Official Battlefield 4 Discussion

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Ever since the game released and there's been tons of bugs making the game unbearable for some, notice how every EA and DICE blowhard hasn't done there usual smack talk about BF and CoD.

The only PR they've done is responding gamers mad at a buggy game and of course right in the middle of it..... release the DLC pack. No delay will stop a cash grab.

I don't think you'll be seeing those Swedish DICE guys getting on the bullhorn saying how great BF is anytime soon. LOL

Ya know what's worse?

The DLC is bugged for a LOT of Premium members on both PC and PS4. You see, we can't play the China Rising maps. When I try to join a CR server I get a notice that I need to install CR, but I have it installed. In fact I was playing it almost every night since release until the most recent (Dec. 9th) patch, that's when I started getting that notice. It's widespread with no help what-so-ever on a fix.


Still, I'm not sore about BF4 at all. Sure that first week or two was annoying and offputting, but goddamn the game is fun! FUN FUN FUN! The game is a lot more stable now. In fact, I played about 2 hours just before coming here and I had not one single crash. They've still got a lot of work to do but it's getting better every week.
 
CR was close to being done when the game released

EA/DICE have said they have stopped working on any future DLC until they fix the game. meaning everyone is focusing on the fixes
 
There's an update out on PS4. Downloading right now..getting tired of hoping they fix the SP save issue on PS4. A couple of days ago i lost my campaign save AGAIN. I did quite straight away and downloaded the save stored on the cloud but still no good.

I really wanted to finish the goddamn SP. F*ck this sh!t.

Edit*

Patch details:

  • General stability fixes that should remove a large amount of the client crashes we are currently seeing on the PS4
  • Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
  • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • Further reduced the probability of getting a corrupt save file by doing miscellaneous changes to the save file system. These include removing the save file saving again when quitting multiplayer
  • Fixed multiple crashes that could occur when bringing up the in-game Battlelog during round transition
  • Fixed a crash that could occur when using the BattleScreen
  • Fixed a random crash related to destroying vehicles
  • Fixed minor destruction issues in the terrain
Fingers crossed
http://www.gameinformer.com/b/news/...efield-4-players-get-new-stability-patch.aspx
 
Can some X1 players please tell me if I'm doing something wrong here:

Prior to X1 launch, I was playing BF4 on the 360 and there seemed to be plenty of populated servers no matter which game mode I chose whether it was Rush, Conquest or Team Deathmatch. I set my filter settings to show only those servers that are populated and have empty slots, so I'll see a list of 18/20, 14/20, 19/24, etc. depending on the game mode.

Now in Xbox One's BF4, I search for Conquest Large and three servers pop up with two of them being DLC and one being a standard server. WTF? Then I go back and reset the filter settings to show ALL servers, full, empty, etc...and there are ton of empty servers. Are there just not that many people playing BF4 on the X1?

This same strangeness happens when I search for Domination servers, Team Deathmatch, Rush, etc.

Is it just me or is the population really that low on X1?
 
Think about it, there's really not that many XB1's out there (yeah, I know MS sold blah blah blah, records and blah blah, vs ps4 and blah blah blah) compared to 360 and of those not everyone got BF4. So it stands to reason that there won't be nearly as many people playing as other platforms.
 
i have had no problem finding matches but i have all DLC. but it is hard to find a match on a specific map (for example Conquest on operation metro)
 
Think about it, there's really not that many XB1's out there (yeah, I know MS sold blah blah blah, records and blah blah, vs ps4 and blah blah blah) compared to 360 and of those not everyone got BF4. So it stands to reason that there won't be nearly as many people playing as other platforms.


Exactly. Same goes for CoD:Ghost. The amount of next gen consoles out in people's homes is just a drop in the bucket compared to how many of these games were sold on last gen console.
When I had the PS4, there were about as many people playing Ghost as there were BO2 on PC just weeks earlier....that's goes to show you how small the amount of players are compared to last gen.
 
these are the people that hate the game i bet? i wonder what he blamed lol poor guy



also i found this funny xD

 
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I haven't had trouble finding populated servers on X1, although lately I've been playing Forza. I know I don't play BF as much until they update it. If I get booted out of a game I just go play something else, so maybe people are doing the same.
 
Think about it, there's really not that many XB1's out there (yeah, I know MS sold blah blah blah, records and blah blah, vs ps4 and blah blah blah) compared to 360 and of those not everyone got BF4. So it stands to reason that there won't be nearly as many people playing as other platforms.

I'm just wanting to make sure if it's a population thing, or a general error in the game thing, or is it just me, lol. I see your perspective though, it makes sense.
 
I'm just wanting to make sure if it's a population thing, or a general error in the game thing, or is it just me, lol. I see your perspective though, it makes sense.

Also, like Kero noted, the game isn't exactly 100% stable ATM so I'm sure a lot of people that did buy the game are playing others until it's fixed and if they are playing they're switching to other games when they get kicked or the game crashes.
 
I've certainly noticed a massive change in skill level of people playing on PS4 depending of the time of day I play.
 
This game is starting to get a *tad* boring, I think I played a little too much. It's kind-of getting to the point where it's the same unlocks over & over. I think they let you rank up too fast in this game & unlock things too fast with all the Double XP & XP Boosts stacked. I feel like the XP boosts should go to rank only & everything else should have been spread out over time.

I wouldn't mind some BF3 style dog tags as well with actual counts on them & the Killcam to show Service Stars for the weapon you killed them with again. That would add some replay.
 
You don't have a PS4 any more, Qbert?


No sir. I decided to use that money to upgrade my pc. I was really only using it to play BF4, and figured for that, I'd just play the better version.

I'll still get both next gen consoles, but I'm going to wait until later next year when better games come out.
 
This game infuriates me to no end.

Last night I get online to play a few games of BF4 on X1 and I wanted to play some Conquest Large. I set my filter settings to show all servers for West US whether they were empty, full, etc. Three populated servers showed up and one full one. Of those, only one was standard, the other was the DLC, which I'm not buying till DICE fix their damn game.

I jump into the conquest game and play a bit. Naturally I joined the game on the tail end of it and only got to play for about five minutes. The game ends and I notice the counter say: 37:10....really? That game took 37 minutes to play a single round? Ugh.

So then I leave that server and decide I want to play some team deathmatch or domination. Same thing as above, I have my filter settings set to show all the servers available...only a handful show up. I try to join one that says 18/20 domination...I get an error message saying no free commander slots...really? There aren't commanders in domination so wtf is this crap? I try another dom server...same error message. Then another...this time no error message, instead it just sits there like it's trying to change to the join screen but it just stays in the server list screen.

At this time my buddy gets online and joins my party...and we can't get the party chat to turn on, we get the error message so we try and try and try, close party, create party, close party, create party...then we say f*** it and goto Skype.

Now were talking in Skype and we want to play a BF4 game together...so I say, I'll find a server, naturally again the server joining issues start. Finally I'm able to join a Domination game, so my buddy joins my session in progress...but guess what....he's on the other team...and guess what again...he can't switch because of auto-balance....

So we leave that server and try to find another....and this same process repeats itself a few times...now we're literally 25 minutes into this crap trying to play together and we have yet to be able to. Repeated server join error messages, not being able to be on the same team together, etc....all of this adds up and no we're well over 30 minutes and we have yet to be able to play together. I say f*** this game and tell my buddy bye, by this time it's getting late and I gotta get to bed to get up early for work today.

This title update that DICE says they're rolling out to the Xbox One soon, if it doesn't fix these issues, I'm thinking about trading this game back in while I can still get a good price for it. I cannot fathom how this game passed quality control testing. With the millions of dollars pumped into this game's development, how do these things happen?

Meanwhile we've got COD Ghosts that has a great multiplayer lobby system that makes it super easy and seamless to play with friends, hassle-free. The negative of this is that it's COD...I hate COD.

Ever since DICE started making BF games for console, they can't ever seem to get a single one right. I don't understand it either, they're multi-million dollar developers.
 
http://battlelog.battlefield.com/bf4/en/forum/threadview/2955064770293888514/

We are now rolling out a new game update on Xbox One, and are already working on the next update based on your feedback. This update includes a number of stability improvements that should fix some of the most common crashes.

Dec 13 Xbox One Game Update Notes
-Fixed three common crashes that could occur during map transitions
-Fixed a common crash that could occur when using the in-game Battlelog in the "end of round" screen
-Fixed two crashes related to destroying vehicles
-Fixed a crash that could occur when the player lost connection to a server
-Fixed a crash that could occur when using the scoreboard
-Fixed a crash that could occur when players were using the voice chat
-Optimized performance when shooting destroyed Levolution objects on some levels
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
-Fixed a memory leak that could lead to crashes at certain points
-Further reduced the probability of getting a corrupt save file in the single player campaign
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Fixed an issue with going online after resuming your Xbox One from suspended mode
-Fixed some issues with the handling of Xbox One parties
-Made the icons used to signal voice chat status more reliable
 
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Cool, hopefully I can get some games in this weekend on X1.

What cheeses me off is that some of these bugs date back to PC versions from years and years ago. I think the sound bug was a BF2 bug IIRC.
 
http://www.forbes.com/sites/brianso...-about-battlefield-4-now-under-investigation/

Electronic Arts’ Battlefield 4 problems persist. After all sorts of server and connectivity issues crippled the game experience of one of the company’s biggest titles, EA put everything else on hold to try to fix the game. With no end in sight, the stock is falling and investigators are snooping around to see if EA lied to investors and gamers before Battlefield 4′s release.

Law firm Holzer, Holzer & Fistel announced that it’s investigating whether EA and its executives “complied with the federal securities laws between July 24, 2013 and December 4, 2013.” More specifically, according to the press release, “The investigation focuses on statements issued during that time regarding the development and sales of the Company’s Battlefield 4 video game and the game’s impact on EA’s revenue and projects moving forward.”



A quick news search will tell you that Holzer, Holzer & Fistel initiates a lot of investigations into public companies, none of which at first glance appear to have resulted in any actual lawsuit or action. But that doesn’t mean gamers or investors are happy about the continued issues with Battlefield 4. One group bought a video game expecting to be able to play it without problem, the other bought stock expecting returns from a game they didn’t know was broken.

EA stock fell over 7% last Thursday on the news that the company would delay future games and expansions from its developer DICE until further notice. EA recovered on Friday, but has slipped another 5.71% this week, with most of the damage coming on Wednesday.

This despite the fact that EA subsidiary developer DICE rolled out a new patch on Wednesday to improve the game’s stability. Clearly, investors aren’t convinced such measures have fixed the problems, and why would they? The official bug tracker still lists many issues as unsolved. Reportedly, Microsoft has started issuing refunds for the buggy Battlefield 4 Premium service.

Of further worry may be that EA has permanently damaged its reputation among gamers, which could affect its sales of other games in the future.



=======

Of further worry may be that EA has permanently damaged its reputation among gamers, which could affect its sales of other games in the future.

Yes. It's definitely damaged its rep to me. I'm not buying a single DLC product for BF4 until the game is completely fixed.
 
The rule with Dice/EA games is this:

If you want the game to work right away, wait until at least the 2nd major patch.
 
http://battlelog.battlefield.com/bf4/en/forum/threadview/2955064770293888514/

We are now rolling out a new game update on Xbox One, and are already working on the next update based on your feedback. This update includes a number of stability improvements that should fix some of the most common crashes.

Dec 13 Xbox One Game Update Notes
-Fixed three common crashes that could occur during map transitions
-Fixed a common crash that could occur when using the in-game Battlelog in the "end of round" screen
-Fixed two crashes related to destroying vehicles
-Fixed a crash that could occur when the player lost connection to a server
-Fixed a crash that could occur when using the scoreboard
-Fixed a crash that could occur when players were using the voice chat
-Optimized performance when shooting destroyed Levolution objects on some levels
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
-Fixed a memory leak that could lead to crashes at certain points
-Further reduced the probability of getting a corrupt save file in the single player campaign
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Fixed an issue with going online after resuming your Xbox One from suspended mode
-Fixed some issues with the handling of Xbox One parties
-Made the icons used to signal voice chat status more reliable

fingers crossed that these fixes will deliver.
 
I'm trying to keep an eye out on the battlelog forums of people's impressions. I can't play until after work today.

Yep. Im in the same boat. One of my friends is home sick. He logged to see if the update was available yet over here, but no joy. I really hope this isn't a massive update in file size. Don't want to spend 2 hours tonight getting it downloaded.
 
Yep. Im in the same boat. One of my friends is home sick. He logged to see if the update was available yet over here, but no joy. I really hope this isn't a massive update in file size. Don't want to spend 2 hours tonight getting it downloaded.
dont you have standby mode on?
 
http://www.polygon.com/2013/12/12/5196048/opinion-youre-playing-battlefield-4-wrong-and-so-is-dice

Opinion: You're playing Battlefield 4 wrong, and so is DICE
By Dennis Scimeca on Dec 12, 2013 at 1:00p


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I historically spend about 90 percent of my time in Conquest mode when I play a Battlefield game, but Commander mode in Battlefield 4 has me approaching 100 percent. Nothing beats the satisfaction of jumping into a Conquest match as a Commander when the game is halfway over and my team is losing badly, and then watching my team pull out a decisive victory once I start feeding them intel and issuing attack and defend orders.

Victory in Conquest isn't about kill/death ratios. You win by coordinating with your squad tactically and with your team strategically, keeping each other healed and supplied during individual engagements, and smartly attacking and defending capture points as the conditions of the battle dictate. When one side has a Commander feeding them real-time intelligence on where the enemy is, and blinding the enemy's sensors to their positions, and dropping them supply crates so they can change classes to fit the situation, it's almost unfair if the other side doesn't have a Commander.

Not that that prevents me from enjoying the experience of being a Commander in those cases, because for every time I take command for a team that plays to objectives and runs together in squads such that I can effectively help them, there's another team where almost everyone is running solo, and instead of attacking or defending capture points, I see them sitting in the hills at the edge of the map, and I know damned well what they're doing.

Battlefield_4_-_Siege_on_Shanghai_Multiplayer_Screens_2_WM.jpg


They're playing the game wrong. They're sniping, working on their kill counts and doing absolutely nothing to help their teammates who are getting slaughtered at the capture points because they're outmanned and outgunned because half their team is sitting in the hills and effectively playing single-player instead of helping everyone else.

And every time I have to sit, frustrated, and watch my team get screwed because those snipers aren't playing to the objectives, I think about DICE and how frustrating it is that what seem to me like misplaced priorities as a developer are screwing the millions of gamers who paid $60 for a copy of Battlefield 4 and can't play it right now because the servers don't work.

Even when the Quake and Unreal franchises moved first-person shooters beyond the single-player campaigns of Wolfenstein 3D and Doom by popularizing multiplayer, their online or LAN modes were still mostly about the individual. Whatever cooperation was involved was rudimentary, at best, and sometimes nothing more than just staying out of the way of the more skilled players on your team so they could get the killing done more efficiently than you could.

They're playing the game wrong

Battlefield 1942 changed all that in 2002 by introducing large maps, combined-arms warfare and Conquest mode as the default style of play. It was decidedly something new, a bona fide evolution in first-person shooters, that required its players to rewrite their FPS instincts. The closest it came to a single-player mode was the ability to play the multiplayer game versus AI bots instead of against other human beings.

Before Battlefield: Bad Company, no Battlefield games had single-player campaigns, and I never heard anyone complaining. If I had, I would have suggested that they go play something else, because Battlefield wasn't about single-player. Battlefield provided something special, big maps with big teams and jeeps and tanks and planes and all hell breaking loose and no one else did it better, and I still don't think anyone does. Bad Company's campaign had quirky, potentially lovable characters, but couldn't hold a candle to the frenetic Tom Clancy-esque storylines featured by its closest competitor, the Call of Duty: Modern Warfare series.

This unfavorable comparison held true for both Battlefield: Bad Company 2 and Battlefield 3. So when DICE announced Battlefield 4 at GDC this year and decided not to talk about multiplayer at all — and instead focused on the new Frostbite 3 engine, and how its power would lead to more emotional experiences and characters you could really care about — I could feel the unspoken groan and "give it a rest, will you?" from the assembled journalists in the room.

battlefield_4_-_golmud_railway.jpg


Today, I can confirm the Battlefield 4 campaign is a hot mess.

I'm playing multiplayer on Xbox 360. The server browser is cumbersome, and no matter how I tweak the search parameters, reliably 95 percent of the servers that come up on my list are full of players. Sorry, no vacancies! And so by the time I scroll to the bottom of the list and find the servers that show as having free space, they are actually full because it took me so long to scroll to the bottom.

I eventually get into a game, and when I do my console may only lock up once or twice over the course of an evening and require a restart. That this currently serves as praise for the Xbox 360 version of Battlefield 4 ought to tell you something about how broken the game has been for so many players on other platforms. I'm made to understand that the game is virtually unplayable on the Xbox One and PlayStation 4 between console lockups, server instability, lost multiplayer progression and one-hit kills, just to name some of the problems, and I'm not sure whether the recent patch for the PC version fixed anything. [Ed. note: As someone who switched from PC to PS4 to Xbox One in search of some stability, I can confirm that currently all are poor options.]

I can confirm the Battlefield 4 campaign is a hot mess

Dec. 5 was the end of an extended "double XP" period in Battlefield 4, which DICE offered by way of apologizing for these continuing launch issues. Considering how many players weren't able to play the game in a stable state and take advantage of double XP, one has to wonder if a "quadruple XP" period that runs for twice as long is in the works to apologize for the apology.

How ironic that I continue to see ads on Xbox Live for Battlefield Premium, which costs $49.99 and whose biggest draw is early access to each of the five expansions for Battlefield 4 — expansions that DICE just announced it's suspending work on in order to try and get the base game that customers already paid for working properly.

What if DICE had decided to forget about a single-player campaign for this iteration of the Battlefield franchise, and been less concerned about developing the additional products they were going to feed us months from now, and had instead spent that budget and time on whatever they needed to make sure they had a stable, high-quality base multiplayer experience from the day the game was released?

battlefield_4.jpg


DICE is like one of those snipers posted up on the hill, focused on entirely the wrong things and screwing up the game experience for everyone else.

The shame of it, beyond the miserable experience so many consumers are having with Battlefield 4, is that DICE could have delivered the killer app that became the current argument for why anyone ought to upgrade to an eighth-generation console instead of waiting for the release of Titanfall in March for the Xbox One, or whenever the first truly exciting exclusive for the PlayStation 4 is released.

The most next-gen thing about the Xbox One is currently the new Kinect camera, which has almost nothing to do with playing video games, and the Twitch streaming on the PS4 has generated more interest than any of the launch titles. Neither of the eighth-gen consoles are blowing anyone away with their improved visuals, and it's generally-understood that it will take developers up to a year to get a handle on and coax out the potential of the new hardware.

The shame of it is that DICE could have delivered the killer app

Battlefield 4 could have been the most cogent, inescapable demonstration of an experience that eighth-gen consoles could provide but seventh-gen consoles decidedly could not. Some of the maps in Battlefield 4 seem explicitly designed for 32-vs.-32 warfare — huge, sprawling maps where matches on the Xbox 360 or PlayStation 3 can be insanely intense firefights on one end, and a ghost town complete with rolling dust balls on the other, because there are only 12 players per team.

Even if the demonstration was only that dedicated consoles had mostly caught up with their gaming PC cousins for the time being, Battlefield 4 on the Xbox One and PS4 could have been shining beacons and clarion calls for why gamers really needed to upgrade to the next generation. Now DICE's offer of trading in your Xbox 360 or PS3 version of Battlefield 4 and, for only another $10, upgrading to the next-gen version of the game, feels like something between wishful thinking and a joke.

The multiplayer on the Xbox 360 version can be flat-out ugly. Some levels barely look like they have textures at all. Running water splashes around a rock and you see wispy white lines instead of particle effects. When Engineers repair vehicles the sparks are literally bright, orange squares. It is painfully obvious that the game was back-ported from a higher-res version.

RIVER-DEFENSE_B4.jpg


Sometimes the audio takes a good 10 seconds to load in. It's pretty strange when you spawn into the driver's seat of a main battle tank at the beginning of a match and fire the main gun, and while your controller rumbles you hear nothing whatsoever out of the speakers.

I forgive all of this because Battlefield is not defined by the Frostbite engine and cutting-edge technology. Again, by and large, the multiplayer on the Xbox 360 version of the game works. I can get into matches with my friends. I get to enjoy the teamwork and camaraderie that defines the Battlefield franchise against all its FPS brethren. I get to play in Commander mode and help lead us to victory.

I'll keep wishing that I could yell in the ears of all those snipers who sit back and fail to recognize what Conquest mode is all about, and I'll keep wondering when the right people at DICE will remember what makes the Battlefield franchise special and devote the time and resources to make it the best-in-class multiplayer experience it ought to be from the day the game is released, not months later when all the bugs get patched out.

Dennis Scimeca is a Boston-based freelancer who writes for Salon, NPR, Ars Technica, and Paste among others. Follow him on Twitter: @DennisScimeca.
 
It isn't Dice's fault that moron snipers ruin the game. Snipers have been ignoring the objectives since Bf1942. There was a map where you had to assault Omaha Beach. You had to attack up the hill and gain ground to have any chance. Half the team would snipe from the boats. :smash:
 
It isn't Dice's fault that moron snipers ruin the game. Snipers have been ignoring the objectives since Bf1942. There was a map where you had to assault Omaha Beach. You had to attack up the hill and gain ground to have any chance. Half the team would snipe from the boats. :smash:

I've always thought snipers only became popular on the console versions, I rarely saw sniping in BF2 PC. When I played competitively in a league, snipers were a useless class because they didn't provide any aggression.
 
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