LawBreakers

It’s tough to justify spending even a $1 for a multiplayer only shooter that has close to zero players. It’s beyond sad. I can’t imagine working years on a project and have the market reception being this bad. Cliff might be polarizing but at least he is a face and has a gaming pedigree to push a game. This game will have its place in the cliffnotes of what not to do. It clearly misjudged the market.
 
It got down to 10 players.
It seems almost impossible for any shooter to have this low player count. A fairly new game that seems to be decent quality and has enough exposure, should get at least 10. Should be 1,000 or even 10,000 minimum.

How many players per team? Does 10 people even round out a full match?

Even Brink probably has more.

Playing old ass WaW on 360 BC, the evening has a consistent 1,500 players. If I get in a few games before bed, it still has 800-1,000 on 360.

Almost is right.

It's Sunday night so not prime time. But the player count is 52. 105 peak past 24 hours. So not as bad as 10. But give it till 3 am in the morning.

http://steamcharts.com/app/350280

Edit: I was wrong about Brink having more players. They actually have the same. 52! 130 peak past 24 hours!

http://steamcharts.com/app/22350
 
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Just clicked the links above. Lawbreakers 54 played last hour, Brink 47.

Call of Duty 1 = 49.
 
This is insane. I still think the game looks fun. Just don't have Sony Online account.

I think Cliffy should take the basic mechanics of the game and rework it into an Unreal clone on Xbox. Should've never been considered a hero shooter. That's a branding fail. Looks like it has the solid foundation for a good twitch shooter...which is something that's been lacking on consoles since Quake is PC exclusive.
 
Damn. I think the only thing that might save it is going F2P...and even that probably won't "save" it. I might have bought it if it came to Xbox as I tend to like these types of games. Really strange that this failed so hard and so fast. Even on PC, the beta numbers went down very fast which pretty much mirrored the launch and post-launch. I like Cliff overall...he can be douchey but he tells it like it is and I respect that.
 
Lawbreakers 29 playing past hour, 55 played past 24 hrs.

Brink 58 players playing past hour, 110 played past 24 hrs.
 
And dead...

LawBreakers, the gravity-defying shooterfrom Gears of War creator Cliff Bleszinski, is on borrowed time. The game has never had a huge player-base, even after doling out new game modes and offering up free-play weekends. Developer Boss Key took to its blog to say as much. "The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned," the post reads.

Where the game goes next isn't clear, but what you're predicting probably won't happen. "While a pivot to free-to-play (F2P) may seem like the easiest change to make, a change of this magnitude takes publishing planning and resources to do it." When it was first announced, LawBreakers was going to be a F2P game, but the developers were worried it'd end up limiting the audience because people thought they'd get nickel and dimed to death. Of course, going F2P isn't a silver bullet for success either -- just ask Turtle Rock, makers of the failed online shooter Evolve.

That doesn't mean LawBreakers is going away, though, or that Boss Key is abandoning the game wholesale; the game will continue to be supported in its current state. A second life may arrive, Boss Key writes, but in the meantime it sounds like the studio's efforts are focused on a passion project that the studio is "in complete control of." That wording makes it sound like there were at least a few arguments between the studio and a higher power, potentially publisher Nexon.
 
CliffyB needs to innovate like he did with Unreal and Gears. Not copy and paste in a crowded genre.