DOOM

Lots of doom, hope it doesn't bring any gloom.

[HASHTAG]#imsorry[/HASHTAG]
 
Not called Doom 4. Just Doom. Straight up reboot of the series. All impressions of what were show are glowing.
 
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The new Doom is a return to the franchise's roots, executive producer Marty Stratton revealed during the game's QuakeCon reveal event — which is why the game has officially been named, simply, Doom.

"As you've probably noticed from the teaser, the game is called Doom, not Doom 4, and not something like Enemy Territory: Doom Wars," Stratton said.

The game will launch on PCs, Xbox One and PlayStation 4, and will be running on id Tech 6 — or "id Tech 666," as the dev team calls it, Stratton joked.

The game's development, and its reveal presentation, has focused mostly on the tenets of the series' fast-paced combat. Stratton outlined the different "ingredients" that went into their favorite series installments, including a cast of over-the-top demonic enemies, huge and inventive weapons — "which you can carry all at the same time," Stratton confirmed — and quick combat, free of regenerating health.

Doom will begin outside of a UAC research facility on Mars, right at the outset of a demonic invasion. In a live gameplay demonstration, we watched a player walk through the facility, shotgun in hand. The gameplay sequence showed off brutal melee attacks and buckets of gibs — each eliciting a roar of approval from the presentation's attendees. The player also seemed to have a few mobile maneuvers, like a double jump, to help them survive waves of enemy demons and leap over large gaps.

Another segment of the demo saw the player rip the arm off of a nearby corpse, and use the appendage to activate a keypad on a locked door. The player also discovered additional weapons during the run-through, including the iconic double-barrel shotgun and rapid-fire plasma rifle.

Severed limbs were the order of the day — the player had a number of context-sensitive melee executions, allowing him to head-stomp a foe or, in a particularly brutal offing, grab a demon's arms and tear it in half. At the end of the demo, a flying demon got the best of the player, ripping his arms off and beating him to death with them. In another demo, the player ripped out a chainsaw, which allowed him to carve up demons in different directions — through the shoulder, torso or straight down the middle. Rocket launchers separated demons' top-parts from their bottom-parts.

It looked like proper, violent Doom — and was met with deafening applause from the audience with each new weapon, new execution animation and gibbing.

This reveal was first teased at E3 earlier this year, alongside a minute-long cinematic trailer. This QuakeCon reveal event was not streamed or shared with non-attendees, in effort to do "something special for the amazing QC community," according to a blog post from Bethesda Softworks. At the presentation, attendees had to check any camera equipment they had on them at the door, in an attempt to prevent any leaks from the reveal event.

Development on the next installment of Doom has been lengthy and troubled, to say the least. Doom 4 was first teased by former id Software lead developer John Carmack at QuakeCon 2007, and was properly announced as being in development in 2008. Following years of silence from id Software, which was obtained by ZeniMax Media in June 2009, Kotaku reported that the game was trapped in "development hell" following a series of huge conceptual shifts and design changes.

Pete Hines, the VP of PR and Marketing for Zenimax subsidiary Bethesda Softworks, confirmed at the time that the previous version of the project had been scrapped and rebooted.

"An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," said Hines. "As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise."

TLDR:

-Complete Reboot. Simply called DOOM
- iDTech 6
- 1080p/60
- Focused on Speed, Guns, and Gore
- Brutal Melee Attacks
- Removal of corpse limbs to open doors
- Demons can remove your limbs
- Slice and Dice with Chainsaw
 
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I don't expect the graphics to be mind blowing, but the game better look fun and horrifying or I'm going to cry.
 
Sweet. I hope it's good.

I liked Doom 3 when it was released. But I installed it again on my Steam account and the game didn't age well at all.

Use this mod.

http://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12

shot_30.jpg


shot00007.jpg
 
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A few tidbits from IGN.

The game has been a long time coming, with it being first mentioned at QuakeCon way back in 2007 by John Carmack, id co-founder and then-lead developer for the company. Recording of any kind was prohibited at the event, but there was a lot of information to process during the 20-minute-long gameplay demo. Here are a bunch of the highlights:



  • Fast-paced combat against multiple enemies at once - Doom 3 this ain't.
  • Set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
  • Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
  • Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.
  • Go fast. "Doom is not about about taking cover" said executive producer Marty Stratton.
  • Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are "committed" to 1080P at 60 frames-per-second.
  • Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
  • Revenants now have jetpacks and can hover about while firing rockets at you.
  • At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
  • Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
  • Enemies can teleport in for old-school style ambushes
  • Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
  • Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH.


Executive producer Marty Stratton took the stage prior to the gameplay demonstration to introduce the philosophy of Doom, which is to be as true as possible to the fast-paced combat, and sense of power of the originals. He didn't call Doom 3 out specifically, but he made it very clear this was a return to Doom's roots. The word "origins" slipped out, though he didn't explicitly state Doom would be an origin story.

No new details were shared about beta or release timing. Anyone who pre-ordered Wolfenstein: The New Order will have access to the beta for Doom, but no comment was made about when players might be able to start fragging quite yet.
 
Has anybody seen the gameplay videos yet? Apparently they showed 20+ minutes at the show.

I can't find anything.
 
Has anybody seen the gameplay videos yet? Apparently they showed 20+ minutes at the show.

I can't find anything.
Skimming, I can't find anything either. I guess I got trolled because some guys were saying there was stream and I'm pretty I was on time but saw nothing.
 
Brutal Doom for Doom 2 is a must

Can Brutal Doom be applied to the Doom II within the Doom 3:BFG Edition? Or do you need the standalone game?
 
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Skimming, I can't find anything either. I guess I got trolled because some guys were saying there was stream and I'm pretty I was on time but saw nothing.

Yea that's weird, several sources always stream the Quakecon Keynote, they've done it everyone year. I guess they didn't this year.
 
Running on iD Tech 6 eh? I wonder if is iD Tech 5 modified a bit or if it is a whole new engine like 5 was. It's pretty funny that iD Tech 5 was only used for 2 games, it really was behind the times. RAGE had awful textures, baked shadows, as did Wolfenstein The New Order.

They are keeping the DOOM reveal exclusive to this event so there will be no streams or anything.
 
My favourite version of Doom was the Playstation version. Mainly because they ditched the crap midi rip offs of metal standards and replaced the soundtrack with ambient industrial that could have come from Trent Reznor's state of mind.

Classic.
 
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Running on iD Tech 6 eh? I wonder if is iD Tech 5 modified a bit or if it is a whole new engine like 5 was. It's pretty funny that iD Tech 5 was only used for 2 games, it really was behind the times. RAGE had awful textures, baked shadows, as did Wolfenstein The New Order.

They are keeping the DOOM reveal exclusive to this event so there will be no streams or anything.


John Carmack said that he finished all of his work that was needed before moved to Oculus. Chances are he finished the engine and bailed.
 
John Carmack said that he finished all of his work that was needed before moved to Oculus. Chances are he finished the engine and bailed.

Oh yea, I am def sure he bailed after he fulfilled his contracts obligations.
 
If he started working on IdTech 6 right after rage, since he doesnt really partake in actual game development, the timing would be about right. If I had to guess, Id say its new.
 
If he started working on IdTech 6 right after rage, since he doesnt really partake in actual game development, the timing would be about right. If I had to guess, Id say its new.

I remember Carmack saying that iD Tech 5 would be used for RAGE and Doom 4, he was saying that RAGE would be a 60fps games and Doom 4 would be significantly better looking and at 30fps. Obviously the times have changed alot lol.