LawBreakers

That's right, I don't like online gaming in general, MP shooters in particular. Several reasons. I don't play much online, so I'm not very good. Getting killed a lot is not my idea of a good time. I like games with interesting characters and plots, and those are never present in online shooters. The gameplay feels repetitive to me; it just doesn't hold my attention for more than half an hour or so. There is too much of a focus on competition and ranking. And I don't game on a schedule, so it's hard to coordinate times to play with friends, so I end up with random people.

Were you ever the type to play a pick-up basketball game or watch sports in general? I was never great at sports but growing up I liked to play when I could anyways. I look at online gaming as a replacement for that. At 41 I can't risk the injuries. I took many years away from online gaming but came back with Halo 5 and got destroyed for a couple months. I just treated it like pick up basketball and tried to help my teams best I could. Eventually I became decent and think anyone with moderate reflexes can hold their own once they learn some of the strategies. The social part is really the best part of online gaming though. You just need to find some buddies that won't be a jerk to you if you suck for awhile.
 
Were you ever the type to play a pick-up basketball game or watch sports in general? I was never great at sports but growing up I liked to play when I could anyways. I look at online gaming as a replacement for that. At 41 I can't risk the injuries. I took many years away from online gaming but came back with Halo 5 and got destroyed for a couple months. I just treated it like pick up basketball and tried to help my teams best I could. Eventually I became decent and think anyone with moderate reflexes can hold their own once they learn some of the strategies. The social part is really the best part of online gaming though. You just need to find some buddies that won't be a jerk to you if you suck for awhile.

I hear ya. I listed "don't like getting killed a lot" first because it came to mind first, but really, the reason I don't play a lot (and so, I get killed a lot) is because I don't like online gameplay much to begin with. I just find it repetitive, so I don't stick with it. Don't like shooters and sports all that much. As for the social aspect, I'm an introvert, so that's not a big draw for me.
 
That's right, I don't like online gaming in general, MP shooters in particular. Several reasons. I don't play much online, so I'm not very good. Getting killed a lot is not my idea of a good time. I like games with interesting characters and plots, and those are never present in online shooters. The gameplay feels repetitive to me; it just doesn't hold my attention for more than half an hour or so. There is too much of a focus on competition and ranking. And I don't game on a schedule, so it's hard to coordinate times to play with friends, so I end up with random people.

Just today I made a huge come back in SFV. I carefully planned each attack. Strategizing every move and combo. One little mistake would cause me my death. With a tone of patients an smart thinking I eventually came back and won. Really intense moments like these are what I enjoy about competition.

At the same time I really enjoy a good single player game rather it be story or gameplay focused. Here's a quick list of what I play or interest me.

1. Nier Automata
2. Nex Machina
3. SFV
4. Untill Dawn
5. Starwars Battlefront 2
6. Horizon Zero Dawn
7. Crash Bandicoot Insane Trilogy
8. Guilt Gear Xrd Rev 2
9. Ratchet & Clank
10 NBA 2k series
11. Persona 5
12. NiOh
13. Life is Strange 2
14. Law Breakers
15. Paragon
16. GT Sport
17. Astebreed
18. Gravity Rush 2
19. Dying Light
20. Child of Light
21. Yakazu
22. Hell blade
23. Uncharted 4
24. Rise & Shine
25. Doom
26. Zen Pinball

As you can see my taste are pretty wide range so when I'm bored it's a terrible year for gaming.
 
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I hear ya. I listed "don't like getting killed a lot" first because it came to mind first, but really, the reason I don't play a lot (and so, I get killed a lot) is because I don't like online gameplay much to begin with. I just find it repetitive, so I don't stick with it. Don't like shooters and sports all that much. As for the social aspect, I'm an introvert, so that's not a big draw for me.

Good to see we've got you to come out of your shell. Lol

I'm a bit opposite on how I see it. I find playing against other humans not to be repetitive because humans are the most dynamic part of gaming. In fact, I've been hoping to see something similar to Forza's driveators or Dark Souls drop-in, drop-out co-op or in-game trolling to become more frequent in other genres. I find the scripted AI in single player campaigns to be the worst part of almost all games. (Those humans in Horizon:ZD for example).
 
Just today I made a huge come back in SFV. I carefully planned each attack. Strategizing every move and combo. One little mistake would cause me my death. With a tone of patients an smart thinking I eventually came back and won. Really intense moments like these are what I enjoy about competition.

At the same time I really enjoy a good single player game rather it be story or gameplay focused. Here's a quick list of what I play or interest me.

1. Nier Automata
2. Nex Machina
3. SFV
4. Untill Dawn
5. Starwars Battlefront 2
6. Horizon Zero Dawn
7. Crash Bandicoot Insane Trilogy
8. Guilt Gear Xrd Rev 2
9. Ratchet & Clank
10 NBA 2k series
11. Persona 5
12. NiOh
13. Life is Strange 2
14. Law Breakers
15. Paragon
16. GT Sport
17. Astebreed
18. Gravity Rush 2
19. Dying Light
20. Child of Light
21. Yakazu
22. Hell blade
23. Uncharted 4
24. Rise & Shine
25. Doom
26. Zen Pinball

As you can see my taste are pretty wide range so when I'm bored it's a terrible year for gaming.

Yeah, that's a very wide gaming palette. My tastes are narrower. I don't think of that as a bad thing. I just think of it as knowing what I like.

My tastes have changed over time. Some of the genres that appealed to me earlier (e.g., shooters) no longer interest me much. At the same time, I'm finding new areas of interest (e.g., Japanese games, some indies, some "throwback" type games like Ratchet & Clank).

Good to see we've got you to come out of your shell. Lol

I'm introverted, but I'm not particularly shy. So, one-on-one conversations are good, as long as they're interesting and not just chit chat. Big groups and parties tend to stress and annoy me, though. So online competitive multiplayer games with groups (e.g., Lawbreakers) isn't a good fit for me. Co-op might be a better fit.

I'm a bit opposite on how I see it. I find playing against other humans not to be repetitive because humans are the most dynamic part of gaming. In fact, I've been hoping to see something similar to Forza's driveators or Dark Souls drop-in, drop-out co-op or in-game trolling to become more frequent in other genres. I find the scripted AI in single player campaigns to be the worst part of almost all games. (Those humans in Horizon:ZD for example).

Yes, the combat encounters will be less predictable online. I was referring more to the overall gameplay, though. You know (and I'm going to be a bit reductionistic here, so forgive me) -- load map, run around shooting everyone and blowing sh*t up, look at rankings, wait in lobby, load different map, run around shooting people and blowing sh*t up, look at rankings, load next map, run around shooting people and blowing sh*t up ... and just keep doing that over and over. That's what I meant about it feeling repetitive to me. There is usually more variety in the gameplay of good SP games, and there is also character interaction, sense of progression along a narrative, a protagonist to identify with, a world to immerse yourself in, interesting environments to explore, more varied pacing, etc.

I'm not a very competitive person, so that's a factor, too. I've never been into competition-focused games, which are also of course the types of games that make up most of online gaming -- competitive shooters, fighting games, racing games, and sports games. None of that really floats my boat. Just doesn't fit with my personality.

Also, I think it has to do with why people game. I game to escape into a different world, to interact with characters and play through stories, to see landscapes I wouldn't see otherwise, to have imaginative adventures. More than that, though, I game just to relax and enjoy myself, to unwind and have some fun. The constant sense of contest and competition you get in online gaming doesn't feel relaxing and enjoyable to me; it feels tense. That experience isn't what I play games for.

I'm just speaking for me, of course. Everybody has fun in their own way. Everybody wangs chung in their own way, too, but that's a different topic.

Speaking of topics, I am off it.
 
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I tried the PC beta and have never been so frustrated in my life. Just way to fast paced and twitch for my old ass.
 
Watched some PC play on Twitch. Looks ok if you're into that kind of thing. Not for me.
 
To be honest, if I were to go back to playing some FPS action...I'd probably just rev up some more Overwatch.

I really miss the days of progressing in a MP objective match in Unreal. Does LB have that?
 
I played for a little bit yesterday. Wasn't impressed at all :(
 
Yeah, I been watching gameplay and know I can probably get a key to try it out. For some reason, it isn't grabbing me.
 
I played for a little bit yesterday. Wasn't impressed at all :(

What did you not like about it? Does it feel like Unreal Championship at all. I've been missing that kind of twitch free-for-all action since UC on OG Xbox.
 
What did you not like about it? Does it feel like Unreal Championship at all. I've been missing that kind of twitch free-for-all action since UC on OG Xbox.
I guess maybe in a way it does. I probably only have like 20 hours of Unreal play time, ever though. Part of it could be that I suck at keyboard/mouse gaming. Or part of it could be I suck at gaming. Or both.

Either way, I played for just a little bit. I might try it again here shortly before I leave work. (yes, I was playing it at work yesterday lol)
 
LAWBREAKERS COULD FLOP BASED ON PLAYER COUNTS FROM THE STEAM BETA
http://www.githyp.com/lawbreakers-could-flop-based-on-player-counts-from-the-steam-beta/

LawBreakers-Beta-Player-Counts-graph.gif

^players per hour

There’s been a lot of hype leading up to the release of Cliff Bleszinksi’s new class-based shooter, LawBreakers. And with all the positive media coverage regarding the outspoken Gears of War creator’s latest project, you would think the game is on track to become another successful competitive shooter… however, that might not be case after looking at the early player counts during the game’s beta on Steam.

LawBreakers’ closed beta began on June 28 with the open beta starting two days later. Over the course of its eight days on Steam, the beta brought in a peak of 7.5k players in a single hour with the daily averages reaching as high as 3.5k players per hour over the weekend. Those lower-than-expected numbers were only enough to rank LawBreakers as high as No. 73 on Steam’s list of most played games last week.

Learning from the mistakes of Gearbox’s Battleborn, Bleszinksi and his team at Boss Key have been using LawBreakers’ more realistic art direction to try and separate themselves from being compared to Blizzard’s wildly successful hero shooter, Overwatch. However, it is worth comparing two of last year’s most talked about new hero shooters on Steam to predict LawBreakers’ success based on early player counts.

Out of all the new games released on Steam in 2016, Paladins retained the highest players per hour average. The free-to-play hero shooter’s beta debuted with a peak 38k players during its first weekend last September and still ranks in Steam’s top 20 most played games averaging 25k concurrent players every day.

With the beta having 80% less players than Paladins’ first week in early access, the numbers for LawBreakers actually align more with one of last year’s biggest flops, Battleborn. Gearbox’s failed attempt to go head-to-head with Overwatchdebuted with an average of 4.5k players per hour last May and is now dangerously close to dropping below 100 players per hour.

It’s worth noting that the beta for LawBreakers also took place during the Steam Summer Sale – and it could be argued that the platform’s most popular week of the year helped or hurt the beta. While more users than normal were logging in to Steam last week looking for new games to play, those same users could have been more enticed to play games that were heavily discounted instead of the beta for LawBreakers.

Early beta player counts also don’t guarantee a game’s success or failure, but a free-to-play open beta weekend for such a highly anticipated game not even debuting in Steam’s top 50 is certainly cause for concern. We’ll know for certain if LawBreakers is a hit or miss on Steam when it launches next month on August 8, 2017.
 
I expect with it being a PS4 console exclusive to fair better(as most shooters do)
They just need to advertise as many I talk 2 don't know what it is.
 
Been in the beta for a while but haven't actually tried it yet. I'm with Andy though not really a MP fan anymore, at least competitive. Most of my gaming time is on single player, story based games. Beyond that there is little time for me to stick with one game over a long period of time to get good enough to be competitive. I do love coop games though and while maybe not as dynamic as mentioned, you can still have a good difficulty.
 
I tried the beta and its a technically fine game. Its too twichy for my taste though. My reflexes for competitive twitch shooters are non existent.
 
Good to see we've got you to come out of your shell. Lol

I'm a bit opposite on how I see it. I find playing against other humans not to be repetitive because humans are the most dynamic part of gaming. In fact, I've been hoping to see something similar to Forza's driveators or Dark Souls drop-in, drop-out co-op or in-game trolling to become more frequent in other genres. I find the scripted AI in single player campaigns to be the worst part of almost all games. (Those humans in Horizon:ZD for example).

Can't get enough of online gaming myself. Even when Gears 4 pisses me off to no end, and i swear i got screwed i keep coming back for more. There's nothing like it. You just can't get that same experience playing alone. I understand it's not for everyone, and that's fine. I'm always down for a good multiplayer game.
 
LAWBREAKERS COULD FLOP BASED ON PLAYER COUNTS FROM THE STEAM BETA
http://www.githyp.com/lawbreakers-could-flop-based-on-player-counts-from-the-steam-beta/

LawBreakers-Beta-Player-Counts-graph.gif

^players per hour

There’s been a lot of hype leading up to the release of Cliff Bleszinksi’s new class-based shooter, LawBreakers. And with all the positive media coverage regarding the outspoken Gears of War creator’s latest project, you would think the game is on track to become another successful competitive shooter… however, that might not be case after looking at the early player counts during the game’s beta on Steam.

LawBreakers’ closed beta began on June 28 with the open beta starting two days later. Over the course of its eight days on Steam, the beta brought in a peak of 7.5k players in a single hour with the daily averages reaching as high as 3.5k players per hour over the weekend. Those lower-than-expected numbers were only enough to rank LawBreakers as high as No. 73 on Steam’s list of most played games last week.

Learning from the mistakes of Gearbox’s Battleborn, Bleszinksi and his team at Boss Key have been using LawBreakers’ more realistic art direction to try and separate themselves from being compared to Blizzard’s wildly successful hero shooter, Overwatch. However, it is worth comparing two of last year’s most talked about new hero shooters on Steam to predict LawBreakers’ success based on early player counts.

Out of all the new games released on Steam in 2016, Paladins retained the highest players per hour average. The free-to-play hero shooter’s beta debuted with a peak 38k players during its first weekend last September and still ranks in Steam’s top 20 most played games averaging 25k concurrent players every day.

With the beta having 80% less players than Paladins’ first week in early access, the numbers for LawBreakers actually align more with one of last year’s biggest flops, Battleborn. Gearbox’s failed attempt to go head-to-head with Overwatchdebuted with an average of 4.5k players per hour last May and is now dangerously close to dropping below 100 players per hour.

It’s worth noting that the beta for LawBreakers also took place during the Steam Summer Sale – and it could be argued that the platform’s most popular week of the year helped or hurt the beta. While more users than normal were logging in to Steam last week looking for new games to play, those same users could have been more enticed to play games that were heavily discounted instead of the beta for LawBreakers.

Early beta player counts also don’t guarantee a game’s success or failure, but a free-to-play open beta weekend for such a highly anticipated game not even debuting in Steam’s top 50 is certainly cause for concern. We’ll know for certain if LawBreakers is a hit or miss on Steam when it launches next month on August 8, 2017.
Looks like it'll bomb.

At first glance, this game looks like Overwatch or Battleborn.

The recent shooter trend seems to be more colourful, twitchy shooters.
 
Interesting take on the Overwatch model of FPS games. Not different enough however to make me want to play it over OW.
 
Here's the real Lawbreakers:

 
Early beta player counts also don’t guarantee a game’s success or failure, but a free-to-play open beta weekend for such a highly anticipated game not even debuting in Steam’s top 50 is certainly cause for concern. We’ll know for certain if LawBreakers is a hit or miss on Steam when it launches next month on August 8, 2017.

wut
 
Cliffy B Tankin'

"Despite getting decent reviews, gravity-bending FPS LawBreakers is struggling to keep an active player base just days after release. It failed to launch within the top 100 games on Steam, and even Battleborn, the poster child of launch flops, had higher player numbers at this point in its life.

"According to GITHYP, the final release for LawBreakers saw a whopping 60% reduction over its initial beta player count. Launch night saw only a peak of 3k players, which is pretty bad when compared to Battleborn’s 12k.

"Unfortunately it doesn’t look like it was just a rough start, as since then the numbers have only gone down. Daily lows are already dropping to below 1,000 players, and the peaks are also going down as the days go by. Tuesday, the day after launch, saw a reduction of 300 people, giving a peak of only 2.7k."

https://www.pcgamesn.com/lawbreakers/lawbreakers-player-count