OK I've spent more time in this since last week. I don't feel like writing too much right now as the turkey flows through me, but I'll start out by saying this is a good to great experience that will someday be spectacular.
COMPARING TO DK2
Differences-
* No tracking for leaning . Looking around is there, but since there is no camera tracking your movement (as there is for Oculus Rift), if you try to lean then the world get glued to your head. Adding an extra camera lense to measure depth will most likely be the solution for a mobile VR experience going forward. One camera to track objects, the other to calculate the depth. Unfortunately this requires more CPU/GPU strength...which leads to battery/heat issues.
- Visual Fidelity: 1440P for gear, 1080P for DK2. Noticeable, not drastic. There seems to be a diminishing return when it comes to resolution. 4K mobile screens will be nice...but honestly we need 8k. Yes, 8k screens. 10 years from now, hopefully we can do 8k plus battery/heat performance to render virtual objects in 8k. This is the fidelity part of VR that needs to get there. But hey, you remember TV before HD? I think breaking through the visual barrier is attainable. The problems I see is mobile power/heat distribution. Cell batteries still are volatile and under-powered. I'm interested to see how companies will get around this. Put an extra battery on the headset itself? How does that affect weight? We need to get these thing down to the size of large sunglasses so tacking on a bunch of batteries isn't the answer. This is going to fundamentally challenge how we shrink technology...again.
- Audio: I bought some bluetooth headphones to augment the experience. Unfortunately games mysteriously slow the audio down in half. I am an outlier in this situation, most wireless headphones seem to work fine for other GearVR users. I got Sentey B-trek H9 Ls-4560. So returning and getting new pair! Good thing I have a nice wired pair of beyerdynamic gt 770's. Sound is great so far. So IRL, when someone is next to you talking, you can hear them where they're talking from. With the Social VR app, I can watch twitch streams or movies with another gearVR user next to me...and I hear that same distance/direction of sound. It's hard to explain, needs to be experienced.
- Content:
...to be continued after a night's rest.