and then there is this one
Next-Gen Call of Duty Focusing on Private Military Companies,
Sooooo..... Call of Duty: Metal Gear Rising?
and then there is this one
Next-Gen Call of Duty Focusing on Private Military Companies,
Don't you mean every day Keith Richards?Black Raiden?
Mostly small to medium maps, and barely a large? Horrible. F that.Also here is some other "leaked" information about the new game.
http://gyazo.com/d595cbb46042d01465d3315f1521c1dc
Sounds good to me!Also here is some other "leaked" information about the new game.
http://gyazo.com/d595cbb46042d01465d3315f1521c1dc
I see more of a Splinter Cell/Rainbow 6 hybrid. Sign me up!Yeah doesn't look like WWI, looks futuristic. Hopefully it isn't some PMC, time traveling to the past to change a "bleak" future, COD game.
Teaser reveal trailer.....
I see more of a Splinter Cell/Rainbow 6 hybrid. Sign me up!
You're crazy.Mostly small to medium maps, and barely a large? Horrible. F that.
We actually need more larger maps. More sniper and camper friendly maps. The run and gun BS gets old fast. COD2 did a good job on offering both.You're crazy.
I wish they were at least 33% bigger than they are, but not as tall.Ghosts' maps were way too big.
Nearly all R&D is done by private contractors. Equipment, jets, trucks, courseware, high-level training, etc, is largely done by civilian contractors. Private companies will always produce better work than government entities. I'm hardly in support of armies of Merchs, but that data is not being portayed honestly.
We actually need more larger maps. More sniper and camper friendly maps. The run and gun BS gets old fast. COD2 did a good job on offering both.
And I think we need more. It would be cool if we could get a run and gun game...AKA Arcade COD as it's own game, and a camping, sniping and realistic required game...AKA Realistic COD.We need less sniping and camping.
That's what Battlefield is for. It's nothing but camping.And I think we need more. It would be cool if we could get a run and gun game...AKA Arcade COD as it's own game, and a camping, sniping and realistic required game...AKA Realistic COD.
There was too much running in Ghosts. Those maps were a tad bit big. The next game seems like it's going back to choke points and areas that can be controlled. That wasn't possible with Ghosts.I don't think keeping the maps mostly small to medium in COD is a bad thing, the player count isn't large enough to justify huge maps IMO.