AMD's Raja Koduri says that we need 16K at 240Hz for "true immersion" in VR

Would you like even more links showing SLI and VR not working?

Here's a quote from what you linked:

But with the old runtime 0.5 it works like a charm. Elite Dangerous for example has proper SLI support and runs perfectly smooth and judder free on two GTX 970s in SLI while roughly doubling the framerate. No microstutter or anything. In fact I played it like that with my DK2 for 4 hours yesterday.


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If you want to post a link proving the contrary or invalidating the points I corrected you on, go for it. So far you have a link with old irrelevant information that was literally all wrong and a link to to a non-referrenced guy who doesn't even know the standard Oculus Rift specs and is shown to be I'll informed and that quote above here is from YOUR link.
 
Cherry picked links posted and cherry picked post when other posts said they were having issues. SLI is known to have issues with OR and theirs tons of talk on it.
 
Cherry picked links posted and cherry picked post when other posts said they were having issues. SLI is known to have issues with OR and theirs tons of talk on it.
Yeah, cherry picked out the entire first page of people having no problem with it.
 
I don't think he even read the thread.

Probably posted that first link, then when someone pointed out it's all bunk and a year old, he scrambled to search for the first topic title to match what he was saying without reading it.

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Yeah, i'll just stick to my consoles. Hell, even wagging a Wii-mote sounds like more fun than VR right now.
 
Only the 1st post eh? LOL did yaw not read through the thread?

A simple google search shows more threads saying SLI and OR aren't getting along.
 
That was just a basic demo for the concept. Not an actual product. Sorry, I posted that from my mobile as a quick reference. Here's a more in-depth article with a company called SMI that has already achieved this at a cheap price if mass produced.

http://uploadvr.com/smi-hands-on-250hz-eye-tracking/



Would need to try it for myself obviously, but the tech is very near and theory is sound.


You have the GearVR right? The thing that makes this less viable to me is that you do actually look with your eyes to an extent, and not just where your head is pointed. I've noticed blurring at edges, and it is a bit unnatural (although in this case it has to do with how they have to stretch the pixels to work with the lenses).
 
You have the GearVR right? The thing that makes this less viable to me is that you do actually look with your eyes to an extent, and not just where your head is pointed. I've noticed blurring at edges, and it is a bit unnatural (although in this case it has to do with how they have to stretch the pixels to work with the lenses).

Ya I have gear vr. What you're talking about is a limitation of the lens tech which is admittedly cheap in Gear vr. Whereas consumer rift has a much larger sweet spot so the blur is not nearly as prevalent on the edges. Either way, the full screen on gear or rift is always being rendered at 100% resolution even though your peripheral is blurry anyways. So why render a naturally blurry image at 100% resolution? Using foveated rendering, we can lower the resolution a large percentage in order to save computer horsepower.

In fact, this makes the gear vr more viable because the outside edges are blurry anyways due to the lower quality lenses. Lowering resolution on what you're not looking directly at even though it's already blurry is a great solution.
 
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You think i'm kidding, lol? I just don't see what's so great about VR right now, at that price. You're strapping a TV screen to your face. I don't get it.

It's early adopter right now so I can see the concern of price. However, you just really need to experience true presence in VR and you'll understand. You're right, you don't get it. You will though, YOU ALL WILL! MUAHAHAHAHAHAH!!!!!
 
It's early adopter right now so I can see the concern of price. However, you just really need to experience true presence in VR and you'll understand. You're right, you don't get it. You will though, YOU ALL WILL! MUAHAHAHAHAHAH!!!!!
This. Have you played herobound (I think it's called)? It's nothing special in concept, but playing a fixed camera dungeon crawler as if uou are some giant watching/controlling the proceedings is very cool. It is simple so far but the visuals are nice and it controls pretty well. Definitely recommend.

Its crazy how even simple games are far more interesting in vr than they would be traditionally.
 


Cachinggg!$$$$

Maybe in a few years

I really love this. It shows the value of competition. I wonder if either device would be as improved as they are without the pressure from the competition.

I'm still siding with Oculus. I like the controller concept better, and it seems more practical to have. If I had a dedicated 15'x15' room for VR, then the Vive would be cool. It still has some hurdles like the cord that is more of an issue because it is based around actually moving about the room. I would think the best solution would be a Rift with one of those movement platforms, as that would be more "portable" and you don't have to worry about tripping on your tether.
 
I agree and it's good the Oculus will have multiple versions over the years. If someone chooses PSVR they're stuck with the "beta" version for the next eight years.
Um no because it would stay the same where OR will continue to have changes/beta.
So like I said maybe in a few years oh and Vive looks better then OR.
 
Um no because it would stay the same where OR will continue to have changes/beta.
So like I said maybe in a few years oh and Vive looks better then OR.
So Sony's getting it 100% right out of the box and that's not going to be considered a beta, but the Oculus retail, which had a real beta prior, for a year, will be considered a beta?

Is this real life?
 
So Sony's getting it 100% right out of the box and that's not going to be considered a beta, but the Oculus retail, which had a real beta prior, for a year, will be considered a beta?

Is this real life?
Yup a completed product isn't a beta.
The OR headsets people buy this year will be outdated when other versions come and if its successful expect many revisions/updates/upgrades. Is it possible for Sony to also make a lower cost making VR headset down the road? Sure but it won't likely be improved with the specs(that will likely be the PS5 version if VR takes off)
Set environment is the advantage the PSVR has.
 
Yup a completed product isn't a beta.
The OR headsets people buy this year will be outdated when other versions come and if its successful expect many revisions/updates/upgrades. Is it possible for Sony to also make a lower cost making VR headset down the road? Sure but it won't likely be improved with the specs(that will likely be the PS5 version if VR takes off)
Set environment is the advantage the PSVR has.
Complete horses***. Lol.
 
Yup a completed product isn't a beta.
The OR headsets people buy this year will be outdated when other versions come and if its successful expect many revisions/updates/upgrades. Is it possible for Sony to also make a lower cost making VR headset down the road? Sure but it won't likely be improved with the specs(that will likely be the PS5 version if VR takes off)
Set environment is the advantage the PSVR has.

Except that that "Beta", as you call it, will be superior to Sony's finished product.

If you consider OR a beta, then you might as well call any consumer electronic a beta, as new version come out all the time. Terrible logic.

It is a full product because it is finalized. It makes no difference if a better version comes out later. The core unit is functional and any "Changes" will be a whole new device.
 
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Except that that "Beta", as you call it, will be superior to Sony's finished product.

If you consider OR a beta, then you might as well call any consumer electronic a beta, as new version come out all the time. Terrible logic.

It is a full product because it is finalized. It makes no difference if a better version comes out later. The core unit is functional and any "Changes" will be a whole new device.
What's better is subjective in many ways.
That was never my point...OR has had quite a few revisions and will have more after it launches.
So no we can't compare every consumer electronics to OR.
Exactly the changes OR will have will be new devices and that will be the problem for many.
 
Sony will offer a mid-tier VR experience and that's great people will be able to have a solid VR experience. The more the market grows, the better that benefits everyone.
 
Oculus Rift is "subjectively better" than the PS VR headset said no one ever.

Display: OLED
Resolution: 2160 x 1200
Refresh Rate: 90Hz
Platform: Oculus Home
Field of view: 110 degrees
Built-in audio: Yes
Built-in mic: Yes
Controller: Oculus Touch, Xbox One controller
Sensors: Accelerometer, gyroscope, magnetometer, 360-degree positional tracking
Connections: HDMI, USB 2.0, USB 3.0