As a newbie to PSVR it can't be simply explained, it must be experienced.
Exactly!
We'd like to hear your detailed thoughts so far on the technology and experience if you have time.
As a newbie to PSVR it can't be simply explained, it must be experienced.
PSVR is very healthy, and this is really good for VR, as a whole.
On that note, I've been playing Superhot a lot again, lately. How is the tracking so darn good in this game? It seems to be somehow better than anything else I've played on PSVR. Anyway, this game needs a sequel right away! Imagine something that looks like Blood and Truth, but plays like Superhot! The play mechanic is just so darn tight! I cannot believe that the game wasn't developed for VR first! Loving rediscovering this game!
It's currently about 3ft high. I have a projector screen above that, so it's sandwiched between the top of the center channel speaker and the bottom of the black velvet screen frame. I suppose I could run it behind the screen, up to the top of the upper frame, which is probably like 8ft high. I honestly didn't think it would work up there.Sequel is in the works and it looks like Japan with swords, it's still had guns though.
So with tracking have you tried mounting the camera high? Like 7-8ft.
It's currently about 3ft high. I have a projector screen above that, so it's sandwiched between the top of the center channel speaker and the bottom of the black velvet screen frame. I suppose I could run it behind the screen, up to the top of the upper frame, which is probably like 8ft high. I honestly didn't think it would work up there.
Yeah, well it actually couldn't have worked out more perfectly. The cord is the exact length required without an extension. It's actually resting about 7.5 feet high off the ground, and the wire so conveniently hides right behind my screen. You barely notice it up there, and it won't get bumped by my rowdy feline friends.Oh okay, yeah I noticed a big jump in tracking accuracy when I raised it higher. I saw a post on reddit with a ton of people recommending it so I gave it a shot.
Ok, it seems a little better, but honestly my biggest problem has been with the Rick and Morty game. The problem with that it's that there's a lot of stuff to pick up on the ground, which obviously raising the camera and pointing it down does not help with that particular issue. There is a hover feature, but it only covers so much. I think it's just this game, anyway. Superhot controls just as good, maybe better.
Yeah, I also like the fact that I can stand back a couple of feet from where I was before. I worry less about knocking into the AV stuff now. The sweet spot is definitely more of the middle of my living room now, which is an upgrade. I need to try Skyrim again, and see how that handles now.Nice! I notice some games you don't get as much of a benefit but overall its much better for me. I stand back away from the camera a bit more when I have it higher also. Another trick I read is to power up the headset while its not moving and let it sit for about 30seconds before moving it but keep it in the camera's view the whole time.
It's worth noting that both Persistence and Transference have free demos out. Transference is pretty unnerving. Persistence seems pretty good so far, too. Not exactly original, but solid.
It seems like I have missed a hell of a lot, I am a day one purchaser has anything changed in regards to the actual hardware? the wires drive me crazy, hence the reason it gets limited play.
I am all in for Creed.
What wires drive you crazy, the 4k bypass? I don't think there has been any hardware changes other than V2 which fixes the 4k thing.