- I’ve praised the game’s graphics in my previous articles, at least for the PC version (which is the only one I’ve seen so far). Will there be any difference in terms of texture resolution and/or effects with the PS4 & XB1 versions? ****Also, what kind of configuration do you reckon will be needed to run the game at 1080P@60FPS with every setting maxed?****
There won’t be any substantial difference in graphics effects across the platforms, and texture quality will be the same on both consoles. Regarding the resolution, PS4 will ship at 1080p while Xbox One at 900p.
- Speaking of the future of development, many teams have stated that there could be massive performance gains by using Compute, especially on PlayStation 4. Do you agree with this? Will you switch to Async Compute as well whenever possible?
Asynchronous Compute is not a new console bound technology, titles using Mantle can take advantage of the powerful AMD GCN architecture as well, and this is surely one of the most interesting aspects to dig into. Our engine supports heavy compute based features, such as particles, hair and grass simulation. We didn’t manage to use them for this project due to time constraints but those are a great starting point for us to experiment with async computes. We also started to redesign our render process to completely hide the cost of some expensive passes. I am expecting great improvements going in this direction.