Well you're wrong. Overwatch has 30m players, of which at least 50-60% PC. Probably at least 60%. That leaves console with at most 40% players which is 12 million. And that doesn't mean 12m copies sold. So less than that. Even if that's 10m at most divided between xbox/ps that gives PS at most 7m copies. Most likely 6 considering it's sold pretty well on xbox too.
You aren't contesting battlefield or Destiny then?
The point is Uncharted, HZD all sold incredibly well. Better than most popular MP games on the same platform (excluding COD, GTA5 etc) and HZD can get there with time.
Firstly, Uncharted has multiplayer and loot crates. Can you explain how it
isn't classed as a Games as a Service? Why did Sony ship the first game without multiplayer, then pull a 180 and add it for the sequel.
Thirdly Can you define for me what a Games as a service is in a universally applicable constant? I can't.
Secondly...H:ZD, didn't sell
incredibly well, it sold about 30% better than
Killzone 2 to a userbase twice as large, it did ok, but we seen better.
point is that SP games CAN sell as much as some of the more popular MP games out there if they are GREAT.
If you're comparing the best selling SP only games, why can't I compare the best selling multiplayer games?
First off we'd need to find out what SP only game is the best selling in the world. I have no idea. Angry birds? I just checked and apparently it has multiplayer. Off hand i'd say for multiplayer Minecraft and GTAV...if you can top those then you got game.
I'm not calling Zelda or HZD flops, but at best they trend around Assassins Creed levels...and I mean just the 360/PS3 or Xbone/PS4 version individually.
Phil said ''these games don't have the same impact as they used to have'' while talking about Zelda. The biggest Zelda to date. With a 1:1 attach ratio. Uncharted 4 which sold more than 3,2,1.
I can respond to this point more thoroughly, but unless you can define a GAAS as not describing a game with DLC or multiplayer neither of those games are
not GAAS.
Imagine if MS had these great SP games.
I think if you look at Microsofts highest rated games, their best selling games they have both single player and multiplayer....and they always will, because they usually go that extra mile to do so.
Imagine Sony PR making these comments. Would we have replied in the same manner ?
Pretty sure Sony did for
Driveclub and Streetfighter 5. Those titles problems weren't that they had DLC or multiplayer, it's that the base games were thin on content to begin with. Easily remedied by being F2P or $20 instead of $60. I'd wage the campaign content of Forza or Killer Instinct against those any day....and yet, to me Forza 7 is the same game as Forza 1 was in 2005. A driving game with a decent campaign, on and offline and I can download free and paid for content. I can apply it to PGR2 as well.
Was PGR2 a GAAS...because that had an amazing campaign..