Numbers Discussion Thread

Are You Buying...

  • All Physical

    Votes: 0 0.0%
  • All Digital

    Votes: 5 50.0%
  • 50/50

    Votes: 1 10.0%
  • Mostly Physical

    Votes: 4 40.0%
  • Mostly Digital

    Votes: 0 0.0%
  • Gamepass all the Way!

    Votes: 0 0.0%

  • Total voters
    10
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Maybe using current bestseller lists from amazon isn't a reliable way to gauge sales, if it can change so much from day to day. Sounds like it's just a snapshot at one point in time, not an average over time, and so it would shift around quite a bit.

Does amazon have cumulative stats, such as "most popular in April" or "most popular in 2018," that sort of thing? If so, that might provide more reliable info.

Yeah it has a 2018 list and God of War is the top selling game of 2018 on Amazon so far, also just for the hell of it console sales for the 2018 so far go Switch, PS4, X1S, PS4 Pro and X1X.
 
Maybe using current bestseller lists from amazon isn't a reliable way to gauge sales, if it can change so much from day to day. Sounds like it's just a snapshot at one point in time, not an average over time, and so it would shift around quite a bit.

Does amazon have cumulative stats, such as "most popular in April" or "most popular in 2018," that sort of thing? If so, that might provide more reliable info.
Its hourly. Which is why I posted "currently" to start my sentence.
 
Yeah it has a 2018 list and God of War is the top selling game of 2018 on Amazon so far, also just for the hell of it console sales for the 2018 so far go Switch, PS4, X1S, PS4 Pro and X1X.

That sounds right. Except I'd expect X to be outselling Pro (if stats are US/NPD-like, although the stats are probably global).

Its hourly. Which is why I posted "currently" to start my sentence.

Gotcha. Just a snapshot, then.

Question - Are amazon stats global? Or just for certain territories? I'm assuming global?
 
You mean that game that has a large % of its players having the free version

I can't tell how much of this is just him doing schtick at this point or if he just falsely thinks he is the first person on here to recognize it and is trying to credit for it
 
I don't know. I assumed the one I look at is US only.

This is the link I have in my bookmarks:

https://www.amazon.com/best-sellers-video-games/zgbs/videogames

From looking at the 2018 list, it looks more like a global stat (or at least more than just US). PS items are #1, #2, #4, #5, and #7. It's not until you get to #8 that you get an Xbox item, and it's a cheapie $10 gift card. US-only stats should look more balanced than that.

https://www.amazon.com/gp/bestsellers/2018/videogames/ref=zg_bs_tab_t_bsar#1

Otoh, X and Pro are separated only by two places (59 and 61), which would make sense if it's a US stat but be surprising if it's a global stat.

It would stand to reason the stat is global, because amazon is available all over the world.

But I don't really know.

Maybe someone else can clue us in.
 
You mean that game that has a large % of its players having the free version

When half the planet plays the game, is that such a bad thing?

Fortnite made $223 million dollars in March, the majority of which went to Epic themselves.

God of War sold 3.1 million copies at launch which brings it's revenue to around $180 million. How much of that went to retailers, Sony, distribution, returns etc..?

Now let's see how both games do in April, May, June etc...

The single player model needs to change. They're leaving sooooo much money on the table.
 
You might want to see how many people actually live on the planet.


Not every game needs MP and GoW3 is one of several single player games in the last year to prove that.
 
Single player is fine but the current model is awful.

Sinking 5 years development into a game only to watch people buy, talk about, and play it for four weeks before everyone moves on isn't healthy. Something needs to change.
 
Single player is fine but the current model is awful.

Sinking 5 years development into a game only to watch people buy, talk about, and play it for four weeks before everyone moves on isn't healthy. Something needs to change.


They get their money back and make a profit is healthy.
 
Single player is fine but the current model is awful.

Sinking 5 years development into a game only to watch people buy, talk about, and play it for four weeks before everyone moves on isn't healthy. Something needs to change.

Sounds pretty healthy to me

You know what isn't healthy? Those MP bombs Cliffy B keeps putting out.
 
Sounds pretty healthy to me

You know what isn't healthy? Those MP bombs Cliffy B keeps putting out.

Yeah because Lawbreakers and Radical Heights cost so much time and money to make right?

It's not healthy and it will change.

You do realize that the next gen is right around the corner and development times are going to get even longer right?

If you work on something for half a decade and can only keep players engaged for a week, something is wrong. Developers need to learn how to keep players engaged longer than that. Much longer.
 
Yeah because Lawbreakers and Radical Heights cost so much time and money to make right?

It's not healthy and it will change.

You do realize that the next gen is right around the corner and development times are going to get even longer right?

If you work on something for half a decade and can only keep players engaged for a week, something is wrong. Developers need to learn how to keep players engaged longer than that. Much longer.

So be more like Sea of Thieves? The game you keep telling everyone that nobody is playing?

Try to keep your stories straight. Maybe God of War 2 will have 100 Kratoses dropping from the sky.
 
At a certain point, this argument sounds a lot like "Britney Spears* made a hit record. Everyone should be like Britney Spears." It's the same mentality that produces a bunch of me-too clones.

The market is big enough to support all kinds of things. The whole market doesn't need to conform to the same model, just because a couple of games are big hits. And of course it won't.

*or whoever is popular nowadays. I'm out of touch.
 
At a certain point, this argument sounds a lot like "Britney Spears* made a hit record. Everyone should be like Britney Spears." It's the same mentality that produces a bunch of me-too clones.

The market is big enough to support all kinds of things. The whole market doesn't need to conform to the same model, just because a couple of games are big hits. And of course it won't.

*or whoever is popular nowadays. I'm out of touch.

The market has actually done nothing but change for the last 35 years. If you're not changing, you're dying.

So be more like Sea of Thieves? The game you keep telling everyone that nobody is playing?

Try to keep your stories straight. Maybe God of War 2 will have 100 Kratoses dropping from the sky.

Anecdotal evidence is always so useful in a discussion as broad as market patterns.

Oh wait, no it's not.
 
From looking at the 2018 list, it looks more like a global stat (or at least more than just US). PS items are #1, #2, #4, #5, and #7. It's not until you get to #8 that you get an Xbox item, and it's a cheapie $10 gift card. US-only stats should look more balanced than that.

https://www.amazon.com/gp/bestsellers/2018/videogames/ref=zg_bs_tab_t_bsar#1

Otoh, X and Pro are separated only by two places (59 and 61), which would make sense if it's a US stat but be surprising if it's a global stat.

It would stand to reason the stat is global, because amazon is available all over the world.

But I don't really know.

Maybe someone else can clue us in.

https://www.amazon.de/gp/bestsellers/videogames

German^

When I looked just now, 9:20AM CDT, both the German list and American list were different

https://www.amazon.com/best-sellers-video-games/zgbs/videogames

German site has NO Xbox One X in the top 100.
 
No every game should copy Fortnite now. We have to pretend he wasn't pushing PUBG super hard so he can pretend to be "right" about Fortnite.
I would love for MS to implement Cross Play between PUBG and Fortnite.
 
https://www.amazon.de/gp/bestsellers/videogames

German^

When I looked just now, 9:20AM CDT, both the German list and American list were different

https://www.amazon.com/best-sellers-video-games/zgbs/videogames

German site has NO Xbox One X in the top 100.

Interesting. I'm still not clear on whether that means "our" site is a US-only site or one that encompasses all of the sites (or maybe a subset of English-speaking sites?).


I did find this:

Amazon-Country-Revenue-Share-2015.png


So even if it's a global stat, it's still mostly US.
 
The market has actually done nothing but change for the last 35 years. If you're not changing, you're dying.

Thanks for the cliche, and good job ignoring my point.

SP games are changing. The days of brief, linear, SP-only, AAA budget games have drawn to a close. That has been apparent for years. God of War is itself an illustration of this.

To be clear, I don't think Sony's (or Nintendo's) model of SP-focused games works all that well for 3rd parties. It's probably something that will continue to mostly remain a province of first parties. The reason for that is, exclusives sell consoles. It's not just about 3.1 million sales -- it's about communicating to people that we've got a large library of excellent content you won't find elsewhere.

But that benefit (of attracting people to the console) only accrues to exclusive (first party) content. It doesn't extend to 3rd party developers. So 3rd party development of "pure" SP titles is riskier. Still, you've got studios like Bethesda and CDPR who do it very successfully. But no doubt that, as a general rule, 3rd party devs have moved away from SP-only titles, particularly the type described above (brief, linear, AAA budget).
 
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Single player is fine but the current model is awful.

Sinking 5 years development into a game only to watch people buy, talk about, and play it for four weeks before everyone moves on isn't healthy. Something needs to change.

Actually it is healthy so long as a profit is made. The development time for this revamping of a IP takes time and while it took 5 years for the first to hit (Im assuming you're talking GoW) the sequel will be turned out in much less time. And what's wrong with people playing for a month or two and moving on so long as the profits are rolling in from all those sales (rhetorical). Not every game has to be this cultural phenomenon where a lot of people are constantly talking about it to be profitable.

Look at all the multiplayer games that have come out to try and capitalize on what's popular only to crash and burn. I mean look at Epic, Fortnite wasn't doing much of anything until it hopped on PUBG's popular Battle Royal model. But look at their other effort in Paragon trying to capture the MOBA crowd which is been cancelled.

Any game can fail whether it be multiplayer or single player.
 
Actually it is healthy so long as a profit is made.

You can't think this way in terms of the market.

If costs are rising (they are) then your market should be commensurate (It's not). Just because you can spout off a few examples of successful single player games doesn't mean the market isn't shifting.

Single player games as they are now, are not good at keeping their players engaged/wanting to spend money. Multiplayer games are. That's going to need to change or you'll continue seeing fewer and fewer big budget 1 player experiences.

It's funny because what I'm arguing for is something all of us should be hoping for. Growth and improvement.

Imagine playing God of War as much as people play Fortnite. What do you think that means for God of War?
 
You can't think this way in terms of the market.

If costs are rising (they are) then your market should be commensurate (It's not). Just because you can spout off a few examples of successful single player games doesn't mean the market isn't shifting.

Single player games as they are now, are not good at keeping their players engaged/wanting to spend money. Multiplayer games are. That's going to need to change or you'll continue seeing fewer and fewer big budget 1 player experiences.

It's funny because what I'm arguing for is something all of us should be hoping for. Growth and improvement.

Imagine playing God of War as much as people play Fortnite. What do you think that means for God of War?

Nobody was talking about the single player market. We (includes you) were talking about God of War. A series showing growth.

As usual moving the goalposts when you are wrong.
 
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