Official Thread Playstation VR

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Now you're onto that the PSVR does everything better than the Oculus and Vive except for resolution? Lulz.

I was referring to the social screen (same or different) & multi users with motion controllers, <18ms, and/or 120Hz refresh rate. These things can take a pretty good hit to the hardware, but with PS VR cooperative link with the system, it aids one another. Sure, it's screen might not be as sharp, but it seems to offset this in other areas.
 
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The PS4 has 18 compute cores for a total of 1.84 teraflops, but 4 compute cores are non-graphics cores. So it is really only 1.4 teraflops for graphics.
And the CPU has 8 cores total, but looking at the die, it is clearly not a true 8-core processor but instead a dual core setup where each pairing of 4 cores is forces to share limited resources. And very underclocked cores at that.

I wouldn't compare this setup to anything close to a 970.
 
All of this was known back in November. It was stated exactly what the breakout box did and didn't do. It was never misled to be some super powerful helper box.

Correct. But after the cooling system, I started to wonder what else could it possibly be handling that we hadn't yet touched on, which gives you an idea on the type of processor being cooled inside. :)

The PS4 has some serious muscle.
 
No. The slide used by Sony was:
psvr.png


The statement that the PS4 is '60% more powerful than an equally spec computer' is absurd.
When your GPU is comprised of the same architecture as what is found on a now obsolete desktop GPU you aren't going to magically make that same GPU architecture 60% more powerful.

Sony didn't word this right or is intentionally misleading with that slide. 60% better optimization would be a far better use of words.
Furthermore the PS4 is not doing 'alot of things that PC, even beefed up is not doing' whatever that statement means. LOL.
You are also negating the fact that the PC will not only have DX12 but Vulkan to lower API overhead to help with VR. Both those APIs are specifically designed to eliminate overhead and bring back 'coding to the metal' on the PC platform.

I'm all for the PS4 delivering stellar VR experiences but this notion that the PS4 is somehow doing 'more and better than what a super high end PC can' is getting ridiculous. The console is FIXED hardware that has the advantage of being closed for better optimization. That does not make it more powerful.

It's like people go off the deep end and start believing in magical unicorns because Sony 'and some devs' told them they are real.

"Same spec PC"

So if you tried to run VR with that type of hardware, the PS4 is going to out perform it is what I gathered from that. Why? It is built with the hardware in mind.
 
"Same spec PC"

So if you tried to run VR with that type of hardware, the PS4 is going to out perform it is what I gathered from that. Why? It is built with the hardware in mind.

You aren't getting it.

The slide says '60% MORE powerful than a similar spec PC'

Take the GPU in the PS4 and compare it to a 7850 which it is more or less. The PS4 GPU isn't going to be 60% more powerful because it is the SAME architecture.
You can't put a Ferrari engine in a Honda Civic and then tell people that that Honda Civic is faster than another similar Ferrari with the same engine.
The only way that Honda could be faster is if the road it is traveling on is better maintained and has less obstructions. In this analogy optimization = road.

I take issue with the wording that Sony used on that slide. It is misleading.

Also if we take into account that the PS4 GPU is roughly equivalent to a 7850, that would mean anybody rocking a 7850-7870 and trying to do VR on their PC is not going to get the same experience as somebody playing on the PS4. That I can agree with.
 
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They should just make French Ticklers for each finger that the PS Camera can movement track, it fits well with the rest of the peripherals for this console.
 
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Well, I do know that Sony tried to patent some VR-type gloves, but they were denied because they were too general. This here takes those gloves a step further without solely depending on a high price, depth camera. And because they are wrist bands and not gloves, your actual hand mobility isn't negated while still retaining the 1:1 tracking.

But this is the reason the whole depth camera idea was so bad and never worked for hardcore games; it's latency was far too high.
 
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Well, I do know that Sony tried to patent some VR-type gloves

The Power Glove 2.0. That's all VR is right now anyway. Just a gimmick that will flop if it's overpriced. I hope Sony nails it though because they can't really take the loss.
 
The Power Glove 2.0. That's all VR is right now anyway. Just a gimmick that will flop if it's overpriced. I hope Sony nails it though because they can't really take the loss.

While many look at VR as a simple games platform tied directly to the PS4, I think, like BluRay, Sony is merely using the platform as a trojan for bigger things to come.

http://uploadvr.com/sony-mobile-vr-patent/

On the 15th of this month, Sony is having a huge PlayStation VR show, which I believe is when the price will be announced as well as a launch date. And while that day is rapidly approaching, I'm more convinced that because we are dealing with a trojan here as well as the mind set behind VR, Sony will be gunning for a sweet spot on the pricing. I believe there will be two options: a break even package ($250 standalone HMD) and a profitable package ($350-$400 bundle).
 
Some info on two PSVR games.

Golem:

"I found it [the PSVR headset] light, comfortable, and easily adjustable – my time inside Golem’s virtual reality world began. Suddenly I was our heroine, her crutches laid out in front of me on the bed I was stuck in. I could look up and around at the entire small hut I was in. Golden rays of sunshine beamed in through the windows at the top of the high ceiling. Various crafted pottery and drawings dotted the walls. I almost felt like I was in a Smurf hut, and I mean that in a nice way; the small home had an almost medieval European vibe to it on the inside. But I was truly there because of the VR; the newest version of PSVR (nee Morpheus) has almost no “screen door” effect on its internal display. Golem was already making me feel like I was inside a AAA game world, and that was before I leaned my head to the left to look over the edge of the bed. In that moment, the “reality” portion of virtual reality kicked in. The effect was convincing, and the polished, lived-in look and feel of Golem’s art direction certainly didn’t hurt."

Some ex-Halo devs are involved.



http://www.ign.com/articles/2016/03/01/is-ex-halo-devs-golem-playstation-vrs-killer-app-ign-first


Viva Ex Vivo:

"Viva Ex Vivo is presented as a third person action and exploration game, designed to embody “survival on a microscopic scale.” The game features a unique take on arcade style survival gameplay in simulated virtual worlds within a microcosm. The player assumes the role of a young microbiologist in the not so distant future, investigating biological samples using a nanoscale artificial organism capable of
surviving in nearly any kind of microscopic environment. ... Players are tasked with avoiding competing and predatory organisms, and collecting valuable organic particles to harness biological energy essential to keep their VEV functioning.

"The game’s visuals have been designed reflect the unique qualities of actual high definition scanning electron microscope imagery. The game is presented from a third person (thirdprotist?) perspective, with 360 degree movement in all directions.

"Interestingly, the game is being designed for VR from the beginning, and will get a free upgrade with PlayStation VR support some time after launch, which will happen this Summer, exclusively for PS4."

PS4-20160223-1035.jpg


PS4-20160222-0971.jpg


http://www.dualshockers.com/2016/03...creenshots-and-info-will-run-at-1080p-60-fps/
 
No frames out of sync unlike PC VR, No jittering at all

I think PSVR will ship millions… Here in Spain I know a lot more people who own a PlayStation 4 than a high-end PC ready for VR. Technically, what surprised me the most was the reprojection feature. It generates 120 frames per second, taking into account the movement of the head, even when the game fails to achieve 60 frames per second. Which means that there is no jittering at all. You can play Megaton Rainfall for 1 hour and won’t see any frame out of sync. I can’t say the same for the VR experiences on my PC. Megaton Rainfall will work at 60 fps in PSVR (120 with reprojection)

http://wccftech.com/dev-psvr-ship-millions-frames-sync-pc-vr-jittering/
 
They estimate 1.9 mill PSVR units sold which is far behind the estimate of 6.6 million (OR and Vive) units and even further behind the estimated 27.1 million (Gear and Cardboard) units.

I don't see Sony even meeting that 1.9 million number unless they have some killer apps ready at launch AND come under the $400-$600 estimated pricetag for PSVR. Not sure I'm ready to call Megaton Rainfall a "killer" app but it does look interesting while possibly short on depth.
 
They estimate 1.9 mill PSVR units sold which is far behind the estimate of 6.6 million (OR and Vive) units and even further behind the estimated 27.1 million (Gear and Cardboard) units.

I don't see Sony even meeting that 1.9 million number unless they have some killer apps ready at launch AND come under the $400-$600 estimated pricetag for PSVR. Not sure I'm ready to call Megaton Rainfall a "killer" app but it does look interesting while possibly short on depth.

Analysis estimated those numbers, not the suppliers. That's Your First problem. Next is the pricing; those numbers were estimated before we knew what the price was for either unit. The price is being predicted based on what was seen of the Rift and Vive pricing. Sony is not Valve or Oculus, not to mention the tech in the unit being far different from their competitors, but for the most important part, they aren't catering to a PC crowd. This is why i think the $400-$600 price tag is flawed. To each it's own, but I'm more convinced that it's entry level will be $250 rather than the $400 mark to which many are predicting of the unit.

Sony has a huge GDC conference next week on the 15th about PSVR, and I believe that this is when they'll announce the price of the unit.
 
Can a darling mod add a poll for people to guess the price before the announcement?

I have a feeling that Shawn is gonna make us all eat some tasty crow.

(I ate pigeon once)
 
I don't have the option to add a poll. Anyone feel free to construct a different thread with a poll. Just make it focused on price. We can use this thread for more general discussion.
 
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http://venturebeat.com/2016/03/10/ps4-psvr-boss-says-oculus-rifts-599-price-surprised-him/

Seems like a good indication PSVR will be priced significantly lower.

Makes some sense, and a $600 PS4/PSVR bundle would be strong. I am guessing $350-$400 stand alone PSVR.

Weird sentence in the article, "But that still doesn’t mean you’re going to have enough money to buy the headset after digging through your couch for some change." Why the heck would the writer project his personal (lack of) finances to readers. Just hit me as odd and didn't belong in the article.
 
Makes some sense, and a $600 PS4/PSVR bundle would be strong. I am guessing $350-$400 stand alone PSVR.

Weird sentence in the article, "But that still doesn’t mean you’re going to have enough money to buy the headset after digging through your couch for some change." Why the heck would the writer project his personal (lack of) finances to readers. Just hit me as odd and didn't belong in the article.
I store my $100's that I steal from my dates in my couch. Have no effing clue what the author is yarning on about.

I'm gonna guess $350 for standalone. By the by, when it comes down to it, and the price is announced, you cant use "well, if you subtract the value of the bundled games blah blah."

If you hijack a bus full of 16 boyscouts, and some of them happen to be conjoined, you still have 16 boyscouts!

Guess the price, or shut up! :p

*edit* the conjoined scouts are meant to represent bundled games. And I'm not telling you to shut up, peoples future rationales in general. :p
 
http://venturebeat.com/2016/03/10/ps4-psvr-boss-says-oculus-rifts-599-price-surprised-him/

Seems like a good indication PSVR will be priced significantly lower.

Meanwhile, Oculus' Rift costs $599 and HTC’s Vive costs $799. Yoshida says that like much of the public he was surprised by Oculus’ price announcement, given the company’s early public statements suggesting the Rift would cost less.

That's Yoshida's whole statement. The Venture beat article kinda takes it outta contex, making it sounds as if Yoshida thinks $599 is too high for VR in general.
 
That's Yoshida's whole statement. The Venture beat article kinda takes it outta contex, making it sounds as if Yoshida thinks $599 is too high for VR in general.

Sort of does.

It seems pretty obvious that Sony VR isn't going to cost $600. It was/ is most likely to be around the $400 mark.
 
I'm going for $250 for the headset by itself and $350 for the bundle/starter package (PS VR, PS Camera, game), but I'm going to tell you all this right now: don't be surprised if they undercut these two price points by $50, dropping the two to $200 and $300. At the $250 price point, Sony will be making a pretty hefty profit if my calculations are correct.

All in all, you are looking at $700 for PlayStation 4 and the VR starter package if my prediction is right and the HMD is $250. If they undercut my prediction, then you are looking at $650, which sounds about like "mass market" territory to me.
 
I'm starting to think Sony might end up with a bit of a backlash or maybe even a lawsuit when PSVR releases because of quite frankly being disingenuous about what that little box that ships with PSVR actually does.

I'm astonished how many people I've seen around various sites still thinking that the box has a GPU inside. I know they've recently come out and said that all the processing that pushes the game on the headset will be done purely on the PS4 but whoever it was that originally came out and spoke about what was inside that box has definitely laid the seed in many peoples mind that it will be helping the PS4 power wise. I think it might come back to bite them in the ass.

I wonder if they originally intended for it to help out on the power side and decided to take out some hardware to cut costs because they definitely implied originally that it was powerful.
 
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It's been stated what the breakout exactly does, and doesn't do, since last November, when it's specs were finalized.
 
It's been stated what the breakout exactly does, and doesn't do, since last November, when it's specs were finalized.

Somewhere along the lines a lot of gamers have it in their heads that there's a gpu inside or at the very least a powerful processor. I wonder how that confusion came about?
 
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Paranormal Activity VR game

“It was really important for us to capture the essence of the Paranormal Activity universe,” Barder says. “This game is a continuation of the franchise; a next chapter spawning from this fantastic mythology.”

"This game is a full triple A title with three hours of story and up to six hours of gameplay for those who want to explore every aspect of this world,” Naftal says. “The original demo was more experiential, whereas this is a video game experience.”

http://fortune.com/2016/03/12/paranormal-activity-vr-game-sxsw/
 
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