Needs moar optimizations
Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions
- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range
Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X
- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen
- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)
- Even with rough edges, clearly it's optimized for the newer consoles
Needs moar optimizations
Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions
- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range
Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X
- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen
- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)
- Even with rough edges, clearly it's optimized for the newer consoles
BG3 was in preview for seven years, not including pre dev time, or the extended development with aid from Xbox that lead to optimization that was then used across all platforms and pcNeeds... to be a finished game.