Official Thread Playstation VR

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Andy

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Playstation VR thread, v. 2.0.


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Do the balls on the Move change colour?
Yes. I believe its somewhere around 200 to 300 and I'm being generous there since I don't have the passage right in front of me

Edit

I knew I was way off but here it goes:

Q: PlayStation Move’s color-changing sphere: How many colors can it turn? (asked by @djratchet

A: The sphere atop PlayStation Move can be changed to any color (the sphere LED is controlled with Full Color 24bit RGB). It is capable of displaying more than one million hues, enabling it to make fine adjustments in a wide variety of playing environments.
http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/
 
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Heyyyy-oh
For the last thread, which I knew was false since the hardware was at 85% back in November, was confirmed by Sony as pure speculation as far as a fall launch is concerned.

The media is so full of themselves, which is why I tend to go by my own experience and judgement.

http://www.lazygamer.net/gaming-news/sony-says-playstation-vr-delay-purely-speculation/

Even if it were to be true, why would it be so bad for a fall launch, especially if it is to make the launch the best it can be?
 
For the last thread, which I knew was false since the hardware was at 85% back in November, was confirmed by Sony as pure speculation as far as a fall launch is concerned.

The media is so full of themselves, which is why I tend to go by my own experience and judgement.

http://www.lazygamer.net/gaming-news/sony-says-playstation-vr-delay-purely-speculation/

If I remember right, Sony said last summer the hardware was ready, they were just waiting on Software. Same as the Rift, hardware was ready last year. It's important their is plenty of Software ready for launch. I should imagine Sony's been manufacturing the headset for many months already.
 
Heyyyy-oh


Even if it were to be true, why would it be so bad for a fall launch, especially if it is to make the launch the best it can be?
That's not the problem. Its more so the selective listening. Sony never said this. GameStop said it. If Sony is launching in the fall, that means GameStop hadn't yet gotten their hands on them, which blatantly confirms all in itself that no launch date was ever given otherwise there would have been a more public announcement.
 
If I remember right, Sony said last summer the hardware was ready, they were just waiting on Software. Same as the Rift, hardware was ready last year. It's important their is plenty of Software ready for launch. I should imagine Sony's been manufacturing the headset for many months already.

The hardware was done but the interface was still being worked on which is why we haven't yet seen it on the device yet.

http://mobilesyrup.com/2015/11/03/s...is-still-not-ready-for-price-or-release-date/
 
I think it's safe to say that hardware that was finalized well over six months ago does not have its release nearly a year and a half after the hardware was finalized because of "software interface." It's simply a case of the games weren't ready and the add-on got delayed internally or there wasn't anything worthy to sell the add-on and delayed it until they felt they would have the killer app.
 
I think it's safe to say that hardware that was finalized well over six months ago does not have its release nearly a year and a half after the hardware was finalized because of "software interface." It's simply a case of the games weren't ready and the add-on got delayed internally or there wasn't anything worthy to sell the add-on and delayed it until they felt they would have the killer app.

That is exactly the case. But above all, if such a date was given (autumn), Sony would have made this public.
 
"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it does process. No PS4 GPU/CPU cycles spent on Audio.

Reprojection is no longer an option. It is always on now. :)



The PS4 has some mad muscle. So apparently the processor box isn't as powerful as it was led to believe.

Also check out the conference just after as it touches on the pros and cons of all the headsets.
 
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"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it does process. No PS4 GPU/CPU cycles spent on Audio.

Reprojection is no longer an option. It is always on now. :)



The PS4 has some mad muscle. So apparently the processor box isn't as powerful as it was led to believe.

Also check out the conference just after as it touches on the pros and cons of all the headsets.

I'm calling utter bulls*** on it being on par. It's not even close to on par with standard games, not even close. There's no chance in hell it's on par VR wise. No chance.
 
I didn't have time to post this before but Sony is suppose to be having a huge GDC show in March, I believe the 15th on PSVR. I believe this is going to be the price and launch date reveal.
 
I'm calling utter bulls*** on it being on par. It's not even close to on par with standard games, not even close. There's no chance in hell it's on par VR wise. No chance.

The console is ~60 more efficient with VR to the PC, too.

Other than the resolution, the console, is doing a lot of things that the PC, even when beefed up, is not even doing. And this information is coming from developers and not just Sony. :)
 
The console is ~60 more efficient with VR to the PC, too.

Other than the resolution, the console, is doing a lot of things that the PC, even when beefed up, is not even doing. And this information is coming from developers and not just Sony. :)
Now you're onto that the PSVR does everything better than the Oculus and Vive except for resolution? Lulz.
 
...The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it does process. No PS4 GPU/CPU cycles spent on Audio...

...The PS4 has some mad muscle. So apparently the processor box isn't as powerful as it was led to believe.

All of this was known back in November. It was stated exactly what the breakout box did and didn't do. It was never misled to be some super powerful helper box.
 
The console is ~60 more efficient with VR to the PC, too.

Other than the resolution, the console, is doing a lot of things that the PC, even when beefed up, is not even doing. And this information is coming from developers and not just Sony. :)

Doubtful
 
These PSVR apologists are the same ones mocking X1 for being less powerful than PS4. :crazy:
 
The console is ~60 more efficient with VR to the PC, too.

Other than the resolution, the console, is doing a lot of things that the PC, even when beefed up, is not even doing. And this information is coming from developers and not just Sony. :)
60%? Is this completely madeup or is there at least one obscure reference that backs this statement?

All of this was known back in November. It was stated exactly what the breakout box did and didn't do. It was never misled to be some super powerful helper box.
Yeah. And there was never some mega cooling supply in the box either. It's all tall tales stemming from tall tales getting too ahead of themselves.
 
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The console is ~60 more efficient with VR to the PC, too.

Other than the resolution, the console, is doing a lot of things that the PC, even when beefed up, is not even doing. And this information is coming from developers and not just Sony. :)

No. The slide used by Sony was:
psvr.png


The statement that the PS4 is '60% more powerful than an equally spec computer' is absurd.
When your GPU is comprised of the same architecture as what is found on a now obsolete desktop GPU you aren't going to magically make that same GPU architecture 60% more powerful.

Sony didn't word this right or is intentionally misleading with that slide. 60% better optimization would be a far better use of words.
Furthermore the PS4 is not doing 'alot of things that PC, even beefed up is not doing' whatever that statement means. LOL.
You are also negating the fact that the PC will not only have DX12 but Vulkan to lower API overhead to help with VR. Both those APIs are specifically designed to eliminate overhead and bring back 'coding to the metal' on the PC platform.

I'm all for the PS4 delivering stellar VR experiences but this notion that the PS4 is somehow doing 'more and better than what a super high end PC can' is getting ridiculous. The console is FIXED hardware that has the advantage of being closed for better optimization. That does not make it more powerful.

It's like people go off the deep end and start believing in magical unicorns because Sony 'and some devs' told them they are real.
 
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