Official Thread Playstation VR

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Somewhere along the lines a lot of gamers have it in their heads that there's a gpu inside or at the very least a powerful processor. I wonder how that confusion came about?

It came from the internets and the console wars, fanboys and speculation. It's not Sony being disingenuous. I'm sure in the beginning when the box was first seen in the wild there wasn't a lot of concrete info on it, however, it's been stated what it does. Heck even in the comments section of the Tom's Hardware vid I posted a while back, in which Dr. Marks concretely states what it does and that its specs are finalized, people were still insisting that it was a second GPU, magic box, etc. They're not hiding anything about it, the info from Sony is there for anyone who cares and wishes to look for it.
 
It came from the internets and the console wars, fanboys and speculation. It's not Sony being disingenuous. I'm sure in the beginning when the box was first seen in the wild there wasn't a lot of concrete info on it, however, it's been stated what it does. Heck even in the comments section of the Tom's Hardware vid I posted a while back, in which Dr. Marks concretely states what it does and that its specs are finalized, people were still insisting that it was a second GPU, magic box, etc. They're not hiding anything about it, the info from Sony is there for anyone who cares and wishes to look for it.

Yup seems you're right. I had a check around and I think it may have come about when Sony released a slide saying it comes with a "powerful processing unit"

http://m.neogaf.com/showthread.php?t=1133195
Plenty of people stating the facts and plenty not listening and running with "Super VR chip" "secret sauce" .
 
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Yup seems you're right. I had a check around and I think it may have come about when Sony released a slide saying it comes with a "powerful processing unit"

http://m.neogaf.com/showthread.php?t=1133195
Plenty of people stating the facts and plenty not listening and running with "Super VR chip" "secret sauce" .

Sony has a code they go by (a pedigree): they build all of their PlayStation systems with enough horsepower and flexibility to sustain any device that has to tether to it. THIS is what they build all of their peripherals around, that way no extra resources are wasted in the peripherals and not to mention you are using 100% of that horsepower all the time if its from one designated place: the console.

I remember trying to explain this over a year ago, and it was not taken heed to. Fast forward to today, and you are now witnessing this in practice with PlayStation VR. But maybe this is why people thought that there was some type of super box that had to be present; the console wasn't powerful enough.
 
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Sony has a code they go by (a pedigree): they build all of their PlayStation systems with enough horsepower and flexibility to sustain any device that has to tether to it. THIS is what they build all of their peripherals around, that way no extra resources are wasted in the peripherals and not to mention you are using 100% of that horsepower all the time if its from one designated place: the console.

I remember trying to explain this over a year ago, and it was not taken heed to. Fast forward to today, and you are now witnessing this in practice with PlayStation VR. But maybe this is why people thought that there was some type of super box that had to be present; the console wasn't powerful enough.

That is still true though, the frame reprojection solution is their savior for overcoming what the hardware cannot do itself.
 
I think any hope of a standalone $250 or even $300 PSVR were dashed away when Oculus Rift and Vive announced their pricing. Sony now has more legroom to be the most inexpensive credible VR solution out there and earn even more profit. It would serve them little purpose to price it at $250 when $350 still looks like a deal in comparison.
 
That is still true though, the frame reprojection solution is their savior for overcoming what the hardware cannot do itself.

This doesn't require additional horsepower, though. It was obviously planned around the hardware from the start.

I think any hope of a standalone $250 or even $300 PSVR were dashed away when Oculus Rift and Vive announced their pricing. Sony now has more legroom to be the most inexpensive credible VR solution out there and earn even more profit. It would serve them little purpose to price it at $250 when $350 still looks like a deal in comparison.

Sony is not directly competing with Oculus. They are trying to position VR for the masses due to it being the future of entertainment. Think of BluRay. The more people adopt it, the faster it becomes the medium
 






Apple, Google and Disney all have invested huge in a similar Gear VR type device as it is the future of entertainment, travel, and marketing. So no, VR is far from a fad or niche. It is here to stay, but what better way to expose the true nature of this than to push it into game consoles? :) VR is bigger than you think.
 






Apple, Google and Disney all have invested huge in a similar Gear VR type device as it is the future of entertainment, travel, and marketing. So no, VR is far from a fad or niche. It is here to stay, but what better way to expose the true nature of this than to push it into game consoles? :) VR is bigger than you think.

This means absolutely nothing for the future of VR.
 
Because this scenario has happened countless times before and failed miserably?

There can't be a scenario if we are now just getting VR.

Through the simple experiences, people will gravitate towards to bigger ones. We are at the brink of a new transition just as we were when we were dealing with enormous polygons back in the Atari age. We moved from this to the 16 bit era with 2D style worlds and from there to full 3D environments. Virtual reality is the evolution to all of this. It is the next era in entertainment. You say we are not there but everything else goes against this, from the very smart phone you are carrying around, to your television set, to your PC. And just like the original eras, we will start small, but it will take that one, bold mind and that initial push to get it mainstream. Just like DVD and BluRay, gaming consoles will pave that road first
 
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There can't be a scenario if we are now just getting VR.

Through the simple experiences, people will gravitate towards to bigger ones. We are at the brink of a new transition just as we were when we were dealing with enormous polygons back in the Atari age. We moved from this to the 16 bit era with 2D style worlds and from there to full 3D environments. Virtual reality is the evolution to all of this. It is the next era in entertainment. You say we are not there but everything else goes against this, from the very smart phone you are carrying around, to your television set, to your PC. And just like the original eras, we will start small, but it will take that one, bold mind and that initial push to get it mainstream. Just like DVD and BluRay, gaming consoles will pave that road first

Will the masses want to strap devices to their head though?

I think the tech is cool and is the evolution as you said. But I'm still curious to see how it will be received outside of the gaming community.
 
Will the masses want to strap devices to their head though?

I think the tech is cool and is the evolution as you said. But I'm still curious to see how it will be received outside of the gaming community.

Because we are dealing with the early stages of VR, just like any new cutting-edge device, nothing is ever really flawless when it is first introduced. Look at the first television set. As time goes on, the products get better with time. But if you don't launch them in the fear of them not being perfect, you will never have that perfect product because there will always be something imperfect about it. Trial and error is key to everything that is perfect.

Virtual Reality goes beyond gaming, but gaming is that initial push that will drive it's existence. Think of it as the internet (dial up vs the cloud). Its kinda the same concept here. Most entertainment will branch off to it (interactive movies, concerts, meetings), travel (navigation, pre-visiting desired locations ANYWHERE, communication), medical (treating phobias, training), marketing/advertising (interactive demonstrations) picture the Six Flags ride just to give you an idea for what's in store. The market is huge and the possibilities are endless. But first......it will start with the game console. This is it's ripple effect.
 
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I think any hope of a standalone $250 or even $300 PSVR were dashed away when Oculus Rift and Vive announced their pricing. Sony now has more legroom to be the most inexpensive credible VR solution out there and earn even more profit. It would serve them little purpose to price it at $250 when $350 still looks like a deal in comparison.

True. Even if it's priced at the high end of $450 it's still the most "affordable" quality VR setup at almost half the price ($450+ $350) of a Rift setup (Rift + PC), and still more affordable than just the Rift HMD alone.
At this point VR is still a niche market, affordable doesn't necessarily mean dirt cheap pricing. $4-450/$800 versus $600/$1600 is an affordable entry into VR, same as $600 for the PS3 (at launch) compared to $1000+ for a Blu-ray player was an "affordable" entry into point for Blu-Ray.
 
VR is still in its infancy but I do believe it is here to stay. A lot of the experiences are too compelling for it to fall by the wayside the way previous attempts to bring it to mass market did.
There will be many wonderful experiences apart from gaming that will ensure it will stick around this time. Virtual Tourism, VR Porn, Educational Apps, Concerts and Sporting Events will be very attractive to many.

Saying that, imo it will still take around 5-10 years for it to become truly mainstream but for gen one, it's going to fall to PSVR to get those first 10-20 million on board for high end VR. Price is a major factor and as Dno69 said, strapping a device to your face isn't really an elegant solution. I think it will be a hybrid AR/VR device that looks like a pair of glasses that will really allow it to become mainstream but I think we're a good 10 years away that.
VR has to start somewhere though and devices like PSVR, Rift and Vive will already provide an experience many of us thought would be impossible as an affordable consumer device 5 years ago.
 
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They just better not make some exclusives VR only or i'll have to slap Sony around. Like last gen, Xbox fans thought they were getting a new Fable and it was for Kinect. No thanks.
 
VR is still in its infancy but I do believe it is here to stay. A lot of the experiences are too compelling for it to fall by the wayside the way previous attempts to bring it to mass market did.
There will be many wonderful experiences apart from gaming that will ensure it will stick around this time. Virtual Tourism, VR Porn, Educational Apps, Concerts and Sporting Events will be very attractive to many.

Saying that, imo it will still take around 5-10 years for it to become truly mainstream but for gen one, it's going to fall to PSVR to get those first 10-20 million on board for high end VR. Price is a major factor and as Dno69 said, strapping a device to your face isn't really an elegant solution. I think it will be a hybrid AR/VR device that looks like a pair of glasses that will really allow it to become mainstream but I think we're a good 10 years away that.
VR has to start somewhere though and devices like PSVR, Rift and Vive will already provide an experience many of us thought would be impossible as an affordable consumer device 5 years ago.

I think future iterations need to be wireless also.

I was watching a live Vive demo. And while it looked amazing, you have a gigantic cord running from your headset to the PC, as well as having to have two IR emitters attached to the ceiling or wall on opposite ends of the room.
 
So, PSVR is $399, coming October 2016.

+comes with earbuds
+Playroom VR Game bundled
-no camera
-no move controllers

nxbTjDd.jpg

PSVR-GDC-2016-330.JPG
 
And a Battlefront VR exclusive as well.

Will the camera be required? Move controllers?
 
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