"Just on the consumer game side of VR, what we've noticed is there was a lot of [venture capital] funding for games, but a lot of those games have shipped in the last 12 months," said Simon Carless, executive vice president at UBM and one of GDC's organizers, in a recent interview.
"I just don't think the install base in most cases has been quite there for them to make their investments back, unfortunately. People will continue to work in VR, I just think it will potentially be more indie studios, or maybe more things funded by hardware companies who want examples of the games to showcase."