Official Thread PalWorld - Pokémon With Fun - Xbox And PC Exclusive

Union Game Rating

  • ☆☆☆☆☆

    Votes: 0 0.0%
  • ☆☆☆☆

    Votes: 1 100.0%
  • ☆☆☆

    Votes: 0 0.0%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 0 0.0%

  • Total voters
    1
Needs moar optimizations



Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions

- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range

Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X

- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen

- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)

- Even with rough edges, clearly it's optimized for the newer consoles
 
Needs moar optimizations



Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions

- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range

Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X

- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen

- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)

- Even with rough edges, clearly it's optimized for the newer consoles

They didn’t touch the pc version?
 
Needs moar optimizations



Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions

- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range

Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X

- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen

- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)

- Even with rough edges, clearly it's optimized for the newer consoles



Needs... to be a finished game.
 
  • Agree
Reactions: karmakid
4252366-screenshot2024-01-29at2.48.44%E2%80%AFpm.png
 
  • Wow
Reactions: DriedMangoes
Did anyone was able to get Robinquill?

I can kill it but it won't let me capture it with a MEGA Pal Sphere.