Official Thread Forza Motorsport Series X/S - 2023

Union Game Rating

  • ☆☆☆☆☆

    Votes: 2 28.6%
  • ☆☆☆☆

    Votes: 3 42.9%
  • ☆☆☆

    Votes: 2 28.6%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 0 0.0%

  • Total voters
    7

Months, though.

Multi-Class, Endurance races should have been in months a go.
Forza GT changes should have happened last year. How hard is to add more laps.
They were told back in Forza 7 that the proximity arrows needed replacing.
Matchmaking and safety rating changes should have come last year.

See nothing about tyre changes. The way these wear are silly. Pretty much every race is just medium tyres.
 
  • Informative
Reactions: karmakid
Months, though.

Multi-Class, Endurance races should have been in months a go.
Forza GT changes should have happened last year. How hard is to add more laps.
They were told back in Forza 7 that the proximity arrows needed replacing.
Matchmaking and safety rating changes should have come last year.

See nothing about tyre changes. The way these wear are silly. Pretty much every race is just medium tyres.
Maybe they’ll mention it later today?
 
Maybe they’ll mention it later today?
Maybe.

It is just sad, though. Even with them moving in the right direction the time it takes them to do stuff will stifle any positive moves. I mean really, all this should have been in the game day 1 or launch month. Not 6+ months later
 
  • Informative
Reactions: karmakid


Below is a snapshot of the fixes and gameplay changes contained in Update 8. Head on over to Forza Support to find the full release notes for this version:

  • Firstly, we’ve introduced a Vinyl Material tool to the Livery Editor which can be used to uniformly adjust all vinyl materials on a car from matte (non-reflective) to glossy (reflective). This includes a reset option to revert all vinyls to match car paint glossiness. Imported designs from Forza Horizon 5 using its similar feature will automatically inherit these values.
  • We’ve added a Tire Wear Scale option to Free Play and Private Multiplayer, allowing adjustments to the rate at which tires are worn. 1x is the default value. At 2x, tire wear will occur twice as fast. Values range from .5x to 10x. This setting is found in the Event Setup Rules tab and in the Fuel & Tire menu when on track. 
  • We've updated Safety Ratings in Featured Multiplayer by increasing the number of previous races the Safety Rating uses to determine your rating from 10 to 20, and by making on-track collisions more impactful to Safety Rating. These changes will take effect after your first race in Update 8.
  • In addition, we’ve improved the matchmaking algorithm to search for a narrower range of Safety Ratings compared to your own. For example, players with an 'S' Safety Rating should no longer be matched with players who have 'E' and 'D' Safety Ratings. Groups will be connected to matches based on the player with the lowest Safety Rating.
  • We’ve removed the 2020 KTM X-Bow GT2 and the 2020 Lamborghini Essenza SCV12 from the Forza GT Series and added them to the Modern Factory Racecar Series in Featured Multiplayer. Meanwhile, the 2019 Porsche #70 Porsche Motorsport 935 has been added to the Forza GT Series. We’re currently working on recategorizing Forza GT racecars into separate spec divisions and expect to push these changes into the game this summer.
  • Finally, we’ve reduced unnecessary braking scenarios for Drivatar AI opponents. Examples of this include braking while attempting to pass, two cars wide in corners, at the apex of corners, and on straights.
 
So I did a 10 lap race at Watkins Glen full at AI difficulty 8 and the braking does seem much improved, but there were still some instances. A few at the start that caused carnage and 1 in lap 7. When I watched the replay it seems 1 car still had the issue often while the other 22 were fine. This 1 car caused most of the start carnage too.

Strange.
 
  • Like
  • Hmm
Reactions: karmakid and Kvally
So I did a 10 lap race at Watkins Glen full at AI difficulty 8 and the braking does seem much improved, but there were still some instances. A few at the start that caused carnage and 1 in lap 7. When I watched the replay it seems 1 car still had the issue often while the other 22 were fine. This 1 car caused most of the start carnage too.

Strange.
Lance Stroll has entered the chat.
 
  • Haha
Reactions: menace-uk-