Would you like even more links showing SLI and VR not working?
Here's a quote from what you linked:
But with the old runtime 0.5 it works like a charm. Elite Dangerous for example has proper SLI support and runs perfectly smooth and judder free on two GTX 970s in SLI while roughly doubling the framerate. No microstutter or anything. In fact I played it like that with my DK2 for 4 hours yesterday.
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If you want to post a link proving the contrary or invalidating the points I corrected you on, go for it. So far you have a link with old irrelevant information that was literally all wrong and a link to to a non-referrenced guy who doesn't even know the standard Oculus Rift specs and is shown to be I'll informed and that quote above here is from YOUR link.