I do see that Sea of Thieves is number 2 on Amazon for released Xbox games. It is also leading PUBG, which is 15th.PUBG seems to be hovering around the bottom of the top ten, the last few weeks. So reasonably good hold there.
Sea of Thieves dropped to 17, which is considerable. Lots of buyers up front, followed by not so much.
Yakuza 6 plummeted to 39. Ouch! That one apparently sold only to hardcore Yakuza fans and beyond that, nothing. Really dumb decision to release alongside God of War. Also I think people are just tired of Yakuza. Three Yakuza games released in the space of a year, all of them set in the same city, same combat, same hero? I really enjoyed Yakuza 0, but that's way overkill.
I have both the Game Gear and Atari Lynx still.I still have my original Game Gear.....
More PR, but surprising considering it is behind like 35 million consoles compared to the competition.
I'm planning to marry my PS4
From what I've heard -- and this is not to diminish MS -- it's actually a function of being behind in sales (at least partly). Average engagement (spending in the marketplace) drops as install base grows. The more consoles you sell, the more you're selling to a less hardcore crowd (people less likely to buy lots of stuff in the marketplace). So, for example, the first 10 million you sell is almost all to hardcore users and rabid fans. The next 10 million is still mostly hardcore, but some more casual/secondary users. The next 10 million is more of a mix. And so forth. So engagement level depends on install base. The downside of the PS4 selling so much is that, when you get to the 70 or 80 million mark, you're selling to a lot of people who are more casual buyers, secondary owners, and so forth. So you get less "engagement" (less spending on the marketplace) from those people.
I'm not sure if that's the whole explanation -- Xbox owners might just spend more in the marketplace than PS owners, regardless -- but it's part of it.
I'm planning to marry my PS4, though, so I think I have a higher level of engagement.
Dat boy freaky, FR! lolI wouldn't be surprised if that was legal. I think people marry their cars. Or I know some have sex with their cars. I would never do any such thing. Well, I haven't met a car yet that made me horny.
I don't think it's just PR. Three reasons: First, this comes from their quarterly financial briefing. It wasn't directed at gaming journalists or gamers, but at shareholders. Second, it's a very important metric for MS, because it's a direct measure of what they're most interested in -- how much people spend on their platform. Third, there's reason to believe that (apart from install base) people may spend more on XBL than they do on PSN (e.g., I believe Xbox skews toward a demographic that has more disposable income and is more internet-connected and predisposed to online play, which might mean more purchases via MTs, DLC, etc.).
I get that a business is interested in how much their consumers spend, that is an obvious given.
But, if what you said before about install base and engagement is correct, then it is just PR....a false positive.
It's not a "false" anything. It's a true statement.
It's not "PR spin;" it's Nadella talking to investors and shareholders. Nadella is directly accountable to them, and if he just shovels BS, he's going to damage his credibility and by extension investment in MS as a whole, which would be enormously stupid. He's not doing that -- he's pointing to a critical metric for both MS and the investor. It's a good thing, even if it's an expected/normal thing.
And as I said, there are other factors besides install base that would contribute to the difference in "engagement" (per-player spending). Because of the different regions where they sell, Xbox players tend to have better access to good internet and higher incomes; they also tend to be more focused on online multiplayer games. All of that would correlate with higher per-player spending. So even if install base were taken out of the equation, Xbox would probably still have a higher "engagement" than PS.
I would have to disagree with that last part because Sony still has more customers in places with all of those things you said Xbox owners have. There isn't a single market that I've seen where MS is leading in sales, if they were ahead in North America and the UK and behind everywhere else I'd agree with you but they are behind everywhere.
strongly agree with youI would have to disagree with that last part because Sony still has more customers in places with all of those things you said Xbox owners have. There isn't a single market that I've seen where MS is leading in sales, if they were ahead in North America and the UK and behind everywhere else I'd agree with you but they are behind everywhere. While what he says may be "true" because of how this type of thing is calculated it is still a smoke and mirrors kind of way of trying to claim first place in something when in reality they are behind in every metric that matters at this point. I don't want anyone to get the wrong idea about what I'm saying, that doesn't mean they aren't making money or that they are failing, being a distant second doesn't mean you can't also be successful.
Two points.
First, remember we're talking about per-player average engagement, not total sales or total engagement. A company can have greater total engagement yet still have lower per-player engagement. A baseball player can have more total RBIs but yet a lower RBIs percentage than another player. Depends how many times he's been at bat and other factors. So it's the per-player averages that we're talking about, not total sales or total engagement.
Second, you point out that PS is leading everywhere. That's right, and that's what contributes to the lowering of the average. For example, PS4 is greatly outselling Xbox the Czech Republic, Slovakia, Turkey, South Africa, Parguay, Uraguay, Bolivia, Qutar, Bahrain, Greece, Oran, Venezuala.... People in those countries have much less disposable income and less stable broadband internet. Selling more in those countries means you have more players with low incomes and less internet access. So that lowers the overall PS4 average engagement (in the same way as low review scores lower a metacritic average). Higher sales across the world does not work in the PS4's favor, when it comes to calculating average player "engagement." It actually works the opposite.
Hope that makes sense.
The issue is when people in places like those countries you mentioned are factored in then of course they'll lower your overall engagement average.
I would guess that if you just took the two places MS does well in, North America and the UK and compared their level of engagement to those of PlayStation customers in those same areas you'd likely find that Sony's numbers still surpass Xbox.
Right, that's what I'm saying. They are factored in, and they do lower the average.
Perhaps (I'm not sure), but in any case, that's not how these figures are calculated. They are overall averages, based on all players who own the system, not just players in the US/UK.
Exactly and that was my point earlier, when you have to factor in everyone it makes your numbers look lower which is why a company with a much smaller user base can find a place they "lead" if they look hard enough. At the end of the day though it's sort of an empty stat because they are claiming to be #1 at something that's not directly comparable. I think we've both basically been saying the same thing we just disagree on how meaningful it actually is.