PlayerUnknown's Battlegrounds PUBG

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Tried the PIT Maneuver last night with my motorcycle...

 
So, it seems...

Death cams are being worked on
4K graphics are coming at somepoint.
The Xbox road map will be talked about on the premier Inside Xbox show on March 10.
Proximty chat is on their radar but not a priority.
Loot Crate cost increases still on their radar but not a priority.
Weather for Xbox is not currently not being worked on.

They are working on a hotfix for the revive bug and the B button while in the map bug. Possibly a fix for footstep sound.

Seems patches will be every 2 to 3 weeks now, with hotfixes inbetween when necessary.

Bluehole have asked MS if a live test server could be possible.
 
I don't get the point of proximity chat. Seems like a waste of time.
 
Couple of weeks ago I died in the water as the game couldn't recognise me being out of the water, I was permanently stuck under until I drown.....haven't played it since.
 
Couple of weeks ago I died in the water as the game couldn't recognise me being out of the water, I was permanently stuck under until I drown.....haven't played it since.
I had this problem before with pravus when we were in a motorcycle and went into the river. I was stuck and sinking and some how I got out.
 
So Fortnite is the road map for devs improving performance and adding maps. Wow are they time travelers because devs have did that for a long time. You are reaching brother.

No. The smaller map to increase player density. Shorter matches. Emotes. New game modes. Parachute customization. Custom game system.

That's all Fortnite stuff. Competition is good. PUBG players are getting a better game because of Fortnite.
 
Fortnite is ass. I don’t want PUBG taking it’s cues from it.
 
No. The smaller map to increase player density. Shorter matches. Emotes. New game modes. Parachute customization. Custom game system.

That's all Fortnite stuff. Competition is good. PUBG players are getting a better game because of Fortnite.

That's not Fortnite stuff, it's stuff that was already in prior Brendan Greene Battle Royale games.

Come on bro, I thought you were going around teaching lowly newb battle royale players on Xbox the ways of the enlightened ones or something.

Hell, PUBG PC already had custom games before Fortnite Battle Royale was even a thing, literally put into test servers a month after launch of their PC Early Access.
 
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Who else remembers when Fortnite invented in-game dance emotes in Battle Royale games three years ago...?






Pepperidge Farms remembers.

oh, wait...
 
Also, the Jungle map was announced around May of last year at the same time as the Desert map, with one being 4x4, the other 8x8.
 
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Hello Xbox players,

Both Microsoft and PUBG Corp remain committed to delivering the best PUBG console experience possible. Over the next few months of development we trust that you will see meaningful improvements to optimizations, new content additions, compelling reasons to play, and refinements to the overall console experience. These improvements and areas of focus comprise our Spring Xbox PUBG Roadmap.

To service our Roadmap, we will be transitioning to a longer 2-3 week cycle in-between patches, with our goal to ensure we are consistently releasing well tested improvements to the current Live version of the game.

Spring Xbox Roadmap:

Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes:
  • Optimized game characters and their movements
  • Optimized the number of particle effects that are spawned by vehicles and grenades
  • Optimized object collision complexity
  • Balanced the game work across all CPU cores to reduce streaming hitches when moving
UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience.

Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster.

Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering.

Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes.

Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc).

Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel.

Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox.

Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap.

Sound: We’re going to continue improvements to audio quality and directional sound.

Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style.

Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”.

Miramar is coming to Xbox early spring!!!

Thank you,
The PUBG Development & Community Team
 
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Hello Xbox players,

Both Microsoft and PUBG Corp remain committed to delivering the best PUBG console experience possible. Over the next few months of development we trust that you will see meaningful improvements to optimizations, new content additions, compelling reasons to play, and refinements to the overall console experience. These improvements and areas of focus comprise our Spring Xbox PUBG Roadmap.

To service our Roadmap, we will be transitioning to a longer 2-3 week cycle in-between patches, with our goal to ensure we are consistently releasing well tested improvements to the current Live version of the game.

Spring Xbox Roadmap:

Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes:
  • Optimized game characters and their movements
  • Optimized the number of particle effects that are spawned by vehicles and grenades
  • Optimized object collision complexity
  • Balanced the game work across all CPU cores to reduce streaming hitches when moving
UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience.

Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster.

Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering.

Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes.

Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc).

Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel.

Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox.

Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap.

Sound: We’re going to continue improvements to audio quality and directional sound.

Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style.

Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”.

Miramar is coming to Xbox early spring!!!

Thank you,
The PUBG Development & Community Team

So Miramar this month?

Everything else is kind of generic and stuff we would expect to be coming.
 
That's not Fortnite stuff, it's stuff that was already in prior Brendan Greene Battle Royale games.

Come on bro, I thought you were going around teaching lowly newb battle royale players on Xbox the ways of the enlightened ones or something.

Hell, PUBG PC already had custom games before Fortnite Battle Royale was even a thing, literally put into test servers a month after launch of their PC Early Access.

Yeah, still feeling the Fortnite influence hard with this 2018 roadmap. I guess we'll agree to disagree.

No need to get salty though PUBG players .
 
Yeah, still feeling the Fortnite influence hard with this 2018 roadmap. I guess we'll agree to disagree.

No need to get salty though PUBG players .

Pot meet kettle.

You do know all the stuff in that road map is what PC players have been asking for, right?
 
Pot meet kettle.

You do know all the stuff in that road map is what PC players have been asking for, right?

Haven't PC players been asking for lots of stuff? I just think this looks significantly different if PUBG is still the only BR on market.
 
Yeah, still feeling the Fortnite influence hard with this 2018 roadmap. I guess we'll agree to disagree.

No need to get salty though PUBG players .

Umm... you aren't disagreeing with me at all, you're simply ignoring facts and likewise have decided to add no counter point:

-PUBG already had a custom game system implemented last year
-PUBG already had a 4x4 map announced last year and it was either going to be an island map or the desert map (desert map ended up being the 8 x 8 .
-H1Z1: KotK already had emotes/dances three years ago
-H1Z1: KotK already had customizable parachutes years ago
-Brendan Greene was already talking about the new Game Modes he has planned last year (before Fortnite Battle Royale existed): Link 1, Link 2, Link 3 (PlayerUnknown’s Battlegrounds interview: New modes, modding plans, and his meteoric rise).

That's literally all of your entire argument laid out shown to be baseless.

For your argument that the "influence is strong" we literally have to suspend belief and go to another timeline where none of the things I posted exist and then we have to pretend that Fortnite Battle Royale isn't a blatant ripoff of Epic business partners IP and then we have to pretend that you actually had some kind of valid argument.

Nah, nvm.. I'm just salty, right?
 
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