That was written way after 2015.
https://www.gamespot.com/articles/crackdown-3-destruction-restricted-to-multiplayer-/1100-6429544/
2015
That was written way after 2015.
Not saying it is a carbon copy. But you really think that is enough after a decade?When was the last time you played the original? I've played it within the last 3 months and 3 smokes it pretty handily. Every encounter was pretty much the same in the original. You never even get to a point where you can jump entire buildings in the original, but I know that in the new one you definitely get stronger as you go
There are plenty of improvements over the original. Not that that is all that hard. It is Bigger, prettier, controls better, has new moves and gadgets, more enemy variety, etc. It's not a carbon copy. That said- it really isn't going beyond what a Crackdown game has been in general, and that's a shame. THAT said- it's still fun, and does have a weirdly pure (to quote Swede) quality to it.
I think they should keep it. The game is fun is short 60 min or less sessions.Nah. They need to stick with Crackdown - not throw it on the shelf because its not exactly knocking it out of the park on this go 'round. Hopefully we'll see a Crackdown 4 in the future.
Its crazy how people keep saying Microsoft needs to drop this Ip or that Ip and then later on, they b**** about Xbox having no games. Crackdown is seriously a game that deserves to be a pillar franchise. The SP and MP both are solid AF!
Phil said he wants to make Crackdown a pillar franchise so we'll see what happens.
Who wants to drive in a game as platform jumping driven as Crackdown? The whole sell is "jump building to building."
Yeah, gonna disagree with this. MP is actually doing pretty good and will probably grow after this weekend. GP will see to that.They had a good first game, an awful sequel and went about 9 years before releasing the next game (CD3) in the series which is getting mediocre reviews, that's not really something you make a pillar of your gaming library, especially when you are already knocked for not doing anything new. Clearly this game had development issues, not so much because it was hard to crack the CD code but because of juggling developers and having the wrong priorities (MP never should have been a focus for this series) we could have had this game as it is a long time ago but they had to try to squeeze MP into it just to try to show what they could do with the cloud which isn't really lighting the world on fire after all this time.
Nah. They need to stick with Crackdown - not throw it on the shelf because its not exactly knocking it out of the park on this go 'round. Hopefully we'll see a Crackdown 4 in the future.
Its crazy how people keep saying Microsoft needs to drop this Ip or that Ip and then later on, they b**** about Xbox having no games. Crackdown is seriously a game that deserves to be a pillar franchise. The SP and MP both are solid AF!
Phil said he wants to make Crackdown a pillar franchise so we'll see what happens.
Well each car drives very different. Driving orbs can improve your handling.Anyone else not even bother driving? I think I've driven a car once or twice since I started playing, they just don't feel all that great to drive and honestly getting around on foot seems like the better way to go if you want to spot agility orbs etc.
Honestly, it would be cool if they had a team dedicated to making Crackdown games. I honestly would like to see Xbox keep it's GTA style open world game. The prospect of something like that happening is super cool to me.Like a lot of the IPs they have they should be willing to make more but only in the right situation. They would probably need to force in on one of their studios now and nobody should want that.
Played about 2 hours... not troll, but take away 4k and the incredible hdr and it honestly looks like a remastered 360 title. The gunplay is mediocre; hold LT to auto aim, hold RT to shoot, wait until spongy enemy dies (maybe it gets better? ). The animations on Terry looks better than I thought but enemies animations are mediocre even by 360 standards. On the positive; it's fun, collecting orbs and upgrading feels great, Terry is great, voice acting and cutscenes are surprisingly well done and interesting, hdr and lighting is awesome, sound is great, the music in the intro scene epicly badass, jumping feels good after a few upgrades, collecting cars is fun (driving is meh though), city looks amazing at distance on top of buildings.
Feels like it'll get repetitive but 2 hours in I'm not judging yet.
Elaborate.By what you're describing I am clearly see you've never played Crackdown 1
The melee combat in this game is much more satisfying than it was in the original, I've been spending more time punching people than shooting lol. I do really miss the charging jump to go really high like the first one had though, using thrusters just doesn't seem the same and I could be wrong but I don't think I get anywhere near as much height or distance with the jumps in this game as we could in the first one.
I sort of remember the original being the same way until you upgraded your skills. I'm assuming it gets a lot better as we upgrade.
My general thoughts are that driving is nice to have in the game, but the main course is the jumping and maybe even gliding.Surprisingly driving in the first one was kind of fun, in this one it just doesn't seem to be as good. That being said I only drove in the first one to upgrade the vehicles, jumping around was always more fun.
Well, that I dont care. The funny part, it's coming from a guy who loves multiplayer games.IGN giving multiplayer 4/10
Ouch lol