Doesn't need it. It is only 4v4. All it needs is a decent matchmaking system and a decent host picking system.It is disappointing that the PVP won't have servers. p2p will keep it from being a decent comp game.
Doesn't need it. It is only 4v4. All it needs is a decent matchmaking system and a decent host picking system.It is disappointing that the PVP won't have servers. p2p will keep it from being a decent comp game.
Kind of hard to tell if D2 will be anygood. Way too many changes that could be horrible. Take the new weapon system for example, it makes sense for PvP but could be horrible in PvE where unleashing your uber weapon was half the fun...the ammo limitations bought in during mid to late yeaer 2 had drastic and negative. impacts oh PvE fun and enjoyment.PVP vs Halo?
Easily better IMO.. in popularity?Fact
After all the years worth of content released...Starting with Taken King the game turned out pretty incredible.
You don't agree?That's fine but its my opinion and I am entitled to it.
Have some concerns being the critic I am but overall think D2 looks great.
Doesn't need it. It is only 4v4. All it needs is a decent matchmaking system and a decent host picking system.
No clue.So why are fire teams still three people but PvP is four?
No clue.
To be fair they are different modes. You don't need them to match. Having said that, it does make logical sense to have everything the same, well except for raids the raids.It's that type of unexplained and frankly strange decision that worries about the amount of joined up thinking that is happening behind the scenes.
Andyet neither of those are the main reason. The main reason is balaning. It is far easier to balance 4v4 than it is 6v6...and balancing isthe biggest in in PvP for Destiny 1.I think there were two reasons for the change to PVP - one the netcode and two, keeping the majority of people in fewer playlists. Once the player base gets spread out, they are forced to compact things. In D1, you had people like me who never did any PVP beyond 6s.
The weapon changes will be fine as long as they stop using ammo scarcity to balance the game. They painted themselves in a corner and then made poor decisions from then on.
Andyet neither of those are the main reason. The main reason is balaning. It is far easier to balance 4v4 than it is 6v6...and balancing isthe biggest in in PvP for Destiny 1.
The net code is just terrible and has very little to do with 6v6.
And they have used ammo scarcity to help balance the game.
Cause the meta = balanced when everyone uses it. And the difference between 3v3 and 6v6 has little to do with the meta. People use the meta cause the players are better in general. Plus, you have twice as many people in 6v6, which means more targets and less attention on you, which is why non meta set ups are viable. Less attention, more targets, lower quality of players in general.I would think 3v3 is harder to balance. 6v6 was more chaos and harder to notice the issues. You can run just about any decent in in 6s, but in 3s you better be using the meta.
I'm hoping they completely revamp the gun perks and stats (hopefully that's why they didn't carry over). The balance was terrible because too many guns and perks were just broken.
The big problem is they would create a gun like a super high rate of fire pulse rifle that had nearly max stability. This gun type dominated for so long. The gun basically has nearly zero recoil with the right perks. How do you balance that? You don't create it.
Also, notsure if you noticed, but the old supers are not the same.It's that type of unexplained and frankly strange decision that worries about the amount of joined up thinking that is happening behind the scenes.
Also, notsure if you noticed, but the old supers are not the same.
Fist of Havoc now has 6 fist slams, and it now has a barrier to deploy that blocks pathways for ashort time, or you can hide behind it.
You should look on you tbe for a video about known exoctics, some of them look awesome. There is even a Gally themed grenade launcher.You're right. I didn't notice that.
As far as the programmers it's not them being incompetent it's the choices they make.
Yet no new 3rd party games use them.
Titanfall 2 uses them. So put another mark in the Valliance is wrong column.PS4 holding games back. #Parity
Titanfall 2 uses them. So put another mark in the Valliance is wrong column.
Yet no new 3rd party games use them.
Another Digital Foundry video where Richard talks about 30 fps on consoles and says again that both the Pro and Scorpio weren't meant to double framerates but raise fidelity which is the truth. The CPU's just didn't get a big enough boost to run this game at 60 fps when the PS4/X1 versions always targeted 30 fps to begin with.
Yep. The "EVERYTHING 60fps" dream died when it was clear we weren't getting a modified Ryzen CPU in Scorpio; granted that would've been complete overkill compared to what we have.
Another Digital Foundry video where Richard talks about 30 fps on consoles and says again that both the Pro and Scorpio weren't meant to double framerates but raise fidelity which is the truth. The CPU's just didn't get a big enough boost to run this game at 60 fps when the PS4/X1 versions always targeted 30 fps to begin with.
Titanfall is exclusive.Titanfall
Titanfall 2
Age of Ascent
Hitman 2016
Off the top of my head.