Official Thread Crackdown 3

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Till the s*** is working well in my home yes but really it's been done before not like it's new so I hope MS pulls it off well. It can and has already been done but with a company the size of MS doing I hope it works great.
nope, not done before.
 
Cloud Powa! Using tablet cpus, 8gb of slow ddr ram and a 3 year old video card.

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Senior producer John Noonan also says specifics for modes and player counts are yet to be revealed.

Reagent’s Crackdown 3 has been making waves with Microsoft hyping up the potential of destruction in-game (with the highest amount achievable only in multiplayer) using the power of cloud computing. Naturally this has sparked interest from various developers. Bioware level/tech designer Jos Hendriks stated on Twitter that, “Seeing Crackdown 3’s destruction makes me excited to see that game, but one question came to mind immediately surrounding that narrative.”

He further followed it up by asking, “What happens to games making use of any kind of cloud computing when that stuff goes offline, either temporary, or end of service?” This was answered by 343 Industries multiplayer designer Patrick Wren who basically said that it would be the same as any multiplayer game where the session would end and you’re taken offline. Hendriks further asked, “Is it, though? I somehow got the impression that the destructible city bit stood apart from multiplayer.”

When it was somewhat clarified that this destructibility was limited to multiplayer (with the single-player having significantly scaled down amounts), Hendriks said, “I hope you are wrong in this case, because I’d love to see that destructibility in SP.”

It’s interesting to see that some developers are speculative about the potential of cloud gaming even after Microsoft showcased a trailer which displayed the so called power of the cloud. But the most interesting bit of reaction comes from , an animator for the upcoming Uncharted 4: A Thief’s End. He , Now that you think about Microsoft should showcased such a demo when they revealed the Xbox One back in 2013. Unfortunately, it’s little too late for that.

Interestingly,

Fans have also been wondering how much destruction would be present in the single-player campaign along with whether multiplayer can be played alone. The response? “Specifics about modes & player counts aren’t ready, but Crackdown has always celebrated the sandbox.”

We’ll have to wait to find out more obviously. At this point, Crackdown 3’s multiplayer is set to release on Xbox One in Summer 2016
 
Crackdown 3 senior producer John Noonan talked further about the gsmes tech on Twitter stating the destruction is completely based on compute and doesn't require any kind of rendering.
Interestingly, when asked if AZURE would be required for a Windows 10 version he stated " I don't think we've said anything about Windows but the destruction massively outpaces what our giant dev PC's can compute."
 
I'm curious about how much damage you take if you're on top of the building when it falls....and, if the wing suit is still in the game...so say you're falling on a collapsing building you could activate the wing suit and fly to safety.
 
Well you took some damage in the other games and I'm pretty sure you could die from falling too far?
 
Well you took some damage in the other games and I'm pretty sure you could die from falling too far?

Yeah, I figured that they had it turned off for this demo video...looks like they were able to turn up extra damage as well for help in taking the buildings down. I'm guessing there will be some sort of HQ Defense/Attack game type in multiplayer which will involve trying to take down someone's building.
 
http://www.gamesradar.com/your-xbox...nsoles-crackdown-make-all-destruction-happen/

Your Xbox is chewing through virtual consoles in Crackdown to make all that destruction happen
GamesRadar Staff 3 hours ago

It's been quite a while since the building-leaping, orb-collecting sandboxes of the Crackdown series graced an Xbox console, which makes all that over-the-top destruction of the new Crackdown all the more appetising. So it's no surprise that ability to destroy fully-rendered buildings down to their last bricks has fast become the star of the show. When Crackdown finally arrives on Xbox One in 2016, the only thing that's going to be holding you back is the capability of your Internet Provider.

But how exactly is developer Reagent Games crafting this city-wide destruction? In the latest issue of Official Xbox Magazine, Crackdown creator Dave Jones explains it's all about using Xbox One's trump card - the cloud. "We're throwing so much physics around that, as soon as you start, the game has to grab extra computing power outside of [your] Xbox," Jones explains.

"So effectively it goes to a cloud server and gets [a virtual Xbox One]. And once it fills up that, it flips over and grabs another cloud server and says, 'I need more computing for what these players are doing.' And that dynamic will go up and down in realtime. So, for example, to make a building fall, we’ve got to do a lot of damage. That building will eventually collapse, but I have no idea which direction it’s going to go in – it really depends on which direction the force is coming from. It's fully physical, and smashes and crushes anything beneath it."
 
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Jen-Hsun Huang speaks about GPUs for Microsoft Azure Cloud

NVIDIA CEO Jen-Hsun Huang explains putting GPUs into the cloud. He highlights three benefits: energy efficiency, quickness, and compatibility. Learn more: http://nvda.ly/SNy7T
 
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Jen-Hsun Huang speaks about GPUs for Microsoft Azure Cloud

NVIDIA CEO Jehttp://nvda.ly/SNy7T

-Hsun Huang explains putting GPUs into the cloud. He highlights three benefits: energy efficiency, quickness, and compatibility. Learn more

This could be a real game changer for Xbox One. We've seen the advantages CPU's in Azure can bring, now lets see what the GPU's can do. I hear Nvidia have announced a 4K game streaming service today.
 
http://gamingbolt.com/crackdown-3-c...forms-tech-allows-ground-breaking-experiences

Crackdown 3 Cloud Tech Could Come To Non-Microsoft Platforms, Tech Allows “Ground Breaking Experiences”


The impressive cloud technology that is powering the dynamic multiplayer mode in Microsoft’s upcoming open world action adventure game, Crackdown 3, could some day possibly come to non-Microsoft platforms as well as the technology is open to all, according to co-founder Maurizio Sciglio. Sciglio is the CEO and co-founder of Cloudgine, the company that is providing the technology that is powering the cloud based processing in Crackdown 3, and GamingBolt had the opportunity to have an exclusive interview with him recently.

“Crackdown 3 is our first priority now, and we want to ensure that the experience on Xbox One is the best it can be. However, like I said, Cloudgine is a server-side technology so there is no restriction on clients connecting to our platform,” Sciglio said. Does this mean that the technology could come to any number of platforms in the future? May be, but time will tell.

Sciglio also differentiated between the cloud technology as it is in Crackdown 3, and the Gaikai powered cloud streaming service for PS3 video games that Sony provides via PS Now, stating that Cloudgine allows for emergent, unprecedented experiences that no other cloud solution on the market is capable of, including PS Now, if only because none of the games on these platforms were actually designed for the cloud from the ground up. “At Cloudgine we believe the real added value of a cloud-assisted model comes from the truly new and ground breaking experiences that additional compute power enables,” he said.“Experiences, as demonstrated in games like Crackdown 3, otherwise impossible to achieve in a game that was not designed specifically to take advantage of this new paradigm.”

I can see his point- the cloud in the case of PS Now is a delivery mechanism, but that is really all it is- a delivery mechanism. The games are not cloud assisted. This is not like what Microsoft and Cloudgine are promising with Crackdown 3- which, if it comes to pass, would truly lead to the next paradigm shift in video gaming.
 
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http://gamingbolt.com/crackdown-3-c...forms-tech-allows-ground-breaking-experiences

Crackdown 3 Cloud Tech Could Come To Non-Microsoft Platforms, Tech Allows “Ground Breaking Experiences”


The impressive cloud technology that is powering the dynamic multiplayer mode in Microsoft’s upcoming open world action adventure game, Crackdown 3, could some day possibly come to non-Microsoft platforms as well as the technology is open to all, according to co-founder Maurizio Sciglio. Sciglio is the CEO and co-founder of Cloudgine, the company that is providing the technology that is powering the cloud based processing in Crackdown 3, and GamingBolt had the opportunity to have an exclusive interview with him recently.

“Crackdown 3 is our first priority now, and we want to ensure that the experience on Xbox One is the best it can be. However, like I said, Cloudgine is a server-side technology so there is no restriction on clients connecting to our platform,” Sciglio said. Does this mean that the technology could come to any number of platforms in the future? May be, but time will tell.

Sciglio also differentiated between the cloud technology as it is in Crackdown 3, and the Gaikai powered cloud streaming service for PS3 video games that Sony provides via PS Now, stating that Cloudgine allows for emergent, unprecedented experiences that no other cloud solution on the market is capable of, including PS Now, if only because none of the games on these platforms were actually designed for the cloud from the ground up. “At Cloudgine we believe the real added value of a cloud-assisted model comes from the truly new and ground breaking experiences that additional compute power enables,” he said.“Experiences, as demonstrated in games like Crackdown 3, otherwise impossible to achieve in a game that was not designed specifically to take advantage of this new paradigm.”

I can see his point- the cloud in the case of PS Now is a delivery mechanism, but that is really all it is- a delivery mechanism. The games are not cloud assisted. This is not like what Microsoft and Cloudgine are promising with Crackdown 3- which, if it comes to pass, would truly lead to the next paradigm shift in video gaming.

Of course. It's the available infrastructure that will determine who can utilize it most effectively.
 
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There was a lot of speculation regarding cloud based processing. A lot of people were not sure whether Xbox One can be made more powerful using the cloud. How does it feel to prove all of them wrong?


It feels good.


Ice cold.

With this level of compute, I'm OK if the next Xbox doesn't have a CPU. Always online 4 life!