Official Thread Destiny 2 - Final Shape

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Strikes are a lot of fun this time around. A lot more than just "go here and shoot". Having a lot of fun with them.

Hope to try some PVP tonight.
 
Played PVP for the first time since the beta. I like it. It is hilarious that kiddies seem to have no clue what team shooting is.

I'm probably getting matched up against noobs though.
 
Triied Trials last night . What a god awful gamemode this week. It also seemed like something was wrong connection wise, our health goes so quick but the opponants seemed to take an eternity to kill.

Also tried started the Raid but s*** quickly brokedown, so didn't get very far.
 
Got a meta question for those of you (really more of a comment that I want to see if I am way off base on).

With the weapons now, what's the point of say a sidearm when you can equip a good autorifle? (thinking more pve but it kind of applies for both). Same kind of goes for shotguns (although they are situational) and fusions (which feel kind of weak although I have not tried the Merciless yet). In pve I'm probably mostly going to go rocket or sniper.
 
Is it just me or does resilence and mobility armour make no difference? I tested them and I moved the same speed and took same damage regardless of which set I used.

Got a meta question for those of you (really more of a comment that I want to see if I am way off base on).

With the weapons now, what's the point of say a sidearm when you can equip a good autorifle? (thinking more pve but it kind of applies for both). Same kind of goes for shotguns (although they are situational) and fusions (which feel kind of weak although I have not tried the Merciless yet). In pve I'm probably mostly going to go rocket or sniper.

Fusion Rifles are the best powe weapon IMO. Merciless, Shock & Awe and Man O War are all awesome.

Sidearms are actually great. Thyey hit haqrder than rifles and have good rpm to boot. The 3 round and full auto variants are disappointing.

Snipers are just pointless now.
 
Triied Trials last night . What a god awful gamemode this week. It also seemed like something was wrong connection wise, our health goes so quick but the opponants seemed to take an eternity to kill.

Also tried started the Raid but s*** quickly brokedown, so didn't get very far.

Countdown is fine.

Going flawless was pretty easy, there are just so many people playing. We never came up against a sweaty team.
 
Countdown is fine.

Going flawless was pretty easy, there are just so many people playing. We never came up against a sweaty team.
It's s***. Any objective based mode that can be won/lost by wipeing out the oother team is s***. Either make it about the objective or just do TDM.
 
Is it just me or does resilence and mobility armour make no difference? I tested them and I moved the same speed and took same damage regardless of which set I used.

I thought it was just me. I'm playing around with various armor pieces and I can't notice any difference.

I'm finally getting more purple armor and playing around a bit and I can't notice a difference. Got boots that had the mobility boost and couldn't even tell. If there is a difference, it is minor.

I thought I was missing something, but is there a point to different legendary armor pieces? I can't find it (unless there is better gear out there).
 
Got a meta question for those of you (really more of a comment that I want to see if I am way off base on).

With the weapons now, what's the point of say a sidearm when you can equip a good autorifle? (thinking more pve but it kind of applies for both). Same kind of goes for shotguns (although they are situational) and fusions (which feel kind of weak although I have not tried the Merciless yet). In pve I'm probably mostly going to go rocket or sniper.

Energy weapons should be used against shields. They'll strip shields in seconds when compared to kinetic weapons. Personally I prefer energy weapons. The Sunshot or Mini Mutli Tool are just insanely good.
 
Energy weapons should be used against shields. They'll strip shields in seconds when compared to kinetic weapons. Personally I prefer energy weapons. The Sunshot or Mini Mutli Tool are just insanely good.

They stole that from Halo. Who do these developers think they are?
 
I thought it was just me. I'm playing around with various armor pieces and I can't notice any difference.

I'm finally getting more purple armor and playing around a bit and I can't notice a difference. Got boots that had the mobility boost and couldn't even tell. If there is a difference, it is minor.

I thought I was missing something, but is there a point to different legendary armor pieces? I can't find it (unless there is better gear out there).

I have exotic boots called Stomp something that is supposed to increase speed & slide distance but don't make any difference at all.
 
Energy weapons should be used against shields. They'll strip shields in seconds when compared to kinetic weapons. Personally I prefer energy weapons. The Sunshot or Mini Mutli Tool are just insanely good.

I read a breakdown that said energy weapons do 10% less damage to non shielded enemies, but that doesn't seem to correlate with my in game experience. To me it seems energy weapons do more damage to any enemy.
 
So I am at 270 now. Is there any chance of a higher gear drop while doing events, patrols, normal strikes, adventures? Or does all that become meaningless at the level I am at? Is there any chance that a vendor can give an engram reward over 265?

It seems like there should be a small chance of high gear to drop anywhere, so more than half the game wouldn't be rendered worthless.
 
So I am at 270 now. Is there any chance of a higher gear drop while doing events, patrols, normal strikes, adventures? Or does all that become meaningless at the level I am at? Is there any chance that a vendor can give an engram reward over 265?

It seems like there should be a small chance of high gear to drop anywhere, so more than half the game wouldn't be rendered worthless.

Kotaku has a great article on what to do when. There's definitely a 265+ problem in the game right now. At this point, most of the game becomes kind of pointless other than farming for different variety gear. Outside of the occasional exotic drop, the soft cap makes most of the rest of the content pointless.

https://kotaku.com/how-to-level-you...tter&utm_medium=email&utm_campaign=2017-09-14
 
I thought it was just me. I'm playing around with various armor pieces and I can't notice any difference.

I'm finally getting more purple armor and playing around a bit and I can't notice a difference. Got boots that had the mobility boost and couldn't even tell. If there is a difference, it is minor.

I thought I was missing something, but is there a point to different legendary armor pieces? I can't find it (unless there is better gear out there).
I don't notice a difference in armor speed until I have Mida mini and multi both equipped then I ... witnessed the quickness.
 
So I am at 270 now. Is there any chance of a higher gear drop while doing events, patrols, normal strikes, adventures? Or does all that become meaningless at the level I am at? Is there any chance that a vendor can give an engram reward over 265?

It seems like there should be a small chance of high gear to drop anywhere, so more than half the game wouldn't be rendered worthless.
good news is I get rare drops @ 272!
bad news is I'm 281.... :really:
 
having seen the gear people get after 10+ hours of Raid :laugh: better off just doing heroic strikes or something

what a terrible game design, doing Raid should get you incredible stuff

also watched Angry Joe's review, i played this game every day pretty much, enjoy it alot but i still agree with everything he said lol
 
So I am at 270 now. Is there any chance of a higher gear drop while doing events, patrols, normal strikes, adventures? Or does all that become meaningless at the level I am at? Is there any chance that a vendor can give an engram reward over 265?

It seems like there should be a small chance of high gear to drop anywhere, so more than half the game wouldn't be rendered worthless.

There is a hump to get over around the 265/270 mark. At that point you'd want to be doing the story exotic quests and any quest that gives you 'powerful gear', like the Nightfall or Cruicble. This kind of gear is maxed for your account wide best possible light level. These pieces help raise your overall score. Right now Blue and Purple engrams are dropping at 281 for me so the gear scales with you.
 
So I am at 270 now. Is there any chance of a higher gear drop while doing events, patrols, normal strikes, adventures? Or does all that become meaningless at the level I am at? Is there any chance that a vendor can give an engram reward over 265?

It seems like there should be a small chance of high gear to drop anywhere, so more than half the game wouldn't be rendered worthless.
Nope. Only exotics drop higher than your level.

You need to be doing call to arms, Trials, Nightfall, Flashpoints. Basically you need to complete all milestones that have powerful gear stated as a reward.
 
Seems like you could complete those in a couple days and then have to wait a whole week for the reset :really: (unless you really like the crucible).

They need to make it so there is a small chance for powerful gear to drop anywhere. No matter how small that chance might be. It would make it so other activities weren't completely neglected in the endgame.
 
That's kind of the problem with Destiny that some of the hardcore players will get snarky with if you bring up.

On Reddit they were saying that something like 2.2% of players completed the raid so far. Now of course a bunch of that is simply people not there yet, but D1 had the same problem years into it. Even years into the game when they made it simple to level up still a large number of people didn't finish the raid.

Bungie wants to force people into the non-matchmaking content again. That works fine for a small, hardcore group, but the rest of us get left behind. You know, adding matchmaking to nightfall would tear apart the fabric of the universe or something apparently. :txbrolleyes:

Actually what I do is just wait for the level cap to go up. Say in December when the expansion hits the light goes up to 335. Then, going from 260+ to 300+ will be simple.
 
I've noticed if you're lost in a specific area you need to shoot something or your ghost needs to scan something.
 
Seems like you could complete those in a couple days and then have to wait a whole week for the reset :really: (unless you really like the crucible).

They need to make it so there is a small chance for powerful gear to drop anywhere. No matter how small that chance might be. It would make it so other activities weren't completely neglected in the endgame.
They have, exotics.
 
They need to make it so there is a small chance for powerful gear to drop anywhere. No matter how small that chance might be. It would make it so other activities weren't completely neglected in the endgame.

That's exactly how it used to work in D1 and it was kind of rubbish. Just waiting for the RNG gods to give you something better. I prefer this way where you complete the Powerful Gear tasks, which in turn raises your average light level, which in turn raises the level of engram drops, which in turn then raises the Powerful Gear average drop again. It's a nice cycle of constant improvement.

The issue most players seem to have with getting stuck around 265 is that they haven't completed the exotic quests for the Rat King, mida multi tool or the Strum pistol. Plus with Xur having arrived with 270 armour, there was a way to raise your average light level again.

Then there Mods. The gunsmith sells a random selection of purple mods. Each one gives you +5 light and each weapon and armour piece can hold one. So that's 3 mods for guns and 5 for armour, giving you 8 mods, for a total of 40 extra light.

These mechanics are much better than D1. They are just poorly explained in the game and a little hard to figure out.
 
That's kind of the problem with Destiny that some of the hardcore players will get snarky with if you bring up.

On Reddit they were saying that something like 2.2% of players completed the raid so far. Now of course a bunch of that is simply people not there yet, but D1 had the same problem years into it. Even years into the game when they made it simple to level up still a large number of people didn't finish the raid.

Bungie wants to force people into the non-matchmaking content again. That works fine for a small, hardcore group, but the rest of us get left behind. You know, adding matchmaking to nightfall would tear apart the fabric of the universe or something apparently. :txbrolleyes:

Actually what I do is just wait for the level cap to go up. Say in December when the expansion hits the light goes up to 335. Then, going from 260+ to 300+ will be simple.

The whole point of leveling up is to gain access to the end game content. If you are not going yo play that end game content then why does it matter where the powerful gear comes from. Everything else is leveled way below the 265 soft cap.