For $60 Game needs to be longer than the normal 10ish hours that the past games were or I don't want it.
10 hours is fine as long as that's a large chunk of gameplay and not cutscenes.
Aren't these games usually in the 8 hour range?
Not without MP...but hey its your money.10 hours is fine as long as that's a large chunk of gameplay and not cutscenes.
Aren't these games usually in the 8 hour range?
See the post aboveI hope it's longer than that too but I'm getting it even if it's not, it looks too good to pass up lol. They've made changes I've been wanting like getting rid of the blades and changing the setting so that has me excited for it. I'm also glad they got rid of QTE's, that's a big plus in my book. But yeah I agree I do hope it's more than a 10 hour or less story.
See the post above
Interesting interview with Corey Barlog (creative director) about the game. A few excerpts (more at the link below):
Preparation:
"[....] It dawned on me that I know so little. My understanding of character development and story was like reading a book without glasses. [....] I realized I had a lot to learn, so I went on a creative walkabout. I went and met with a lot of creative people and tried a lot of thing so I could just get better. Get clearer."
"One of the lessons I learned from George [Miller], and some of the other people I met with, is that it has to be personal. Any great writer or director takes advantage of that exposed nerve. That vulnerable position that shows who you are. It's about taking these things from your life. There's nothing more powerful than channeling something that really happened and comes from your life. It's scary to put your personal experiences and your heart into something, because failure can hurt so much more."
Father-Son:
"All of us at the studio that are parents were either experiencing the same thing, or different versions of the same thing. At the beginning of the project, we had these discussions about the different milestones you go through as a kid. The classic milestones of your life. It's interesting to see the universality of that. The first fireworks show you see, the first roller coaster, the first beer you have with your dad. The initial seed was to look at the earlier games and ask what if this was all just backstory? How would he transition forward? Why would Kratos change? What keeps him motivated? That's when we started looking into this idea."
"Atreus, born into this new world is, to some extent, the brains of the operation. While he struggles to defend himself, his core skill is interpreting the new world for his father, serving as translator and guide."
It's Personal:
"As a creative person who's dedicating five years to something – I don't want to do just the same thing. You have to give a lot of yourself to this. One of the things I talked to Sony about when I came back was that I don't just want to make another game. It's not about just shipping something. I want to make a game that really means something. I want something with heart. I want something that I can show my kid and really say that I'm proud of what it says. I want to be able to tell him that I loved working on this, but I also feel I gave a piece of myself to it."
Working with Sony:
"That's why I love Sony. I've never worked anywhere quite like this and the way that they say how creative is in charge. They are probably the best partners I've ever worked with. They really get involved – all the parts that I don't understand. I am literally the worst person with our finances – my wife takes care of all of that stuff, because I'm an idiot. I would not presume to understand that stuff on the business side. I think it's fantastic that Sony love what we do. They want us to make great experiences. They give us the leeway to really take some risks."
"There was a time at the beginning of this project where it looked like it was going to be so big and so difficult that we were encouraged to really consider scoping this thing down. It was suggested that maybe the son was something that we shouldn't do – and to me he's really the core of the game."
http://www.glixel.com/interviews/it...-of-war-creative-director-cory-barlog-w488948
It's funny when you watch interviews with this guy, he has a good sense of humor but also seems passionate about the game. I'd much rather listen to him talk about his project than David Jaffe who get's on my nerves after about 20 seconds lol
For $60 Game needs to be longer than the normal 10ish hours that the past games were or I don't want it.
The recent videos didn't grab my attention as much as the video from last E3. I guess after Horizon came out, this game doesn't seem as jaw dropping anymore.
Not agreeing with what you are saying.
The big azz serpent got me hyped plus the gameplay is much improved than what we saw last year. Keep in mind we actually played Horizon
I would imagine their saving the Epic moments for when we actually play the game (unlike Uncharted 4 that actually showed the best parts at E3).
Then your not into games like DMC where its about mastering the combat system and beating the game while looking stylish. GoW has plenty replay value even though it's shallow compared to many games in the genre.
I hope so. That's what made UC4 disappointing to me...because they showed the best scene for the game at E3.
I played and beat gow 1 -3. They were good but short.Then you won't like GoW.
The recent videos didn't grab my attention as much as the video from last E3. I guess after Horizon came out, this game doesn't seem as jaw dropping anymore.
Man, this game is very quickly become one of my most anticipated!
I know we've seen the vid before, but I timed it to some of the fighting gameplay. Looks like fun, and the story looks amazing! ME WANT NAOOWW!!!
A bit about Kratos:
"God of War will still have plenty of brutal combat and bloody executions, but the Kratos Barlog described sounded far less like the unlikable brute of past games. When asked if that was a deliberate response to those who criticize Kratos as being a one dimensional character, Barlog disagreed that the changes were quite so dramatically motivated but acknowledged the change. “Who I was and how I view the world is different now,” Barlog said. “We had initially embraced the concept that Kratos was an anti-hero. You didn’t want to root for him. But how interesting would it be to take a person who had fallen and figure out how they will pick themselves back up?”
"How that will manifest in the final game remains to be seen, but it’s clear that the Kratos we knew has been left behind. This new guy may not be a hero, but he might finally become a decent person.
“He’s not going to become a paladin who is going around righting wrongs,” Barlog said. “But he does need to learn how to make [his life] not horrible.”
https://kotaku.com/the-new-god-of-war-might-finally-make-kratos-interestin-1796080869
I love imperfect anti-heroes and their journey to at least a semblance of redemption. There is automatic depth, and is far more interesting than someone with all the answers. This way, the character struggles and grows not only physically thoroughout the story.is far more interesting than someone with all the answers
I really don't like "Mary (or Marty) Sues". It's like Wolverine vs Superman. Superman is far more powerful, but Wolverine is far more interesting.Yes. Well said.
I really don't like "Mary (or Marty) Sues". It's like Wolverine vs Superman. Superman is far more powerful, but Wolverine is far more interesting.
Even powerful characters should have flaws that affect them.
I also really love the idea of a deplorable person reach fot the light. I love the narrative that no matter how far you fall, there is always a way back. Kratos transforming from an in incredible douche is something I'm very interested in.