Respawn Engineer Jon Shiring, aka “Slothy”, is grateful for Xbox One’s Xbox Live Compute program built upon Microsoft’s Azure server database, powering a number of the standout features that Titanfall delivers.
“In sort of the traditional model of dedicated servers is you go to your server and that is your home base and you love it,” he explained. “One of the key things that is interesting about the Xbox Live Compute that runs on Azure is that they’ve commodotised servers so much, that we just don’t care. I can ask for a server, use it for 10 seconds, and then go like, ‘ah we don’t need it anymore’ and throw it out.”
Shiring admits that Xbox Live Compute has seemingly been shrugged off as a marketing gimmick by many onlookers, but thinks that all that might change with Titanfall: “And I know that the internet is very sceptical that this is real. Hopefully less so now that Titanfall is out and they realize that they really are playing on these servers out there.”
Someone help me here. After reading this article, it sounds like Microsoft wasnt kidding when they stated that the Azure [Cloud] servers increased the power of the Xbox One. Titnafall is the first game to prove this in the real world. If true, it makes sense. There was a quote earlier last week where a Respawn developer mentioned how other devs saw the Azure Advantage was the real deal, and many of them began beating down Microsofts door. Lets discuss...Shall we mates?
http://mp1st.com/2014/03/16/titanal...compute-internet-sceptical-real/#.UykZoYWega-
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