible single-player experience possible. We asked them what sort of variety we can expect from enemy types in the game, and were told that enemies were more “focused,” indicating less diversity.

The Order 1886 has a compelling atmosphere and truly breathtaking graphics. Hopefully Read at Dawn can tune up the gameplay enough before launch to compliment the visual fidelity, else I fear this may end up being the PS4’sRyse: Son of Rome.

Eh, I'm not worried. It's impossible to please everyone. Been reading nice reviews and impressions by other developers so it's all good.
 
http://www.nerdacy.com/2014/06/11/t...4-it-is-the-most-linear-game-ive-ever-played/

‘The Order 1886′ Hands-On: Its the Most Linear Game I’ve Ever Played
By Mansoor | 11 June, 20140 Comments

Ready At Dawn’s The Order 1886 is a graphically amazing game—let’s not disagree on that, because whatever anti-aliasing they’re using, is working—but that is where the excitement stops.

At E3 2014 I was given a 10-minute “gameplay” demo, and I’m saying gameplay in quotation marks because out of the 10 minutes I was playing I maybe had approximately 3 minutes of actual playtime. That is playtime in which I was simply taking out enemies, not really using my own brain. Most of the time I am essentially guided like a tutorial to go in a particular direction, even when I am in a closed off room! Seriously.

At one point in the demo I was in a room listening to the other people in my order talk. I could not interact with anything in the room or anyone I am with. Then, suddenly, I am allowed to interact with a piece of parchment. It shows me the direction I need to take to reach my destination, then suddenly (again) I am allowed to interact with a metal object that I wasn’t able to interact with just 30 seconds ago. I had to explode the metal object, which I knew before I was told to do so. My point is—this is by far the most linear game I have ever played. There is hardly any form of freedom in the game; but from what I was told, that is the point.

The story, which is set in 19th century London is quite interesting in itself, and it would be very fun to play if I was actually given the chance to play it. Based off the things I was shown and played, this game is simply an interactive movie, but that’s not necessarily a bad thing. The developers want to tell a story their way, so we are playing the game their way. As much as the game looks amazing—which in all honesty is breathtaking—my gripe is with the core of the game itself.

Other than that, combat was a bit cool. Combo-ing the missile launcher-type weapon with the flammable pellets makes for one nasty explosion. I personally liked the pistol. It was the most accurate and took down the enemies with two to three shots on average. I unfortunately did not get to finish the demo since my hero got stuck on a staircase. The game’s in development so there were bound to be some issues like that.

Be sure to check out our interview with Ready At Dawn later this week.
This is exactly why my hype for this game has never existed. A small, unknown developer is making this game. The game looks good visually but only because Santa Montica constructed an engine for them. And one thing I have noticed is that the character models feel meh and with flat hair. Games like The Order 1866 are the reason why I don't buy a game for the graphics anymore. Graphics are overrated in the end.
 
This is exactly why my hype for this game has never existed. A small, unknown developer is making this game. The game looks good visually but only because Santa Montica constructed an engine for them. And one thing I have noticed is that the character models feel meh and with flat hair. Games like The Order 1866 are the reason why I don't buy a game for the graphics anymore. Graphics are overrated in the end.

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Eh, I'm not worried. It's impossible to please everyone.

I agree with you. Not related to this game that is, but just in general. It's literally impossible. But as long as YOU are pleased, that is what is important. f*** what other people think, as long as you are enjoying yourself. That is the way I play. Seems nobody agreed with me that SOCOM 4 and Homefront was awesome.....but I was very pleased, and that is what matters most to me.
 
Lol at Intelli scouring the internet for some obscure negative article about the game amidst a clearly positive buzz coming out of E3.
 
This is exactly why my hype for this game has never existed. A small, unknown developer is making this game. The game looks good visually but only because Santa Montica constructed an engine for them. And one thing I have noticed is that the character models feel meh and with flat hair. Games like The Order 1866 are the reason why I don't buy a game for the graphics anymore. Graphics are overrated in the end.

They are small - but not unkown..

They're previous games are pretty well received:


And the game is beeing made with their own inhouse game-engine RAD Engine 4.0.
 
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Ghost of Sparda is up there with GoW2 for me. I'm really looking forward to The Order.
 
I'm interested to see how this game and studio evolve. I can't say that I'm super hyped though.

The visuals look amazing and the lore sounds interesting. But the gameplay looks...well they're already feeling the pressure to show more variety.
 
I'm interested to see how this game and studio evolve. I can't say that I'm super hyped though.

The visuals look amazing and the lore sounds interesting. But the gameplay looks...well they're already feeling the pressure to show more variety.
Yeah, right now this game is on my probably rent list. Hope as we see more, I find more to like about it other than visuals.