Uh-oh..
+
I'm ok with this. Regroup, rethink what worked and what didn't work and come back stronger. Couldn't hurt for the Inquisition team to do the same.
Uh-oh..
+
Uh-oh..
And the Patch notes:
Fixed issue that caused singleplayer difficulty to impact multiplayer
Improved performance and stability
Various improvements to cinematic scenes
Fixed issue where SAM would mistakenly tell Ryder they have new email
Conversation options will no longer appear “greyed out” if new content is available
Improved legibility of subtitles
Maximum Nexus Level increased to 29
Single player balance improvements at higher difficulties.
Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
Increased the number of autosaves allowed
Special items will not carry over into New Game+
Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
Fixed issue that could cause AVP to reset to zero for all planets except Kadara
Vendors now sell fire augmentations
Weapon and armor vendors now carry inventory once player reaches Level 61
Chest armors now have level restrictions
Bonus items – such as Pathfinder Armor – can now be deconstructed
Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
Improved responsiveness of control sticks
Fixed clipping issue on Sara Ryder’s casual jacket
Added graphics options to toggle Motion Blur and Depth of Field
Fixed issue where Remnant VI would stop attacking
Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
Swapping a dead squadmate at a loadout will not cause them to die permanently
Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
Fixed issue where player could romance both Cora and Peebee
Fixed issue where player could romance both Vetra and Peebee
Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
Fixed broken Nomad Shield Crafting mission
Fixed health issues with Architect’s leg that prevented completion of the fight
Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
Fixed issue where Nomad jump control was not remapping
Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
Improved performance on Eos when approaching or fast travelling to Prodromos
Loading auto-save will not block progress after kett encounter near Site 1 power relay station
Eliminated player fall through on Tempest after loading autosaves in space
Reduced the cost of Strike Team equipment and improved its effectiveness
A default Ryder name can now carry over to New Game+
It is dumb. The groundwork has been laid and would allow them to produce a good follow up.This game arguably needed 1 more year in development. I like certain aspects but did they drop the ball with alot of others. Glad to hear that any further development of the series has been put on hold.
I would love SWTOR sequal on consoleAnother post somewhere (I think I saw on reddit) said that personnel in bioware montreal were moved to battlefront 2. Makes sense to me, regardless of the games reception. Just about everything in development before the star wars license has been released by now I'd figure. Now they're moving everyone possible to the most lucrative (interchangeable with "star wars") projects they have available.
Mass effect would probably do fine, but a new star wars RPG is gonna get a lot more attention. Plus what others are saying, it will help to take time and assess what went right and what can be improved for this series. I don't think it'll be another dead space. (RIP)
It is dumb. The groundwork has been laid and would allow them to produce a good follow up.
Hope all you fickle crybabies are happy now...bet none of you bat aneye at the next big game with similar issues.
You should put the blame where it belongs. On EA.
I am putting the blame where it belongs.You should put the blame where it belongs. On EA.
To be fair there's alot of blame to go around on this one. Unreal sales expectation from EA, unbelievably high expectations from consumers, middling to average development from Bioware Montreal. All 3 IMO played a factor in this. Thankfully no one lost their jobs and the project will continue at a later date. This isn't the death knell for the series. EA knows there are still stories to tell and more importantly, money to be made with Mass Effect.
Now had Square Enix been the publisher, totally different story. Series would be dead. SE's killed Deus Ex, Sleping Dogs and Hitman for not meeting expectations. We're lucky we're getting another Tomb Raider.
I don't know what their sales expectations were but I think its reasonable to expect growth. Not so reasonable to expect that and release before its ready because you want to get it out before the end of the quarter.
The expectations from consumers are high because the trilogy was great. Not going to blame anyone for expecting a great game.
Gold MP is more enjoyable now. Much less running away and the pwers and weapons I tried actually felt like they did something.
You guys do know Bioware Montreal didn't make any of the original trilogy, right?I don't know what their sales expectations were but I think its reasonable to expect growth. Not so reasonable to expect that and release before its ready because you want to get it out before the end of the quarter.
The expectations from consumers are high because the trilogy was great. Not going to blame anyone for expecting a great game.
You guys do know Bioware Montreal didn't make any of the original trilogy, right?
You guys do know Bioware Montreal didn't make any of the original trilogy, right?
I'm f*cking good, man, thanks. I enjoyed my time off, but I think I'll sit and stay a while. I don't plan to be much of a moderator anymore, though. I think that was part of what made me want to get away -- I felt like I had to set a good example, not be mean to the Xbots, phrase everything in a fair and balanced way, etc.. I decided to say f*ck all that. Hopefully that will help me to enjoy my time here more. The second main factor was listening to all the MS fanboyism and anti-Sony stuff around here; that was aggravating, and it interfered with my ability to enjoy my gaming. I'm still a PS guy in an Xbox forum, so we'll see how long I'll last.
But it's fun to be back after 8 months and engage in the back-and-forth again. I looked around for other forums, and although I enjoy GAF -- find it very informative, full of discussion about games I'm interested in, etc. -- having conversations over there is really not possible. Plus, a lot of the people are very reactive and emotional about SJW type stuff, and people constantly take you out of context because they don't know you. I tried to find a PS-focused forum, but surprisingly, there really isn't a healthy one around (at least none that I could find).
So I drifted back here. Meant to just post about how great Horizon was, but got drawn in. Like I've said before, this (TXB/Union) has been my internet home for 17 years, so I'm not going to just up and leave permanently. I may need to take breaks to preserve what little mental health I have remaining, but I'll never leave for good.