BF4 vs KZ:SF (PS4) Graphics..

Which is exactly why games need to be 1080p. People are kidding themselves if they think 720p is good enough. Like you said the games are just crisp and clear compared to the blurred BS of 720p or less.


I'm not going to disagree with that.
Native 1080 is always better.
 
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game is definitely looks great. only thing that looked awkward to me was the movement animation when watching somebody else run. looked like their feet didn't touch the ground lol
 
Ammo reload should be done like a real gun. If you pull out a magazine before completely expending it all, all those bullets left in the mag should go bye bye. And if you don't discharge that last bullet in your chamber, there should not be an animation for pulling back the slide.
 
I just saw the MP video and I have to say that it's not very impressive image quality wise. Looking at the raw video footage, I see several things that bother me:

Aliasing on transparency textures (i.e. fences, etc..)
FX not being real light sources
Lighting on the weapon is inconsisent with lighting in the world
Texture on weapon model is too blurred (especially when zoomed in and adding DoF on top)
No displacement mapping (also missing in BF4)
No detailed texturing (getting close to textures yields a blurry mess.. but BF4 has this problem too)
No dynamic GI
No realtime reflections
FOV is too narrow
Level looks to be way too small

For a next-gen game and all the hype on NeoGaf, I was quite disappointed. This game looks nowhere near as good as some of the high-end PC games that have come out.

-M
 
That's true. It really limits where I can fly my helicopter in Shadow Fall.
 
I just saw the MP video and I have to say that it's not very impressive image quality wise. Looking at the raw video footage, I see several things that bother me:

This game looks nowhere near as good as some of the high-end PC games that have come out.
Some of those effects are disabled in multiplayer for higher framerate, I'm pretty sure. PS4 will never look as good as high end PC games, it's a 1.84TF console which is upper mid-range compared to cards like the R9 290x and 780 Ti. Its advantage is having a great price/performance ratio for $400.
 
Some of those effects are disabled in multiplayer for higher framerate, I'm pretty sure. PS4 will never look as good as high end PC games, it's a 1.84TF console which is upper mid-range compared to cards like the R9 290x and 780 Ti. Its advantage is having a great price/performance ratio for $400.

And I agree. But your comment and the comment of others on Neogaf don't add up..
 
I think when people are viewing these games as graphical achievements, be it Killzone, or Ryse, or whatever, they're impressed because it is on consoles.

PC is always going to be superior, so when you say it can't compare to what a high-end PC is pumping out, well, yeah, no kidding.

But when you consider it is a 400 dollar console--a launch title to boot, then yeah, I can see the enthusiasm. Look at the stuff we had at launch for 360 and PS3 (PDZ and Resistance); it's nice to see this level of fidelity at launch. To completely dismiss it because PCs have been doing it for years is a bit unfair.
 
And I agree. But your comment and the comment of others on Neogaf don't add up..
You have a trained eye for IQ, most people can't even tell the reflections in most console games are "fake" flipped mirrors of the screen with a transparency layer (aka you can see the player UI in them). That's probably why they think it looks as good as something on a Titan.
 
I have to agree that the maps on KZ4 look way more closed in than KZ3, based on the maps I've seen.
 
I just saw the MP video and I have to say that it's not very impressive image quality wise. Looking at the raw video footage, I see several things that bother me:

Aliasing on transparency textures (i.e. fences, etc..)
FX not being real light sources
Lighting on the weapon is inconsisent with lighting in the world
Texture on weapon model is too blurred (especially when zoomed in and adding DoF on top)
No displacement mapping (also missing in BF4)
No detailed texturing (getting close to textures yields a blurry mess.. but BF4 has this problem too)
No dynamic GI
No realtime reflections
FOV is too narrow
Level looks to be way too small

For a next-gen game and all the hype on NeoGaf, I was quite disappointed. This game looks nowhere near as good as some of the high-end PC games that have come out.

-M

You claim quite a bit, but are you surely in a position to say what is right and not right? To say "I can spot it and say for sure that this is not here?"
 
I think when people are viewing these games as graphical achievements, be it Killzone, or Ryse, or whatever, they're impressed because it is on consoles.

PC is always going to be superior, so when you say it can't compare to what a high-end PC is pumping out, well, yeah, no kidding.

But when you consider it is a 400 dollar console--a launch title to boot, then yeah, I can see the enthusiasm. Look at the stuff we had at launch for 360 and PS3 (PDZ and Resistance); it's nice to see this level of fidelity at launch. To completely dismiss it because PCs have been doing it for years is a bit unfair.

Absolutely agree! I wasn't dismissing it -- but more so wanting to see what all the hype was. I mean look at quotes like this:

Lazy Jones;88603259 said:
Looks on par with Battlefield 4 on Ultra, perhaps slightly better textures on the character models.

you automatically start expecting something big.
 
Disagree if you are talking about a better picture being drawn..

A better picture being drawn is limited by how much you can draw. I can make a very pretty character in an empty world with PS4 and it's hardware pretty easily @ 60fps 1080p. Putting that character in a world with lots of other characters, props, FX, etc.. sucks a lot of the limited resources I had when first drawing that one character -- but looks a lot more immersive.
 
Yeah PS4 isn't capable of BF4 ultra at 1080p 60, that's just common sense, there's not a Titan in there.

We will get non-playable cutscenes that look very good, though. See The Dark Sorcerer tech demo.
 
You claim quite a bit, but are you surely in a position to say what is right and not right? To say "I can spot it and say for sure that this is not here?"

Well, if I can't see it, I have the right to question it. I played the first level of BF4 the other day and while I was blown away at how clear and crisp they made the textures and shaders, I was disappointed that they didn't have enough time to make assets with displacement mapping (most likely due to the large worlds and destruction) or detailed textures (moving up close to a wall and seeing detail maintained). I can assume those major things aren't in the game at all, otherwise it would have been shown almost immediately like Metro: Last Light and Tomb Raider.